<pre>6/25/2019 at 0:27
Razmael, the Synthesist
Everyone
Sciomancer and Ascendril revamps are here!
Finally, at long last and after far too many memes, the revamp of the Ascendril and Sciomancer classes has been released!
Sciomancers will find that your three class skills are now: Sciomancy, Sorcery and Gravitation. Sciomancy has been changed almost completely, with entirely new skills.
And for the Ascendril, you will now see your three class skills are: Elemancy, Arcanism, and Thaumaturgy. As you might expect, Elemancy has also been changed dramatically, with mostly new skills.
With the presence of the elements becoming denser within Sapience after the singularity event in Spinesreach, and the planar boring event for Ascendril, mages have since found that controlling the elements like they used to is far more difficult. Spells of mixed elements channeled from the planes would often fail - the increased power making it difficult to control the multiple elements in a single spell. As such, Iernos has guided the Ascendril to learn new ways of casting spells, focusing on using a single element at a time to create powerfull effects from that element. For Sciomancers, the lure of Shadow made it difficult to focus on controlling other elements, and Earth had not been bolstered the same way as the other elements had for some reason. Guided by Nevithor, they have abandoned the other elements and doubled down on their efforts to control the destructive powers of shadow. The new density of elements has also made it far easier for mages to draw upon the ambient elements that are all around them, drawing them together into simple spells that need no channeling from the planes.
Finally, with their new knowledge of planar boring, the Ascendril are able to create a spiritual fulcrum of power using the new arts of Thaumaturgy. Sciomancers, with their new focus on purely the shadow element and the extra quantities of it at their grasp, have discovered a way to stabilize the formerly explosive singularities, forming the skill of Gravitation.
If you had either of those two classes, you will find all the lessons you had invested in its old skills have been fully refunded to you, so that you may reinvest the lessons as you please. Please note that for the first couple of days, you will only be able to learn your skills from either Nevithor (for Sciomancers), Iernos (for Ascendril) or another player with more skill than you.
Like with all new classes, there's bound to be a lot of bugs, rough areas and a lot of oversights. Doubly so considering how long this project has been in the works - that's plenty of time for things to slip through the cracks and be forgotten about. We'll be keeping on top of things the best we can as the classes settle in and find their place, and you can expect many fixes and changes from us in the first few weeks especially. So don't be too surprised by these!
For Arcanism and Sorcery, you will notice they share a lot of the same skills across the two classes. We expect this to differentiate a lot more over time. You will also notice that there is a lot of question marks throughout the two skillsets. These skills will be unlocked soon! There will be something you need to do unlock them a bit later (a day or two) so for now enjoy exploring the rest of the skills.
Lastly, you might wonder what is becoming of Enchantments now? Fret not! The Enchantment skillset will be added as one of the choices of the Mercantile system (HELP MERCANTILE) sometime in the next few days, after some small roleplay happens.
I hope you all like the new classes!
P.S. I would vastly prefer you make use of the BUG system instead of messaging me or another admin about anything broken. We are going to be paying extra attention to the bug queue for the initial release period, and that way your bug is the system and won't get lost or forgotten about like a message would.
Penned by my hand on Kinsday, the 25th of Khepary, in the year 481 MA.</pre>
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Comments
But also, thank him. I made these mages and they were TERRIBLE. So I offloaded them on him with a "plz halp" and moved on to fail at entirely different things. He took not-his-baby, and made it his, then made it happen.
I would love to be able to convert my type, like I have ideas now....PRETTY PLEASE
That being said, I have both an artifact dagger and staff, I cannot embed a focus into.
Tyilla, a Cabalist researcher says, "But there is some training in the skillset of Sciomancy which can provide a small boost to your physical protection. If you have not already, open a channel to the Earth element and CAST STONESKIN to activate this defense."
The quest is still having you cast stoneskin for armour and trying to use a staff. I'm sure this is being worked on, just wanted to point it out on the off chance that it slipped through the cracks.
Nothing is going to get better. It's not.”
― Dr. Seuss, The Lorax
Hi.
Nothing is going to get better. It's not.”
― Dr. Seuss, The Lorax
Also that whole 'staff went POOF' thing was a headache for Tiur when that happened, too. Lost my staff for a week, I think.
Hi.
Nothing is going to get better. It's not.”
― Dr. Seuss, The Lorax
Nothing is going to get better. It's not.”
― Dr. Seuss, The Lorax
Vibration Status Owner Seconds left
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Nothing is going to get better. It's not.”
― Dr. Seuss, The Lorax
Hi.
For bashing, use Shadowprice alongside Gloom once you learn that ability. It will be a damage increase because Glooms shadowprice effect is that the spell no longer consumes equilibrium to cast. This means you can combo it together alongside another bashing attack like so:
You use Sciomancy Shadowprice Gloom on a misty apparition.
Shadowprice for speed, you quickly send your shadows to curse a misty apparition with the weight of
their whispering gloom.
You have scored an ANNIHILATING CRITICAL hit!!!
Damage done: 8064, magic, magical
You use Sciomancy Fever on a misty apparition.
Oscillating shadow out towards a misty apparition, you bring a chilling fever to his body, sending
the turmoil through his veins and gut.
You have scored a STAGGERING CRITICAL hit!
Damage done: 636, magic, magical
The final blow proves too much for a misty apparition, who expires, pitifully.
Experience Gained: 684 (Bashing) [total: 6954548]
Having slain a misty apparition, you retrieve the corpse.
A rush of energy fills you as you feel ready to deliver a devastating blow upon your next target.
Equilibrium Used: 2.32 seconds
Hi.
@Tekias I'm sorry, we forgot! Will get that done.