Hi/bye Aetolia! I haven't logged in for about two, maybe three weeks and to be perfectly honest, I'm kinda feeling fine about it.
I'm not 100% happy with how the game is run, but that's whatever, it honestly didn't really influence my decision one way or another, so don't read this expecting my own hot take on What's Wrong With Aetolia. If I had any one message to impart to anyone, it'd be this: don't turn Aetolia into an obligation. If you find yourself logging in because the ministry needs to be run, or the shop needs to be managed, or because you have 1-2 friends you want to make appearances to, just bow out! It's not a healthy way to engage with the game!
So far I haven't had any success in quitting forever, so I see no reason to expect it'll happen this time. The only difference is that I've finally taken the final step in the mudders journey and fallen in love with RPI games. If there was a version of Aetolia with permadeath and player-controlled storytelling, I'd never leave. The game I've moved to is kinda nasty and frankly a little problematic, so I'm not gonna advertise it here, but if you know, you know.
I doubt I'm substantially distancing myself from the game at all, you'll still find me on the official Discord and on the various splinter chats.
Thanks everyone!
Comments
Anyway, have fun!
But, best of luck to you, @Lin!
But Aetolia gets a little weird when you've been around this long. You don't just master the world and its history, you find yourself in a weird place where if you know the right way to approach it, you're kind of helping create it, even without being in the Pools. I've written books, made crafts, even dropped little hints in RP that ramified into actual, solid lore, sometimes on accident, sometimes on purpose and an admin just decided to roll with it. It's enchanting, but also a total tease! I want that kind of control all the time!
That's the exception, not the rule. I'm at the point now where I don't want my RP to be just an inconsequential story I'm telling between Big Plot Updates. We all know that what we do doesn't matter quite as much as a directive from a Celani, but it used to be a little easier not to see the strings. I can't tell if it's a genuine shift or just my own longevity, but the demarcation between player agency and admin direction seems incredibly stark these days, to the point where I'm beginning to recall what Achaeans said about some events feeling like cutscenes.
I can't really bear it, anymore. I wanna play in a space where if I really work for it, and put in some effort, the things I do have just as much gravitas and lasting effect on the world as a God's new pet NPC. I seem to have found a space like that, and I've got to admit, it's a little hard to imagine going back to Aetolia now.
(sneaky edit: plus it's a lot more palatable when I don't have to pump literal thousands of dollars into my character to put them on the same level as everyone else)