So. This has been on my mind for a long time, and with my recent experiences in novel writing and playing D&D, it's become a really prominent idea.
Events. Love them or hate them, they're what drive Aetolia's narrative, and can be defining moments for individual characters or organizations. But in recent years it seems like large, global events have been pushed because of a need or desire to have things be grand and epic and world-changing. Who doesn't want to be a hero that's helped save the world?
But in Aetolia, facing world-ending threats seems to be the order of the day. How many times has Sapience faced annihilation or widespread destruction? How many times in the past year alone?
Yeah. A fair bit.
I'm not saying these kinds of events aren't great. They're fun, and they're engaging. But at the same time I feel like there's a lot of wasted potential. A lot of closer connections that are lost or neglected. I've always been an advocate of creating a living world, and I feel smaller scale events can accomplish that, and potentially help alleviate the feeling of aimlessness some orgs have.
In D&D, the level ranges of adventures are sometimes separated into tiers. 1-5 is a 'local hero', solving the trials and troubles of a village or town. 5-10 is the 'regional hero', solving larger problems that affect a wide region or part of a country. 10-15 is the 'national hero' where deeds get noticed on a much broader scale, and the stakes are higher. 15-20 is 'epic level' where you're facing insurmountable odds in order to save the entire world.
Aetolia events frequently fall into the latter two categories and ESPECIALLY the last one.
'Oh, the world is ending again?' No big deal, just another horde of powered up mobs for large groups of players to kill and die frequently to.
So what would Small Scale events involve? What purpose would they serve?
Well. Pick a village. Any village. Now let's say you create an event where said village is hit by a really bad famine and they ask for aid. Players can help by offering things like rations, food, commodities, etc. Event runs for a few days/a week or little bits over the course of a few. Famine over, village is thankful, and maybe sometime later said village sends a little something to the orgs or individuals that helped, people feel good that they've done something, and you've fostered a connection between the village and a few orgs/people.
Or maybe you can pick an org to create a small event for. Let's say the Archivists get contacted because an ancient relic has been discovered. An event could be created where the relic is retrieved and stored, and researched. Boom. You're playing into the org's purpose and actually making them feel like they're doing something (even if it probably won't turn into anything huge later).
Or how about an underground criminal network establishing a foothold in a city and are trafficking and distributing a highly addictive drug that's beginning to ravage the population?
Toss out hooks, and someone will usually bite.
I'm not saying big events aren't great, and I'm not trying to take away from the work involved or the epicness of them. But small events would be great too, and I think they can be interesting or done really well.
And for once, it'd be nice to see a smaller scale plot done that ISN'T a damn race riot. Play into org themes. Mix things up. There's more stuff going on in the world of Aetolia beyond just killing mobs and waging wars. Your players will really appreciate it. I know I would.
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Look how that turned out.
You know. The same one where people bitched about it being an open pk event. That was small scale.
Look how that turned out.
So we'll try to keep "scale of threat" in mind more than "scale of effort" for what constitutes major/minor. Unfortunately, minor things with lots of mob animation and new items can be worse than a war that's precoded.
As a small aside, we're also talking about letting Sapience be more proactive. The heck with invasions and fighting off Albedi who wake up... why doesn't Sapience get to pre-stab an Albedi, or invade someone else!?
@Tiur Yeah, I'll be frank in admitting to not knowing how much coding is required for certain things, but I was definitely thinking along the lines of 'small scale, small effort', so things that don't require extensive coding. But scaling back level of threat doesn't hurt either.
Edit: And big YES to allowing orgs to be more proactive.
I really, really do love small events, but please for all that is holy no more Mhun stuff. 😵
(Illuminai): Saltz says, "Moxie is just doing the Moxie thing to do, often misinterpreted."
(Tells): Sir Iames Gallant, the Executioner tells you, "The one Illuminai beyond prayer, I swear."
Valingar: "How could a daughter of me, the most noble man in the south, be so heartless?"
(Tells): Haven Locke, Illuminai Khimaira tells you, "Be that as it may, I've also seen the strength in you. You can take care of yourself."
Do not stab anything in its sleep, sleep should be respected.
How else am I supposed to pull off a coup d'grace of a god??
Gonna come out swingin' and say I disagree with the points presented by players in this thread. Scale of threat matters, but I would honestly prefer that we continue to 'save the world' in every event, as opposed to 'rescue this cat from a tree'. If the consequences of an event are not scary from an In Character perspective, I'm eventually going to find it hard to come up with a compelling reason to ask myself or my guild/city/council/order to participate aside from "lol, it is an event."
If your events consist of low-scale threats from a roleplay perspective, I am likely to be far less engaged in the event unless its actual mechanics are fun or there's organic roleplay to be had. This was the root of my motivation to have my character campaign to eradicate the mhun instead of going along with the 'hey we're spirit so we save people' narrative. The narrative 'size' of the racial panic surrounding the mhun was very ho-hum - by no fault of any volunteer, mind you, but instead by reductionist or narrow-minded thinking in Spirit at the time. The narrative of Aetolia has made it clear that Sapient adventurers sort of are epic level characters. If you demote us back to cleaning the latrines, so to speak, I lose the sense that there's something 'Player Character' about Aetolia's PCs aside from handwaved agelessness.
That's why you make one big movie with world-ending scenario that involves the entire cast(game) and brings everyone together once every year or three, and then each individual character (guild/City) gets smaller little events that just relate to something personally impactful to them. Their closer friends might come help for those, but in the sidelines.
That's how you keep the engagement up, so says Marvel Studios.
See... There have been many small scale events done. IIRC... The pylon maintenance was a small scale one. As were the creation of the mines.
Here's another thing. About a year ago, there was a small scale event going on in Esterport/Delve with the slavers or something. Thing is, it was geared towards only spirit players and if a shadow player showed up.... They were killed. (I was killed twice just for showing up to see what was going on.) Shadow players were later told "Dont show up, this is spirit only event."
If things are small scale, expect everyone to show up and want to put their fingers in the pot. The Problem with that is this:
Tainhelm is going starting to slowly die of starvation. Enorian and Duiran set up a large feast for them. Bloodloch rolls in and lights the entire feast aflame and now the dwarves are dying. The players of Enorian/Duiran get angry that BL fucked over their rp and BL is happy that we got to be the bad guys again. This later causes frustrations where you dont want small scale events because you know we'll purposely try to screw the event over against you because we're the bad guys (because thats what we do). Eventually this leads to you just wanting to do large scale world ending events.
No matter the outcome small scale events are nice. But it's either going to piss someone off or its going to start a party of exclusion due to the "Its my birthday" feeling.
Edit: If you can't come up with a reason to get your character involved, that character doesn't HAVE to get involved. If your allies whine at you for not fighting alongside them, then that's a conversation that should be had IC about entitlements and the nature of the relationship.
And @Zaila also brought up a pretty good narrative point. If big, world ending threats are all we get, and they happen so damn often, it quickly loses its impact.