SeirSeein' All the ThingsGetting high off your emotion
No, pretty sure I'd be shouting:
2
Kiyotanspectacular vernacularSummit of the Falconmount
Devolving threads into a discussion of League of Legends is a violation of TOS and will get you banned instantly, and also punched in the nose. You have been warned.
Some may say we've lost our way, but I believe we've not gone far enough.
Anyone tried the ales thingies for this month's promotion? Or the keg? Trying to decide if it'd be worthwhile getting credits this month or if I should wait for a sale.
Does anyone know or can tell me how this revamp stuff is going to affect Syssin and especially how high / low their position is on the list?
I don't want to start scripting something for the class only to have it become obsolete before I'm even finished.
I'd say that the Syssin class is quite a ways off from their revamp. Considering the Admin are doing classes with Mercantile skills first then I'd say that Syssin changes are coming after the Ascendril/Sciomancer revamps. My guess? Assuming all goes well, 4-5 months minimum from now before they start working on the changes.
Ascendril
Sciomancer
Sentinel (Might come before Ascendril, dunno)
Syssin
I hope Carnifex fixes come somewhere along the line there but after the Syssin it's anyone's guess as to who comes first for the remaining classes. I'd say classes with shared skill sets follow.
Cabalist / Indorani Highest priority
Daru / Sentaari Moderate priority
Luminary Lowest priority
Not sure if Lycans would get a work around at all. Aren't they already an Aetolian original along with vampires/Bloodborn? So they're probably looking at a few touch ups to bring them to the same level as the newer classes but I doubt much beyond that and regular liaison tweaks.
¤ Si vis pacem, para bellum. ¤
Someone powerful says, "We're going to have to delete you."
@Haven: Thanks! But don't Syssin have a Merchantile skill too (venoms)? I figured if Sentinels are going to be changed soon(ish) due to having a merchantile skill, Syssin might too..
@Haven: Thanks! But don't Syssin have a Merchantile skill too (venoms)? I figured if Sentinels are going to be changed soon(ish) due to having a merchantile skill, Syssin might too..
They do. That's why I grouped them in the top list. The reason why I put Sentinels before the Syssin is because the Sentinels, as far as I know, have two of their three skill set changes already done. I imagine the Admin would bang out the last one prior to starting a new project with the Syssin.
¤ Si vis pacem, para bellum. ¤
Someone powerful says, "We're going to have to delete you."
I think Haven just likes to use traffic light colors.
8
DaskalosCredit Whore ExtraordinareRolling amongst piles of credits.
The Luminaries may share some skills with other games, but aren't the Priests and are pretty original at this point. Some skills are mirrored, but overall it's very different from the others.
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24 "If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
Because overlays weren't really that well thought out and 90% of the skills in Dhuriv went unused. On top of that, traps needed tweaking and they'll likely need some slight rework once the toxicology replacement goes in, juts like Syssin will likely need the same once their venom replacement goes in.
I personally loved metamorphosis and the versatility/variety it offered and found dhuriv a lot less fun to play, so I agree with dhuriv being underused. In that regard, a revamp could make the class a lot more interesting. Please don't make Sents too awesome with a revamp or I'll want to rejoin them.
My question was more asking why are they on the table before other classes who haven't been touched in a while?
Because mercantile skills. It goes with the admin's decision to remove all mercantile skills from classes, so that every class has 3 full 'combat' skills and to force some choice in regards to tertiary item-creation. The first to go was forging, likely enchanting will be next and then venoms/toxicology, though I doubt that both will exist since they eliminated conjuration entirely.
Dhuriv as a concept is amazing and I hope it's kept. I remember when it first came out, Sibatti and I had a nerd-gush session about how to roleplay it (I wasn't a Sentinel, nor do I have one [I SHOULD MAKE ONE] but we were discussing it).
@Razmael with the sub-race Lycanthrope coming will it conflict with the sub-race of Vampire?? Or will it ever come to a point where we will have to choose between the two, or will be have access to both if we want it??
“Unless someone like you cares a whole awful lot, Nothing is going to get better. It's not.” ― Dr. Seuss, The Lorax
Veritas says, "Sorry for breaking your system Macavity."
