On one hand: Guild-City structure as it is Pros: - Communities to develop individual identities - Specialize in niche roleplay - Close sense of community Cons: - Difficult population sizes - Too isolated from cities, leaving them as a backdrop rather than organic entities. - Each struggles in its own way, requiring even further split in Admin attention when it comes to the smaller-scope purposes outside of the city's goals and identity. Possible Fixes: - Simply delete some Pros: Less orgs and consolidated population, Cons: people are burned and certain niches are lost - Consolidate into larger dual-orgs like Houses from Achaea Example: Illuminai Pros: Consolidated population, new overlap RP Cons: ...Houses 3.0, cities remain backdrop On the other: City-centric structure Pros: - Cities become the focus, allowing admin to consolidate and better specialize their attention - Enriches each city's roleplay opportunities and integration into more breathable settings and environments. - Possible daily mission system for helping with city functions Cons: - Compromised niches - Less customizable space for the tradeoff of city unificaiton - Questions about how to restructure positions to preserve as much of each involved guild as possible - Possibly too focused on the city, which while this would allow Admin more influence to help get them into healthier shape, may not be as enjoyable for players who are having to adjust and face hard choices. Clarification on this loose concept: - City-centric structure would reprioritize over condensed ministries - Guild halls would become quest/class hubs - Ministries would consolidate, and Ministers become contestable positions that lead/organize their recruits. City Council would become those Ministers, with an additional general Peoples' Representative position. - Newbies would still go through the academy. Then people would ENLIST within their field of preference. They could RESIGN and re-enlist at any time. - Possible CONTRACTing into a second function so you can be involved in both Security and Chancellory duties, etc. - Daily MISSIONS type quests for stipends/payroll flavour.