Hey, forums!
So, a discussion with a friend of mine led me to make this post, asking a question.
Is the 'tactical strike' [here used to mean 'go to a location, do something reasonably specific, and leave.] viable role play in Aetolia?
Please keep reading before you respond!
I know that it's theoretically possible. But is it reasonable to expect it? We were discussing raiding, in a general sense. Here's an excerpt from our conversation:
Friend: Little squads aren't very useful. I'm not sure how much the guard changes will effect raiding, though. But also, I hate raiding. Griefing our enemies is the opposite of fun.
Me: What if we say, 'This is our goal, we do this, and then we call for a portal and walk the hell out.'
Friend: What do you suppose the chance of getting people to leave after they've gotten in is? I mean, leave without dying first.
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He poses a legitimate and somewhat troubling query - so, I thought I'd ask, straight up and honest - is it expecting too much for Daingean to say, 'We're going to light their market district on fire, and then we're leaving.'? I don't have a ton of experience raiding, in any IRE mud. I've gone a time or two here and there, but everyone seemed to die a few times and give up or get repulsed and give up. Whenever the scales tipped in favor of the attacker, they always seem hellbent on staying until they're forced out.
And that, as my friend pointed out, isn't fun. It passes the point of sending a message, and pushes over into the place where people log out because Mazzion or Daskalos [side depending] aren't around to scare everyone off. I proposed that with proper role play, it would be possible to get in, do something, and get out - he insists that our playerbase - and that of any game - wouldn't do that.
I understand the role play excuse - if Enorian can get into Bloodloch, and kill ALL THE THINGS, then yes, it does make sense that they might try. But I understand equally the difference between executing the role play of your side of the game and pushing the envelope past 'acceptable and commendable role play' into 'causing players to log out until you go the hell away'.
I saw it with Bloodloch v. Duiran. That was ridiculous, and anyone who claims otherwise should really sit down and consider what it would have been like to be Duiran there.
So I guess the heart of my question is this: Is it a pipe dream to think that assault based role play - on cities or allied villages/towns - can be done for the sake of just role play, rather than seeing how many npcs/guards you can kill before you die out?
Comments
In short? No.
The reason I view it as such is this: The people that have half a hoot or more about roleplay aren't terribly interested in the combat aspect. From what I've seen, the people that want combat are bloodthirsty PK-berserking smash-things-until-I-run-out-of-lives-or-you-quit-the-game aren't confident what the letters 'RP' stand for in this instance, and sure as hell aren't interested in wasting valuable PK opportunities to smash your face in to sprinkle fairy dust around, hold hands and sing some campfire songs.
Essentially, you're going to be stuck doing one thing or another, and they don't mix. Now, with Divine intervention, absolutely it could be a reality. Peace a room for RP to take place, then let a melee ensue, break for RP, let the pursuit continue, etc. Without it? No way in hell. If you try and multi-task, you're going to die from the combat aspect when the other side realizes you're trying to emote something because they probably won't stop their attacks to see what happens.
Case in point, take thieving. I'm not sure what thieving is/was like in Aetolia, but speaking from experience in the IRE MUD that shall not be named but also starts with an 'A', a thief would lie in wait until you got soulripped or something and then take everything you own. There was never any roleplay. Ever. No interaction at all on either side of the theft/theft attempt except having a Champion or Assassin go and kill them a few times. Woohoo, 3% for all your gold, clothes, vials, journals, and trinkets. I would imagine it would be very similar to what you're proposing here. An opportunity absolutely rich for fantastic roleplay (even if it ends up with you dead or losing some gold) that's going to get trodden into the blood-soaked earth because a handful of players want to get their jollies off by killing everything in sight.
Just my 2 cents, but it is possible I have no idea what the hell I'm talking about.
Would be way more epic with emoting. Just sayin'.
Now that I see what you did there... *I* like the idea and would be up for it. I think it's a great idea. How does invading Ciem work exactly? Or defending it for that matter? Isn't it kind of the same thing? I know nothing about Ciem, just that it's some sort of goal-oriented team conflict. Anyways.
Now that I've voiced that I think what you're suggesting is a great idea, it'll still never work because there's got to be more people out there that want to ruin a potentially awesome thing. Just the way it is.
Anyone seen my glass of water? It was half empty...
[Edit: I forgot to add that, like all raiding, since it would be so much fun, it would likely turn into griefing because we'd want to light Bloodloch's market on fire all the time. And then we get raiding 24/7. That's only fun if you're winning.]
Yeah, it can be done. You have to have control over your people for it to happen, of course, which is a matter of charisma and force of personality. If you can't keep your Dourifs from overstaying after the objective is complete, that's an issue that extends past this one exercise.
@Lin: Like I said, I miss the days when this actually worked. It haven't for... many years now, but when I started playing, it happened to me a few times and it was not all about prisming out or having your big arti-ladden friend bash their heads in.
@Haven: True, but it is still possible to do it with people you are not too familiar with. If it's someone who is willing to emote, it is possible to do it with a stranger and just roll with the punches. More difficult, but possible.
I remember at one point, two people kidnapped one of my chars into Kentorakro, because they were unhappy with something my guild had done. They blocked the entrance and put down a monolith and said "Hey, you are our hostage. Tell your guild leaders this and this. If they don't do it, we will kill you." Sure, a death is not that bad to take, but it was far more awesome rping it out and at the end, I got out alive after some back and forth compromising.
This wasn't even anything complicated, but it -could- be, if people are willing to invest some time into it. There could be beatings, poking with red-hot metal sticks. You name it! Have some imagination. If you find someone who just use an escape skill and run away and call on a team to go gank you, well, it will happen and it sucks. But maybe, just maybe, you will find someone willing to actually go through with it. I know I would, but I'm not really involved in politics atm, so not sure how valuable I will be. :P
Apparently I'm impeccably wrong. But from the discussion that has ensued, it sounds like you have the people who actually treat this like a roleplaying game, and are willing to be kidnapped, etc. And then you have the people who don't, and just prism out. You're trying to combine water and oil here, by bringing roleplay into an almost exclusively-PK activity (raiding). Without an emulsifier (i.e. the Divine), one side is going to float on top of the other and keep them down!
I never said that RP and PK are mutually exclusive. I'm saying in this case, without Divine intervention, the probability of them acting in a non-mutually exclusive way is almost non-existant. As I previously stated, I think it would be awesome. But for me, I view it along the pipeline dream of sustainable nuclear fusion for energy production. Gonna take a lot of work, it's theoretically possible, but probably not in our lifetimes will we see it.
As for the culture change... well, getting your face beat in repeatedly is a lot more convincing for winning hearts and minds (or fear and submission, as the case may be) than kool-aid. Now, if you give me a cool hat or a neat little pen... well, then we're getting somewhere.
Arbre just put baby Fenrir in a corner.