Fishing Changes



  • TiurTiur Producer Member, Administrator, Immortal Posts: 571 admin
    Fishing has had no updates. This code is on a backburner, waiting for proof it's a good idea.

    We really don't change things without saying we did somewhere official, like changelog or announce ;)
  • LeanaLeana Member Posts: 213 ✭✭✭
    It's a good idea, maybe... A pole?

  • AloliAloli Member Posts: 97 ✭✭✭
    Mordion said:

    Did something change with fishing in the last day or so? My success rate (in seas) until yesterday was always a very close call between success/failure. Today, I noticed I'm getting failures where I'm nowhere near success. If no change was made, what could cause this? Weather maybe?

    That also makes me wonder if your stats play a role in this.
  • TiurTiur Producer Member, Administrator, Immortal Posts: 571 admin
    They do not. None of these changes have been implemented btw. It seemed like I was approaching a development mistake, so I backed off. Basically, I made it more complicated because I COULD, not with proof it was a good idea.

    I definitely think it needs changes, but it'll be part of the next townhall how extensive they should be.
  • AloliAloli Member Posts: 97 ✭✭✭
    I'm all for that plan!

    My biggest request is to have a 'quiet' mode for fishing because of how spammy it can get, which is perfect for the way some scripts work.

    I ended up just making a 'quiet' toggle in my system that gags/deletes a lot of lines so I can actually see and do other things.

    The way it right now lends itself to just wanting to turn on fishing and go do something else, which is bad.

    Side note on the same topic: Idea 983
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