I understand that Aetolia is much more RP focused than it is PK focused, though from what I've read there is a small but dedicated 1v1 core of players as well as a much broader Group Focus on PvP dynamic.
What I'd like to know is how strict are the rules regarding killing people. In the past and in other IRE games words like 'cause' were thrown about and it would seem that the restrictions on PK have been loosened up a bit during this modern stage of the game. I'm not talking about mindless griefing where you just kill people randomly - that can and would quickly result in a leafy demise. Having said that, from my experience in other IRE games it's pretty easy to have a legitimate reason to kill someone ranging from people running their mouth, attacking you in groups, all sorts of things, so that if a person was so inclined, they'd have plenty of people to attack while they were out and about outside of their city.
Does this carry over into Aetolia? I've read posts where they state that the PvP is very synthetic and automated (not automated in terms of coding/scripts). Just wondering if it's worth creating a character and really going for it in terms of a PK career.
With that in mind, there's a BUNCH of new classes/reworked old classes now. If I did get into things, I'd like a class that can bash up to Endgame unartifacted just for funzies. Are there any classes you'd specifically recommend for that? Note: I said unartifacted. I'd assuredly buy at MINIMUM the no brainer lesson package. I also assume Membership and probably more credits for lessons/gold/equipment.