Hi. I know it's not February yet, but since Abhorash doesn't seem to answer messages in-game, the city is essentially leaderless and superduper stagnant. What's going on? What's the plan? Is there a plan? Is there a timeline for the plan? Taking stuff over with Abhorash is great and all but I'm not sure gutting the organization so that it's utterly useless and then going AFK (we have several ministry heads who haven't logged in for weeks) for weeks is really enough.Omei said:Although the Bloodloch Situation is important, it's not one of our immediate priorities. We agree that there's a need to consider it, and we have plans to do so in the first quarter of 2021, once holiday madness has slowed down a little bit and we have breathing room.
This doesn't mean we'll be sitting down prepared to hash it out on the midnight of January 1st. We're a limited team with limited resources, and we have priorities we've set for December that might spill over into 2021. If you don't hear from us by February, it might be worth making another topic on the subject.
Comments
I still vote for removing Dominion auto-seat and adding a cap of max 2 people from the same guild.
(Web): Abhorash says, "Nerds."
(Web): Abhorash has left your web.
Alela's Affirmations
Continued tags, bumps, discord comments, emails, or other miscellaneous pings unfortunately will not speed up the resolution process.
The volunteer playing the role of Abhorash has run into some issues in the real world (common trend for most of us in the pools lately between family cancer diagnoses, injuries, death in the family, and numerous other unfortunate occurrences) which has slowed progression of the event.
We're working with them to pick up the pieces and arrange for a faster resolution.
Rest assured, none of us secretly get enjoyment out of Bloodloch having no player leadership. We want it to be resolved as well in a way that isn't hand-wavey and dismissive of roleplay established thus far.
Sit back, sip on a beer/coffee/water, relax, and just be patient. Brax already kinda answered what was going on, so I mean... your questions have already been answered.
- think the city being entirely dead right now (with decreasing activity and participation daily and ministers who don't log in) is a good thing
- that you think there's little-to-no difference between how the city is now versus how it was when we had active leadership. I get that you were a little disconnected from things going on within the city, but come on man.
I'm not dragging Brax back into this. Enough Celani/volunteers have been thrown in front of trains for the paid staff already over this. That wasn't an answer at all. It wasn't a timeframe at all, it wasn't anything other than "sometime something may be done" and a guilt trip for asking for answers when we were promised answers.We've sat back and chilled for months and months and months while the city got neglected. I'm glad you're satisfied that nobody's asking you to do any work in the org right now, but that doesn't mean we should be celebrating that one of the biggest organizations in the game is stagnant, neglected, and dying due to negligence from the paid administration.
I'm not sure who's being thrown in front of trains here (the comment was entirely of my own accord, as is this one) but I think the issue isn't so much that it wasn't an answer, and more that it wasn't an answer you liked. Which is totally fine and reasonable! You're totally valid and justified there to not like the answer.
But at the end of the day, that is the answer. We thought the person leading the event would be back sooner, they were not. Because we thought they'd be back sooner, nobody wanted to jump in and usurp their plans and take over their event. It's clearly gone on for longer than intended, so we're working on it now. This has our attention and we're working on it.
As for this: I don't think what you posted before was really an answer to anything anybody asked (although the most recent one was). And while I appreciate your initiative, @Tiur and the other paid staff being entirely silent (except for this one instance, where someone hurt Tiur's feelings and he showed up to ban them) until tempers flare out of control until a volunteer feels compelled to step in to diffuse the situation is a form of the administration using the volunteers as a way to dodge responsibility, culpability, and this conversation. We get answers for classleads, we get answers for mirror classes, we get answers for mining, but the paid staff's silence on this issue, one that's arguably as important as all the others given how central Cities have become to the mechanics and roleplay of the game, is not helping things, and definitely sends a message that they aren't taking it as seriously as they should.