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Announce post #3040: Wilderness pathfinding

12/4/2019 at 0:49
Razmael, the Synthesist
Everyone
Wilderness pathfinding

Pathfinding on the overworld/wilderness maps (aka the ASCII maps with all the farm plots on them) now works! I had to make a pathing system on overworld maps for a _certain other system_, and realized it would be easy to copy over some of the code to support this.

Syntaxes are:
PATH FIND/TRACK FARM
Path to your farm. If you have multiple farms, it'll take you to your first, so this might not be as useful as:

PATH FIND/TRACK FARM <farm name>
Path to the farm with the specified name! What if you want to go to someone else's farm, but they're too uncreative to name it?

PATH FIND/TRACK FARM <person>
Path to the specified person's farm! If they have multiple unnamed farms, you're out of luck unfortunately.

PATH FIND/TRACK ROAD
Return to the room that lets you do LEAVE FARMLAND to exit the wilderness map.

PATH FIND/TRACK <x> <y>
Don't want to go to any of those locations? Use coordinates instead. May not be particularly useful since I don't think we give you an easy way to check those. But there it is!

Some limitations with this:
1) PATH SET currently doesn't work.
2) You can't do any of the special DASH/GALLOP/etc features.
3) This can only be done while on the wilderness map. So if you wanted to go to your farm in Jaru farmlands from NoT, you'd first need to path to the Jaru farmland entry, enter it, then path to your farm.

Disclaimer:
May break horribly, but it worked when I tested it!

Penned by my hand on Falsday, the 22nd of Lanosian, in the year 484 MA.
CaynTekiasRebraZaila
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