Veritas says, "My boss fights crash Macavity's computer now."
0
SeirSeein' All the ThingsGetting high off your emotion
Does anyone know or can tell me how this revamp stuff is going to affect Syssin and especially how high / low their position is on the list?
I don't want to start scripting something for the class only to have it become obsolete before I'm even finished.
I'd say that the Syssin class is quite a ways off from their revamp. Considering the Admin are doing classes with Mercantile skills first then I'd say that Syssin changes are coming after the Ascendril/Sciomancer revamps. My guess? Assuming all goes well, 4-5 months minimum from now before they start working on the changes.
Ascendril
Sciomancer
Sentinel (Might come before Ascendril, dunno)
Syssin
I hope Carnifex fixes come somewhere along the line there but after the Syssin it's anyone's guess as to who comes first for the remaining classes. I'd say classes with shared skill sets follow.
Cabalist / Indorani Highest priority
Daru / Sentaari Moderate priority
Luminary Lowest priority
Not sure if Lycans would get a work around at all. Aren't they already an Aetolian original along with vampires/Bloodborn? So they're probably looking at a few touch ups to bring them to the same level as the newer classes but I doubt much beyond that and regular liaison tweaks.
Lycanthropes don't need a re-work. They're a good and dare I say balanced class right now because they're versatile without becoming incredibly overbearing. They have classes that they are weak against and classes that they are strong against. They're a pretty good model of what a class should be.
In my opinion, a balanced class should be: 1.) A class with an obvious weakness. Like not being very good at taking damage. 2.) The skillsets don't conflict and actively work together to pursue an offense. 3.) The class is capable of fighting BY ITSELF. This is a big one. Team fights are nice, but the game is built and balanced around 1 v 1 with a few exceptions.
The most important aspect to any class and what makes them successful though is: Versatility.
If a class becomes predictable and only has one means of killing, the class is no longer a threat. Systems these days are smart enough and capable enough to build against one means of pursuing a kill. If your offense contains variance and different means of pursuing a kill, it becomes less about being countered by a system and more about the individual skill level of the person you're fighting because they need to have the ability to be cognizant of the fact that you've changed your offense and are now pursuing this means or you're swapping to and fro offensively in order to gain momentum. Lycanthrope does this, Praenomen does this, Syssin can theoretically do this, Luminaries are starting to be able to do this.
Classes that struggle are the ones with only one really viable or gimmicky means of killing: Cabalist (Disturb/Unravel), Indorani (Hunger Uncon into Death Tarot), Carnifex (Momentum gained from soul drain), etc.
Comments
Does anyone know or can tell me how this revamp stuff is going to affect Syssin and especially how high / low their position is on the list?
I don't want to start scripting something for the class only to have it become obsolete before I'm even finished.
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
Nothing is going to get better. It's not.”
― Dr. Seuss, The Lorax
Lycanthropes don't need a re-work. They're a good and dare I say balanced class right now because they're versatile without becoming incredibly overbearing. They have classes that they are weak against and classes that they are strong against. They're a pretty good model of what a class should be.
In my opinion, a balanced class should be:
1.) A class with an obvious weakness. Like not being very good at taking damage.
2.) The skillsets don't conflict and actively work together to pursue an offense.
3.) The class is capable of fighting BY ITSELF. This is a big one. Team fights are nice, but the game is built and balanced around 1 v 1 with a few exceptions.
The most important aspect to any class and what makes them successful though is: Versatility.
If a class becomes predictable and only has one means of killing, the class is no longer a threat. Systems these days are smart enough and capable enough to build against one means of pursuing a kill. If your offense contains variance and different means of pursuing a kill, it becomes less about being countered by a system and more about the individual skill level of the person you're fighting because they need to have the ability to be cognizant of the fact that you've changed your offense and are now pursuing this means or you're swapping to and fro offensively in order to gain momentum. Lycanthrope does this, Praenomen does this, Syssin can theoretically do this, Luminaries are starting to be able to do this.
Classes that struggle are the ones with only one really viable or gimmicky means of killing: Cabalist (Disturb/Unravel), Indorani (Hunger Uncon into Death Tarot), Carnifex (Momentum gained from soul drain), etc.