shrinking playerbase - critically low
Alaric, Candace, Eliadon, Erzsebet, Irruel, Kaldaka, Kodaza, and Vyxsis.
There are 15 people total online with 7 people that are hidden from you.
Sure, off-peak time. But um... that's disturbingly bad. Ignoring me, as I'm only online to see how many people are around, that's 7 people playing right now. And 7 hidden so well I can't see them (with a hood). Off plane I suppose.
Is it time to merge the planes as far as communication channels and QW are concerned?
I log into that, and I just log out again. There's simply no point playing.
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Population is still pretty good at actual living hours.
The population's been coming back up through January - a lot of people vanish through December and come trickling back. I think we're back to pre-December numbers and that's holding stable.
And yet in terms of popularity, it seems to be at an all time low. Last night wasn't a one time thing - I didn't just pop in for the first time in forever on a night that was really low by chance - I've been dropping in occasionally for a while now. Doing a bit of offline work on my gui and wondering why I'm bothering.
Perhaps havens need to be on plane - when the number are that low, the people need to be forced together. We'll never retain a newbie if there's no one in the guild they join. And that's assuming those people aren't just idling of course.
Game could def use an influx of players, but I'm not sure where they'd come from.
- Through January, at peak, US time, we were regularly sitting at 70+ online players with some decent playtime for each. We peaked over 80+ for a day or two.
- That's pretty good for a month that is partially written off at the start with holidays leaking from December.
- We love new players! They ebb and flow. Our retention rate is reasonably good at the moment.
- Last night during major off-peak time, the game crashed, oops! So, people didn't log back on until morning proper because that's probably a sign you should sleep. Which is why it was unnaturally low day just gone.
Hope that eases the worry!
Cute-Kelli by @Sessizlik.
-People who are hidden from the perception but do not AFK. (I fall in that category generally, I log off instead of AFKing)
-People who are AFKing most of time for one reason or another.
-People who log in not to play but to hang out in OOC societies to get their social kicks.
-Admin dependency: There is a certain type of player who will generally remain dormant but be quite active during events or when interacting with an admin(God or such). That is what one might call "Those green names are helping!" effect. I would call it as admin dependency. As the admin dependency increases, it will create gaps of perceived inactivity between such interactions and will reduce capability of players to push their "grand play".
-Connectivity of games: That is how interconnected game modes PvP, PvE and RP are. And how players perceive them. Depending on that perception you may have low amount of players but too much effective activity so your game may appear larger then it is or you may have large amount of players but far less effective activity so your game may appear smaller then it is.
There would be more considerations one can put into the equation but I have no intention to bloat this thread. Though do not think that I try to portray Aetolia in a negative or positive light, just sharing a bit of my observations on the matter.
Not showing a lot of concern for off-peak hours (or even making a joking comment about that being the time people should sleep) basically shows less care for people who are able to play the game those hours of the day. Wouldn't it be better if more attention was given to making sure the game feels alive all the time?
Granted, I've been worked to death the last few weeks (which wasn't anticipated), so I've had less play time, but I've noticed a steep decline in presence during my usual evening hours. I can still get some RP, but there are fewer people around, as if they are expecting more to happen at peak hours, so why bother?
Maybe something small, like sporadic Arena events in Esterport, or spontaneous double xp hunt hours now and then might make a difference to show some appreciation to the people who log in at those times? I don't know. Just trying to offer something of a solution along with what I perceive as a problem needing to be solved.
I don't know if hosting more events would encourage more european/asian/african/aussies to be more active in those hours that the bulk of the playerbase is sleeping or working, but it might be interesting to try!
We host things on EU timezones. A lot of Tanix stuff happened late (for US) so we could get it early over there. We CAN, however, do better. Which we will. I'm considering a command to show player numbers/regular logins for a given timezone and try to tailor a bit.
But seriously, with that title, @Kyna is the only one of us that kept a cool head.
i'm so glad someone finally noticed how i've been trimming down, thank you
It was my intention to ease your worries about the overall health of the game with the more commonly used, peak numbers. However, as an Oceanic staff member myself, I understand your concern and I have been trying to engage our “off-peak” times with interactions to give the game life during those quieter hours.
Addmitedly, they are no lore-altering, grand scale events, only smaller things. However, @Tiur and the rest of the staff have expressed interest in bringing a little more to these times, as well. As above.
An example is that in the celebrations just gone we pushed some events later to ensure a broader sense of inclusion towards our various time-zones and we even introduced events that you could partake in at any given time over the event.
EDIT: Alongside that, we try to leave any of the big, lore altering or large scale events for weekends so we can catch that “middle-zone” where our US and EU or Oceanic players tend to cross over, Maghak’s passing and Tanixalthas’ awakening being the most recent example.
AwoooOOOOoOooooooo
To help player retention, particularly during off peak times, I was hoping for a discussion about ways to keep players closer. Making sure off plane players are visible. Maybe considering divorcing guilds from classes and therefore the number of orgs on each city.
@Tiur
Gem of Cloaking remains activatable with TULAHUAR, but this gives:
- Activation removes owner from Who lists.
- 10 minutes concealment and an hour on cooldown.
- This is a per person cooldown and does not stack.
- Gem ownership will always remove the owner's location from Thirdeye.
- The gem functions innately and always when on Treacherous Planes.
Veil/Hood of the Sphinx is now a location tool:
- Grants FULLSENSE.
Monks or Blademasters who own veils will have a balance reduction on their innate fullsense
ability.
- Can FARSEE across planes and continents, these will give the room and area of the target.
- Now costs 2500 credits.
I remember, involve me and I
learn.
-Benjamin Franklin