Announce post #3052: Flintbeard's Lair closing soon
1/14/2020 at 0:38
Razmael, the Synthesist
Everyone
Flintbeard's Lair closing soon
Just a reminder that there is roughly 24 hours until Flintbeard's Lair closes, in case you haven't had a chance to run it yet. You lot have thoroughly embarrassed the poor fella and I think he's going to take a vacation until next Celesmas.
Penned by my hand on Gosday, the 18th of Midsummer, in the year 485 MA.
-1
Comments
1) What's your feedback on this instance?
2) What ideas do you have for future instance boss fight mechanics? Looking for ideas grounded in Aetolia-unique mechanics, cause trust me, we can draw on mechanics from popular MMOs for days.
2) let me pk the boss? idk, i'll get back to you.
I think what I would like to see more of in future is things that require an element/touch more independent thinking at parts between the various members of the team.
The Ironbeard in your web interaction is a notable memory from the first time I went through all the way to the last - having an NPC that is something of a guide, or an ally, is an awesome experience.
Agree with @Benedicto in that having more mechanics that input from each member would also be interesting, especially during the boss. Flintbeard had multiple phases but didn't seem to change his tactics very much.
Aetolia has had a few different types of puzzles, perhaps an emphasis on something like that inside a raid? Whether it's collecting keys like Chapel Garden candles and getting the right key for the doors as you progress, or collecting pieces from different areas to unlock the final room, etc.
Definitely agree with this.
Awesome, I made the code so it's possible to set up support for this on most NPCs so we'll look of ways to incorporate this further in the future. Yeah, this is an idea worth thinking further on. Tricky part is finding the balance between solving it once and you know the solution each time, and too much RNG to make sure it's different.