Hey guys! Due to the several recent discussions regarding combat learning curves and whatnot, I've decided to create a thread in which the pros of Aetolia can write out guides for the classes that they have had success with! People wanting to learn how to operate a specific class can feel free to come here for tips! I'm going to lay out a criteria that doesn't have to be followed to the teeth, but is just a general basis to go by. This Criteria includes:
*The class you are writing a guide for
*The pros and cons of the class
*Equipment and skills necessary for the route you are writing for in your guide.
*Suggested level of automation, whether full, semi, or none.
*What classes your class counters, and the other classes that your class can be countered by. It might be better to list specific skills.
*Explain the goal that your class needs to attain to ultimately kill the opponent, and explain how to get there from start to finish.
*Explain different routes to take if you're snowballing offensively, and or needing to stall and buy time to regain your footing.
*Explain the tools that your class has at their disposal to deal with annoying hinderances (like raze+blaze for shield/rebounding people for Templar)
*List what skills they can use for optimization in group fights, and which to avoid if any.
*List other classes that your class may synergize well, or poorly with.
*Optional: List any artifacts that would be particularly beneficial to your class, and any artifacts that can counter your class.
Now I'm sure some of you are probably thinking to yourselves, "There's no way I'm going to do that. I don't want X person to know all of my class' strengths and weaknesses." I personally pity anyone who thinks that, honestly. I believe that combat should be fair to everyone, and for everyone that participates to know what they're doing, and what they're up against. If you're continually winning fights because someone, say, didn't know know how to avoid Death or Wheel Tarot, then you probably don't deserve to win vs someone who knows what they're doing.
You should really be viewing this as an opportunity to help other people/guild members who are otherwise inept with a class you are familiar with to get them to understand it better. So pros, start writing!
Daskalos' Wall of Luminary ethics can be sifted through
here
"And finally, swear to Me: You will give your life to Dendara for you are Tiarna an-Kiar."
Comments
First, I’d like to give props to Illidan. I think this thread is an extremely good idea. <?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" />
Syssin –
Equipment : Dirk, whip, and a shield.
Least amount of skills:
Subterfuge – up to Weaving
Venom – up to Camus
Hypnosis – up to Sleights
Suggested skill levels:
Subterfuge – up to Weaving
Venom – Transcendent
Hypnosis – Transcendent
Vision – Transcendent
Avoidance – Transcendent
Weaponry – up to Envenom
Automation: Full
Class difficulties:
Stupidity – Due to how Syssin works, we have to send in a large variety of commands in each attack sequence.
Damage – Multiple classes can kill Syssin by simply bashing them to death.
Tracking – Hypnosis tracking is abit more difficult than tracking other things. Also, Syssin have to carefully track all their afflictions on their opponent.
Afflictions – Learning all the venoms and the proper way to stack them for your needs.
Kill Goals:
Truelock – asthma, slickness, paralysis, impatience, and disrupt.
Garrotelock – Mess your opponent up enough to do a behead like attack.
Voyria – Opponent just won’t lock but is afflicted? Voyria for the kill.
Hindrance Removal:
Flay – Strip them of rebounding while you give a poison.
Group fights:
If you want kills, leave the room and snipe.
Artifacts:
Syssin Charm, health_bonus, enhancement, constitution
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
In a related note: Learning order suggestions. Also,learning suggestions for "bashing focus" if its different than "PK focus" for example.
I get that we're looking at "What you need to be combat ready" but the other stuff is important too, and good guides would be super helpful. Especially with multclassing.
Edit: Something else I noticed, if the threads containing info get updated, its hard to tell where. Maybe a changelog post chronicling changes. would be a good idea for each thread.
<P>I just wanted to encourge others to post combat logs on this site so low-mid fighters like me can see these tactics being used first hand. I have heaps on there and would love feedback, and to foster a better pk atmosphere for low-high range fighters. Thanks.</P>
<P><A href="http://www.logsty.com/">http://www.logsty.com</A></P>