The Kelki Race offers very little in terms of Racial Skills, having no unique basis to them. Each of the other races have a unique defining attribute to them which comes in handy in life. These are:
Atavian: Flight, Blood Regen Dwarf: Endurance regen (hunting), Rock harvest Grecht: Lunar Regen (admittedly they also are a bit lackluster) Grook: Fire resistance Human: Blood Reserves Horkval: Health Regen, Leap Imp: Heatsight, Willpower Regen (abilities) Mhun: Underground Regen, Blood Regen, Rock Crush Rajamala: Dash, Scent Troll: Health Regen, Natural Clotting Tsol'aa: Improved Harvesting, hide, Forest Regen (good for shamans) Xoran: Enudrance Regen, Fire breath for icewalls
And now Kelki. Their full ability list is: Swimming, Underwater Breath, Water Regen, Fast Swimmer.
Active Abilities: None.
Passaive abilities: Swimming ( very early ability gained in survival) Underwater Breath (achievable by Treading (early survival ability) or/and eating pear) Water Regen (not bad but rare to find use for. Has some uses with Flood ability but not much) Fast Swimmer (slightly faster swimming, not by much)
Kelki are supposedly one of, if not thee most, intelligent and curious races in the game, but this does not reflect at all in their kit. Heck, the Kelki were part of the founding of the modern Mage, even living in a city empowered and centered upon elemental magic.
- Replace Swimming with "Natural Swimmer", this would be a combination of the current Swimming and Fast Swimmer. Natural Swimming would make all Kelki able to swim faster in water rooms, useful for the starting novice.
- Replace Fast Swimmer with "Diving", an active ability that allows the Kelki to Dive in any Ocean environment, having the chance to find a pearl. Same limitations placed as per Rock Crush and Rock Harvest.
- Replace Fast Swimmer with "Magical Affinity", a passive ability that makes all magical and elemental damage cast by the Kelki to do slightly increased damage (10%?). Or make it an active ability that when activated will give a buff for a short moment that will enhance all magical and elemental damage done by the Kelki (20%?).