Announce post #3088: Classleads April 2020 - part 2

5/3/2020 at 7:39
Keroc, the Starborn
Everyone
Classleads April 2020 - part 2

Animation
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- [2812] Vigilance no longer switches off any matching reflex turned on.
- [2812] A reflex matching your Vigilance no longer applies any penalty to golem attack speed.
* This means a reflex matching your Vigilance can be on/off and has no negative consequences for mismanaging it.

Battlefury
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- [2767] You can now impale with polearm weaponry.

Gravitation
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- [2750] Collision no longer strikes shackled eld.

Herbalism
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- [2769] Plant growth is no longer dependant on how many plants remain.
* This means that strip harvesting won't massively decrease growth rates.

Primality
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- [2787] New Skill: Cloudcall.

Tarot
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- [2753] Ripping Adder now causes 2% + 100 bleeding, changed from 200.

Terramancy
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- [2744] Impale balance time recovery lowered to 4.5, down from 4.6.
- [2744] Stonevice now causes lightwound, deepwound, and 10% torso damage.
* Old Stonevice effects have been removed.
- [2816] Quake damage source changed from nomod to magical.
- [2816] Armour mod on Quake modified to 25%, up from 0%.
- [2817] Chasm now has 15% chance to expand towards another enemy in the room.
* This can happen twice, allowing for three people to be targeted if you're lucky.
- [2817] Chasm is no longer balanceless, and now costs 5 seconds of balance.

Thaumaturgy
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- [2797] Calamity now has a message in the room with the fulcrum when it is initiated.
* Increasing the Calamity (adding stacks) does not show any messages unless you are in the same location as the mage.
- [2797] Instead of speeding up Calamity stacks, you can now apply one more stack to it.
* It was already quite fast to begin with, I assumed it was somewhat slower.

Miscellaneous
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- [2824] Deathsight assists will no longer show for anonymous blows.
* If you make a blow that is not anonymous, then your name will become revealed.

Penned by my hand on Tisday, the 5th of Niuran, in the year 487 MA.

Comments

  • BenedictoBenedicto Tentacles Errywhere!


    - [2817] Chasm now has 15% chance to expand towards another enemy in the room.

    * This can happen twice, allowing for three people to be targeted if you're lucky.

    Wow.

    image
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  • Ironically, that change actually kinda nerfs chasm and makes it less spammable
  • Ironically, that change actually kinda nerfs chasm and makes it less spammable
    Well... yeah, because now you don't need to spam it. This DEFINITELY does not sound anything like any nerf my classes have been hit with lately.
  • Well, Bene snipped out the nerf part:

    5/3/2020 at 7:39


    - [2817] Chasm is no longer balanceless, and now costs 5 seconds of balance.

    Used to be I could type 'earth chasm benedicto' and .. well if I really wanted to I could hold down enter and cast infinite earth chasms. Now I can only use it every 5 seconds. In fact, before this, I could earth chasm every person in the room and hold down enter if I really wanted to.

    So, less spammable in that I can only use it once every 5 seconds. But maybe more spammable in that people will try to use it more? Honestly it'll probably be used about the same as it was before
    Benedicto
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