As the most recent announce post (#2109) revealed, Aetolia has introduced a system we're very excited about - mobile dialogue options! Simply put, we have "turned on" a system that makes it far easier for players to interact with mobiles who have dialogue or quest options. The dialogue is a way to hint at responses that will move the conversation between the player and the mobile along. The frustration with "guess the keyword" is eliminated, and a whole new way of how lore is revealed is introduced as well.
Here's an example of how it looks in-game:
You greet a burly centaur crossbowman with a sincere smile.
A burly centaur crossbowman says, "May the blessings and bounty of the wilds ever be upon you, traveler. What can I help you find?"
[*] I'm looking for a specific guildhall.
[*] I'm looking for somewhere to relax or be entertained.
[*] I need to do some shopping.
[*] Tell me about some general points of interest.
If you have MXP enabled, you can click on each of those responses to respond quickly:
You say, "I need to do some shopping."
A burly centaur crossbowman says, "What are you looking to buy in particular?"
[*] I'm looking to buy some commodities.
[*] I need to buy or stable a mount.
[*] Where is the Crafting Alcove?
[*] Can you point me towards the general store?
[*] Where can I find shops owned by others?
You say, "I'm looking to buy some commodities."
A burly centaur crossbowman says, "The commodity shop is in the West Hollow, near the durdalis."
[HINT]: You can PATH FIND 43840 for precise directions.
As you can see, there are a lot of great ways to take advantage of this new system! Keep in mind that MXP must be enabled in order to CLICK on the text, but not to see the text. Additionally, you can change the dialogue options to HIGHLIGHT to quickly parse through and see which keywords, in specific, the mobile will respond to. This way, you can interact with the mobile as preferred, according to your style of roleplay.
Hand in hand with this change is a much-needed overhaul of how we treat Aetolian quests - a way to accept quests, track them, and view important details such as where the quest was located, and which mobile sponsored the quest. This system is going to be continually tweaked, and so what you might see now is a very rough version of what we would like it to be in its final form:
The Purifying Waters:
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Level: 10
Area: Duiran
Giver: the undine Ashasa
Ashasa has tasked you with cleansing the corrupted waters in the
Kalydian forest.
Take the vial of ice in your possession to the Core of the Great Oak in
Duiran. Place the vial inside the Core to charge it with the spiritual
energy of Dendara. Once it is fully charged, bring the vial to the
dessicant lake in the Kalydian forest, and drop the vial into the
waters.
Personal Completions: 0
Total Completions: 0
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For now, you might encounter some clunky interfaces - and very likely, bugs - with both of these new systems, but we couldn't wait to implement them in conjunction with the major event taking place in-game in the Pious Wards of Delve!
You should expect to see newbie areas and cities (including Delos and Delve) receive these changes first, with the other areas of Sapience eventually receiving a much needed coat of polish to their mobile dialogue. Finally, keep an eye out for new quests, as each area is revisited and tweaked to meet these changes! We feel positively that it will not only be much easier to research quests, but also find quests, using this new system.
Enjoy, and be sure to stop by the Pious Wards for some examples of this awesome new dialogue system!
Comments
Sooo (g)cooooool(d)!
I'm really excited about this!!
So glad the newer mudlet lets us use mxp. I can now click on stuff :P
[*] I've had enough of your snide insinuations.
That didn't stop me from playing a Renegade Shepard who I made to look like Samuel L. Jackson
You.. you do report bugs.. Right?
Absolutely bug the things that aren't working, it is the best way for us to immediately find problem areas and tweak them. With new systems like this, we are especially on the lookout for newly-submitted bugs and areas where the interface could be improved upon - sometimes it's just a matter of a confusing syntax and not a true bug, which is still something we want to fix. The quest/dialogue system is still in its infant stages. The goal is to have all newbie areas and cities converted over, with other areas as a lesser (but eventual) priority. Once we put the finishing touches on the QUESTS system, we'll have a new help file in with some support on that, and find some ways to make the system common knowledge.
Thanks for the input!