So this idea has been rolling around in my head for a while and I wanted to put it somewhere public to get feedback!
Once you enter any arena event or a sect duel, you cannot class change (i.e. CLASS CHANGE ). You pick the class in which you wish to compete and you are with that class until the end of the event or duel.
However, due to it being a subrace rather than a class, you are able to MUTATE into a shifter form. This feels disingenuous to the limitation of class changing as, while it is a subrace, it does change the individual's active class skills to something new, therefore effectively giving the competitor the ability to pick between two classes for their particular spar/duel/event.
In this, things should be consistent across the board, I feel, and while we have all been in a position when we've jumped into an event/duel/sect against a class we do not want to fight (looking at you
@Dourif with our Archie vs Archie), it is the risk that should be assumed when entering events, rather than being able to have a 'fallback' or 'choice'.
Now, the primary argument against this I can create is:
"Everyone has equal access to the ability to Mutate (if they choose the subrace or invest in the class) therefore it is not imbalanced".
While, true, everyone DOES have access, as mentioned above, it goes against the SPIRIT of the event, in that, you are entering as the class of your choosing. Singular, not plural. This feels like a case of, "This is not a bug so therefore it is a feature" kind of things.
We could also discuss that not all choose to have access to Shifter for roleplay reasons (not EVERY player in Aetolia chooses to make their character a Shifter?!), but at the end of the day, if you cannot class change in events/sect, being able to mutate and, effectively, change class, feels like a loophole.
Discuss!
Comments
TLDR: Limit mutating in sect/arena mid engagement because it completely changes the dynamic of the fight and the pacing in such a way that it gives one side an advantage over the other for every thing Saidenn already listed about not everyone taking/investing in shifter.
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edit: I never used Shifter in Sect, but I fought against others mutating through the duel and I think it's a refreshing thing to deal with.
I have sunk more than 900cr into most of my classes, but currently, I can't change between them willy-nilly to fit the class I am fighting against. I should be able to pick any class I want without penalty in the arena/sect until I find one that works.
Then neither of you will ever kill the other because hardening is fun.
You shouldn't be able to mutate in between Sect fights, or at least, it should be affected with the "you have been too aggressive for the past 9 minutes to be able to mutate" thing, just to keep things fair.
You mean like Templar, Revenant, Carnifex, and Lumi? Classes you can't shift out of unless you specifically have Shapeshifter?
That's kind of the cut of the land though, isn't it? Some classes can do some things others can't. You roll with what you get. You want to fight as Shapeshifter, then SECT ACCEPT as Shapeshifter.
I'm with Saidenn, Ardent and Elene though, switching to Shifter mid-fight is in complete contrast to the spirit of a good fight.
Whatever class you're in when you hit SECT ACCEPT is the class you fight in. That's the risk you take when you fight in Sect. You fight with what you're active in.
I get that you are trying to insult me for advocating it, but I struggle to see how calling people out on their adaptive mindsets is an insult when it comes to combat. That's what combat is all about.
You build a wall, I bring a ram and so forth.
I mean, if it's a subclass who really cares? I don't think there's anything wrong with shifting solely to and from shifter in the arena. This thread really makes it seem like there's an overwhelming surplus of active Shifter fighters out there. I only know of Iadra, Oriana, maybe Mileta, Araseth, Benedicto. You take the risk of being caught mid-def if you switch, and honestly if you're in sect and you can't adapt to a changing situation, then maybe you shouldn't be there.
People are allowed to have different opinions, sweetie. Just because you've sunk "5000+ credits" into something or countless hours bashing doesn't make yours any more valid than mine.
Tell me how I'm doing!
Tell me how I'm doing!
I don't think people that don't participate in PK on any meaningful level while simultaneously whining about it should be throwing around their opinions on combat like they're valid quite frankly, in my opinion.
In this, things should be consistent across the board, I feel, and while we have all been in a position when we've jumped into an event/duel/sect against a class we do not want to fight (looking at you @Dourif with our Archie vs Archie), it is the risk that should be assumed when entering events, rather than being able to have a 'fallback' or 'choice'.
It is unfortunate that a discussion started on the basis of consistency is immediately translated into whining. Let me, though, address the point against mutation sickness easy.
Running. When someone wants to run there is nothing anyone can do to stop running and keep momentum. Lure takes balance. Beckon takes equilibrium. Engage/circle is a knock but doesn't stop running. Mutation sickness can be ran against. If someone just stands there, sure, you can use it to your advantage, but straight damage is not going to work either as damage is a percentile thing on its own. And you would have to know the mutation happened to not go in with your usual offense to take advantage of it. Until... they just walk away immediately. Either when you strip shield or do anything else to start your offense.
For me, it is about consistency. And about the spirit of a formal duel or a formal event. I am more about the spirit of the competition then "winning at all costs". I know not all see it that way.
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Worse maluses being:
Lowered celerity, slight movement delay, dropping cloak and making them unable to put it back up, etc. You also have time to work with the area to wall up.