Hey Everyone,
So, I just returned to Aetolia (still almost completely lost lol) and I've always been curious about the pk system here. I hear a lot of talk of systems and such and it's always seemed like I just wouldn't be able to even compete in pk without some highly sophisticated system I either made or purchased. Is this the case or is it realistic for me to put time into attempting pk on Aetolia?
Right now I'm using Nexus as my client and the Firstaid system for curing. Little by little I've been able to use these to get more done in game efficiently but I'm skeptical as to whether or not this is going to work for pk.
Thanks in advance.
-Kalinaar
0
Answers
@Kalinaar As that is stated it is easy to get involved in small conflicts from the get go at group battles because there your individual effectiveness is far less important. But when you move up the mid-tier and decide to try competitive one-vs-one you face:
-Having a system which can track afflictions and do other class specific things (curing priorities).
-Fully transcending class skills.
-Investing in resistance skills (Frost, Thermology etc.)
-Artifacts: While they will not turn one into a combatant, they will turn a combatant into something way deadlier.
-Equilibrium Crown: If you are playing an equilibrium based class that is an artifact you should get to even the fighting speed
-Enhancements and Lvl 100: Depends on your bashing tenacity. It is not hard to reach 100. Enhancements will help, especially the speed one. Also Lvl 100 comes with lots of perks which can help in PK like another method of curing afflictions.
-Enchantments: Purity necklace and resistance rings are helpful.
By time and finances, pretty investment intensive huh?
But for group, pretty much just participation is enough. Especially if you are a Mage (Sciomancer/Ascendril, but they are subject to change) their mere appearance with vibrations is enough. At one battle I think I simply left vibrations and burrowed away. Just move in stab, slash and do whatever fancy your class can do maybe coordinate with your friends in the orgs and have fun.
One on one takes some time to get into for reasons Kalak mentioned, and a rather large burden of knowledge. The artifacts aren't really a huge deal in most cases and most of the higher tier folks are more than willing to fight you without theirs if you think it's a big deal.
That said, two things:
A: FIRSTAID curing will get you by in like 99% of fights as far as curing goes. Actually contributing to combat in groups especially large ones isn't terribly hard. 1v1 is much much more difficult but I'd also add that I've basically seen no 1v1 combat in my time here and I've actually had trouble finding dueling opponents to TRY to get Evalyne to the "wont die terribly in a one v one fight" level - though I also have to at the same time admit I haven't been actively annoying people advertising for it either.
B: There's a few free systems out there that probably have more than enough to build on for this kind of thing. I can't speak for anyone but my own, but Valkyrior has everything I use personally. The only time I ask anyone to pay is if they're not contributing changes they make back to the project. There's a few others floating around too.
Valkyrior system
Granted, EQ crown.
Now it is more then 3 people that can damage you out, if you do not bolster your survivability in this game. But of course, Mages achieve damaging way easier in this, no doubt.
Unrelatedly with the quote, thoughts on PvP of a game:
For me, the main issue is that when you win a game mode outside the game pouring lots of time and financial resources for the ultimate victory...it no longer becomes a fun game. I worked in software projects(military and civilian, still continuing) so coding is not beyond my grasp, played MUD games long enough to compare different kinds of mechanics in the field. In the end it feels like there is a certain charm to defeat people when you are heavily in the disadvantage but you find a time-effective method to kill them. Like pressing buttons manually in the heat of the moment feels more like a game then coding a rotation and watching the code unfold.