So, I just wanted to have a discussion with about shrines and defiling. I'll preface this by saying giving the timing, this might seem like a salt induced post, but it has little to do with that really. I feel this has been an ongoing issue since last I played and it's -still- rearing its head.
I'm all for conflict. I absolutely love it. What I don't like is conflict that gets annoying quickly and turns into a battle of attrition. Shrines have been this way for a long time now. All it takes is one person with a chip on their shoulder to go around defiling shrines with absolutely no drawbacks. But Illi, just kill them. 15 deaths later, they're just gonna wait until the people killing them go offline and resume their defiling, or just get people who are willing to help in those endeavors. We're at an all time high of death meaning absolutely nothing, which gives an annoyingly persistent defiler all the leverage in the world because they can just keep defiling as much as they like with no real drawback.
People, no matter who they are, are going to get tired of this extremely quickly. It places all the burden on the defenders of the shrines no matter who they are because the person defiling clearly has nothing to else to do, and people would rather not sit around all day long playing cat and mouse with defilers. Declaring holywar on an entire Order if you even have the manpower to do it is also an awful idea because now 1 person has spurred a holywar that people may not necessarily want.
I seriously think that defilement aura outside of holywars needs addressing. When you have it, there should be a much more severe penalty when you die as a deterrent for people who just like to nonstop defile because they can, and have nothing to better to do. Severely longer death timers, dying with aura x amount of times preventing you from defiling for several hours as examples.
I don't think one person should be able to hold people hostage in such a manner, and simply just 'not doing anything' isn't really a constructive solution either as roleplay demands you defend your territory.
Thoughts, comments, etc. Drop them.
"And finally, swear to Me: You will give your life to Dendara for you are Tiarna an-Kiar."
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The fact that it's 24 hours of logged in time just further deepens the divide between people who would just be afking in a safe place anyway and those who would prefer to engage in the game and not be open PK the whole time.
So my two ideas to tackle that:
1.) If you die while you have the defilement aura, you can get a shrine grace that prevents defiling for an hour. That would make it less meaningless to actually kill the instigator and and it'd give a breathing room to defenders to carry on with their Aetolia life.
2.) Once you start defiling a shrine, make it so you can not defile another shrine until your initial target is dusted or an hour passes. So defenders can know where the defiler is going and the defiler has a specific goal instead of whatever they may choose from 99 other shrines.
I like the second idea better because, it doesn't interfere much with the Holy War concept. Solves the endless chase problem and it only really causes problems for the single person attempts. As different people can still defile different shrines to get around it, when numbers start to grow on the conflict.
Not a fan of #2. I hate defilement and holy wars as much as the next person, but I'm also of the opinion that Orders shouldn't be dropping shrines everywhere if they aren't prepared to defend them. No one is saying you MUST have shrines outside of your orgs.
Let's get some real consequences over here.
There's already a penalty to PVP outside of hostility/foci auras. When you die in a PVP fight (not Sect), you lose 2% or 1.65% if you have level 3 soulbind artifact. Die enough times, you're gonna lose endgame, various enhancements, etc. I don't think the answer is to extend death timers because if you're in an Order War and you get killed off 10 times and your death timer is now 1 hour long... you're just not gonna play anymore for the day. (Hell, the PVP loss is why I won't duel people at NoT anymore, but rather will just be Secting/Sparring once I get my offense streamlined again.) If you try to make XP loss be increasingly more detrimental (2%, 4%, 8..16... 32), people are just not going to do Order Wars EVER. Dying with defilement aura X times to stop you from defiling just means that you're limiting the already limited amount of people who can go on the offense in an Order War.
Yes, xp is just a number but some people don't want to see that number drop below a certain point. Some people want it to keep rising. However, it's a factor. "Death means absolutely nothing" was the exact argument/reason that admins even instituted the 2%/5% xp loss on PVP deaths/Deaths inside enemy city. And it's an argumentative phrase that is absolutely irksome because of its rhetorical standpoint.
But let's take out the ideology of it hindering Order Wars. Say that this only affects people OUTSIDE of an Order War.... they still have a chance of exponential xp loss, logging off entirely because a 1 hour death timer, or hell... if you die X times you can't defile anymore (which kind of eliminates the whole purpose of trying to defile shrines). Some people defile shrines for tasks: doing the exact same thing you talk about and just wait until few people are online to notice/can do anything about it. Not to mention... we have a playerbase that has a tendency of overreacting and pushing things past a certain point. If any of the suggested changes were made, you would have those few bad apples that would abuse it until the person just doesn't play anymore. This toxicity would multiply and Aetolia would become like Achaea/Imperian.
Ultimately, I don't think there's any real way to fix this system without getting rid of it entirely. However, getting rid of it entirely eliminates yet another aspect of conflict that can be used to spur on said conflict AND enhance roleplay.
My two cents: Don't want people to dust your shrines? Keep them in cities only and buy the 50 ironcoin dagger that lets you sacrifice corpses randomly wherever you are. No need for shrines. Alternatively, only keep them in places where it's quick to travel to and you don't have to run 120 rooms to get there.
I simply think there should be mechanics that deter you from doing this. I'm not saying make defiling impossible and give shrines impenetrable defenses, just that it shouldn't be so easy for shrines to be griefed.
Perhaps give someone a stat the way we have willpower and endurance that drains when defiling shrines.
This way there is a limit to how many they can do at a time before they need to replenish the stat by some means, perhaps replenishing the stat requires time spent at one of their own shrines praying for more power to do said work... or some such.
Just a thought.
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100 per howling, 15 piety to dust a shrine, max of 300 piety in reserve. No way to get more. 10 piety can raise a shrine. To offset the dusting.
Random thought based on what Aridas was suggesting.
Holy War is boring. That's my opinion, and I'm sticking with it.
I think the time it takes for a single person to trash a shrine should be increased per shrine level by A LOT to encourage people to do it in groups or deal with a long duration of sitting there and defiling.
PK in aetolia (outside of sect which has its own reward system) has a bland history of little reward for your time and defiling/defending shrines is definitely no exception. Some sort of reward system would be nice for defiling, sanctifying, and killing attackers/defenders.