So, I just wanted to have a discussion with about shrines and defiling. I'll preface this by saying giving the timing, this might seem like a salt induced post, but it has little to do with that really. I feel this has been an ongoing issue since last I played and it's -still- rearing its head.
I'm all for conflict. I absolutely love it. What I don't like is conflict that gets annoying quickly and turns into a battle of attrition. Shrines have been this way for a long time now. All it takes is one person with a chip on their shoulder to go around defiling shrines with absolutely no drawbacks. But Illi, just kill them. 15 deaths later, they're just gonna wait until the people killing them go offline and resume their defiling, or just get people who are willing to help in those endeavors. We're at an all time high of death meaning absolutely nothing, which gives an annoyingly persistent defiler all the leverage in the world because they can just keep defiling as much as they like with no real drawback.
People, no matter who they are, are going to get tired of this extremely quickly. It places all the burden on the defenders of the shrines no matter who they are because the person defiling clearly has nothing to else to do, and people would rather not sit around all day long playing cat and mouse with defilers. Declaring holywar on an entire Order if you even have the manpower to do it is also an awful idea because now 1 person has spurred a holywar that people may not necessarily want.
I seriously think that defilement aura outside of holywars needs addressing. When you have it, there should be a much more severe penalty when you die as a deterrent for people who just like to nonstop defile because they can, and have nothing to better to do. Severely longer death timers, dying with aura x amount of times preventing you from defiling for several hours as examples.
I don't think one person should be able to hold people hostage in such a manner, and simply just 'not doing anything' isn't really a constructive solution either as roleplay demands you defend your territory.
Thoughts, comments, etc. Drop them.