Announce post #3157: Clawhook Range & surrounding areas updates
1/2/2021 at 11:12
Razmael, the Synthesist
Everyone
Clawhook Range & surrounding areas updates
If you bash regularly on Albedos, you may have noticed some changes happening across some of its areas. If not, here's a list of what changed:
Clawhook Range
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* New connecting area: Bakal Chasm
* New connecting area: Basilisk's lair (refer to public posting)
* Clawhook been populated with some different high-level animals.
* The increased presence of Sapience's adventurers in the Clawhook Range has prompted the nearby Drakkenmont fortress of Dramlai Watch to send scouts out into the area. When engaged, these scouts will fire off a flare to summon soldiers from the fortress. Be careful!
Dovan Hollow
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* Increased the density of NPCs in the area.
* Added in a couple of new NPC types we had sitting around flagged for the area but were being unused.
* Various adjustments to attacks and NPC levels.
Dramedo Warrens
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* Increased the density of NPCs in the area.
* Various adjustments to attacks and NPC levels.
Forgotten depths of Mount Helba
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* Now added to the AREAS list at 99.
* Increased the density of NPCs in the area.
* Various adjustments to attacks and NPC levels.
* Note: This area has the 'truedark' flag, which means you need a lightsource of some kind in your inventory to be able to see.
The Maul
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* Now added to the AREAS list at 99.
* Increased the density of NPCs in the area.
* Unflagged several of the NPC types as aggressive.
- Guards remain aggressive, but have stationary positions (they still chase).
- Vakmuts remian aggressive, and roam.
* Various adjustments to attacks and NPC levels.
* Added some gladiators into the pit to fight, too.
Penned by my hand on Tisday, the 19th of Lleian, in the year 492 MA.
9
Comments
I'd like to request the dazed attack of the slavers in Dovan to be removed or significant reduced in frequency. I've died a lot in the new areas over the last few days and almost all of them have been things I could have avoided by being more careful, but there is nothing fair about being chain dazed by a single mob for half a minute while watching your bleeding tick up 1500 at a time.
Would be good for admin to chime in on what they've seen.
The changes do help, but only in the short term. Before one person bashing could clear pretty much all the 100+ areas bar some particularly obnoxious ones that people don't want to touch. Now it's probably going to take two or three people.
Tcanna is also comparatively less desirable now too.