Announce post #2981: Guild Envoys
<pre>7/4/2019 at 1:54
Tiur, the Gnosis
Everyone
Guild Envoys
The Guild Envoy system is now live. HELP ENVOYS exists to describe this information, but I'll repeat it here.
Each guild must have at least 75% of its population be citizens of its home city, and maintain a voteweight of 1. If they drop below this ratio, they cannot induct a new person from their allied city until they regain that balance.
Members of a guild who are citizens of an allied city, instead of the home city, will be considered "Envoys". Envoys cannot contest for GM, outguild, withdraw gold, or transfer credits. This ensures that the guild majority is focused upon that home city, and that city's interests cannot be subsumed.
A guild that has met or exceeded the maximum envoy quantity will find they cannot INGUILD someone from an allied city.
Guild members with no city do not count for creating new envoy slots, nor do they count as an envoy.
The quantities currently round down, with a minimum of 1 envoy slot.
Guildmasters will find they now have a command, GUILD ENVOYS, that will give them a summary of their guild's current situation, including how many envoys, how many more they may support or how many over the total they have, the envoys' names, and the percentage.
Penned by my hand on Quensday, the 4th of Lanosian, in the year 481 MA.</pre>
6
Comments
It is actually written to be more forgiving than voting is to count FOR someone being in the guild... so some people who have very little playtime still contribute to increasing the number of envoys. Envoys themselves have a simple dormant/notdormant check; once they go dormant they quit eating a slot, and once they're back they immediately take it back.
I don't think we've shared what 'dormant' is, or the math behind vote weight. Someone correct me if I'm wrong! The idea here was to make something very forgiving, but not to be outright easy to abuse.
Hi.
Make a newbie. Join a guild with parent city. Quit parent city. Join sister city. Wash, rinse, repeat.
Whats to stop a guild from getting gridlocked by such actions??
I would also accept "Roleplay for like 5 minutes and outguild the twerp for being a troll"
Also, I'd hardly say it would be gridlock. Only two or three guilds were affected by this change at all. And normal people can join/quit all they like, it was only people of the non-home city affected, which previous to this you couldn't inguild at all anyway.
Nothing is going to get better. It's not.”
― Dr. Seuss, The Lorax
Pretty smart approach imo. Kudos.