Kagenoshūdō-shi (Shadow Monks)
I believe the Dark side should have a monk class that manipulates the shadow as the Zealots use fire. You have the Sentaari which is neutral but yet still aide Enorian. Also have other's like myself apprenticed in sentaari. A great Rp could go into this to make a new guild or class even @ Oleis
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If anything, we need to remove the cost of credits/lessons to apprentice someone in the neutral monk class. There's no reason someone (a darkie) should have to pay an additional 40 credits/200 lessons to get monk just because Lifer side holds the monopoly (Sentaari) on the monk class.
But of course, this is all about priorities of the developers. Perhaps...release of werebadgers and werenightingales would be more logical from business perspective.
This came off far snarkier than I meant it to, I really am okay with either both being removed or both being kept.
Sentaari teaches Dreshura. Which focuses on imbuing magical energies into cunning blows, just
like the history has told us. Dreshura people were known to be passionate and contemplative, though
fairly spiritual compared to the other two forms. Their beliefs tie them more to Duiran and life, than neutrality.
Santi teaches Tundrol. Which is playful, but Fierce. They see their stances as a flowing system of dance and always feel that they should be moving - unless, obviously, it is time for rest. Any extra time, that is not used for eating or sleeping, is used for trying to further expand their flexibility and stamina. In battle, they prefer to keep a distance until they need to strike a blow. They'd rather change up their form from time to time to confuse their enemy. Their attire tends to be loose, but only to ensure they are able to make fluid motions.
Asura teaches Lakshasa. Which favor precision/concentrated blow. Lakshasa people are more
serious and focused. They like to use grappling, pressure points, joint-breaking, and choking to
take down targets. They do not see in taking any mercy. Death is the only result of combat and is
not a tool for play. Everything is done to ensure that you can protect yourself and those that
matter to you. Their extra time is spent in practicing and honing their skills, never any time to
goof off. Whatever time is available for recovery is only for recovery, not for studying into
anything extra.
*Above descriptions of the various schools c/p'ed from the history book given to us by Grolet.
Santi and Asura are more 'neutral' in teaching. But both tie back into Brachus. So, there are already avenues for darkie monasteries/schools to pop up. It has been tried in the past with a clan for darkie monks, but I've no idea what happened to it. So, while it may not be a 'shadow' monk in the essence of another guild/class as you want. You have options to rp a dark monk.
Also, I believe @Oleis mentioned that eventually all classes would be taught by an npc, thus... no lesson difference between a guilded or nonguilded person apprenticing you. Although, I may have misunderstood Oleis or plans may have changed, he can better clarify that.
To speak to @Megiddo, though, as this was his bitchin' cool class concept: Unfortunately, posting things like this on the forums guarantees that they cannot be made. We've run into situations on other IRE games where tentative plans we had for a feature had to be altered to avoid any potential claim of intellectual property theft. I'd definitely encourage you all to share class ideas with each other and talk about what might be cool for Aetolia, since the core idea might help us gauge your wants and preferences, but we can't actually build anything submitted to us by players.
Hope this helps, and sorry for the bummer!
Though this statement also discouraged me from expressing detailed ideas, just now
And if they give shadow tether a default tekura class, they'll need to give spirit tether folks another class to balance the scales. You can't have uneven number of classes on either side.
That said, @Tiur was not wrong to direct you here, and I really don't want to discourage input and suggestions in that vein. Because IP caselaw is so nebulous and we're dealing with a bunch of international jurisdictions, there's no telling when we might run afoul of one thing or be safe in another. I just wanted to make sure you guys understood our messy relationship with these class design documents, since one tends to pop up every few months either on forums or in email.
Shadow monk gets a few fancy new abilities, and loses a few. Same for Spirit monk.
Keeps everything fair, and still adds a bit of tethery flavour.
Cute-Kelli by @Sessizlik.
what makes a class sound cool in my eyes that's why I wrote out the Japanese spelling for monk of shadows
Sentaari teaches Dreshura. Which focuses on imbuing magical energies into cunning blows, just
like the history has told us. Dreshura people were known to be passionate and contemplative, though
fairly spiritual compared to the other two forms. Their beliefs tie them more to Duiran and life, than neutrality.
Santi teaches Tundrol. Which is playful, but Fierce. They see their stances as a flowing system of dance and always feel that they should be moving - unless, obviously, it is time for rest. Any extra time, that is not used for eating or sleeping, is used for trying to further expand their flexibility and stamina. In battle, they prefer to keep a distance until they need to strike a blow. They'd rather change up their form from time to time to confuse their enemy. Their attire tends to be loose, but only to ensure they are able to make fluid motions.
Asura teaches Lakshasa. Which favor precision/concentrated blow. Lakshasa people are more
serious and focused. They like to use grappling, pressure points, joint-breaking, and choking to
take down targets. They do not see in taking any mercy. Death is the only result of combat and is
not a tool for play. Everything is done to ensure that you can protect yourself and those that
matter to you. Their extra time is spent in practicing and honing their skills, never any time to
goof off. Whatever time is available for recovery is only for recovery, not for studying into
anything extra.
*Above descriptions of the various schools c/p'ed from the history book given to us by Grolet.
Santi and Asura are more 'neutral' in teaching. But both tie back into Brachus. So, there are already avenues for darkie monasteries/schools to pop up. It has been tried in the past with a clan for darkie monks, but I've no idea what happened to it. So, while it may not be a 'shadow' monk in the essence of another guild/class as you want. You have options to rp a dark monk.
In light of it what Kerryn said It seams there was rp for this to happen before so why couldn't it be put into rp right now
Skills need to be coded up, and if it's a reskin you're looking at 3 skillsets worth of message rewriting (that's a lot of messages), RP event needed to roll out the class, etc. etc. It's not something you simply do on a whim.
Oleis has mentioned repeatedly that he's set a course of events and priorities going forward, and he's passed these to Tiur who seems to be doing the same. Judging by the amount of content and changes that have been pouring out over the past few months, this schedule has been adhered to and people have been hard at work - it's hard to imagine they'll have time to veer off course for something that takes as much resources as this when there are more pressing matters to attend to at the moment that are likely already plotted and in the planning, if not working stages.
Opportunity cost here is the key. Putting off something for instance like a war system (that's been a player desire for a long time, not sure if anything's happening there, but just an example) that could impact the whole playerbase vs a class that would impact a fraction of it... bigger system wins there.
Your idea, has merit and you can continue to move your rp in that direction even without a guild. If It were me, I'd begin with a clan, plus if you are the type of monks that stay in the shadow a 'super secret' org thing may play into why it's not a guild. Asura was super stealthy and lethal, when she entered the unveiling event, so it's feasible. But you should gauge interest, work on fleshing out the 'school'. It's purpose, beliefs, etc. What you expect of your members. Do you follow Asura's teachings or are you harsher? What kind of culture surrounds these monks at your school? If you need help or information about the Monks or their history, feel free to reach out to me, I'll do my best to share what I know to assist you in starting your clan/school. While it may not be a 'guild' in the normal sense of the word, it still provides plenty of opportunities for conflict amid the various schools of Tekara as well as Aetolia as a whole.
- Multiclassing to Sciomancer/Ascendril prevents Enchantments from being a unique trade to people who play those classes exclusively.
- Due to widespread accessibility to Enchantments, you can find necessary enchantments at good prices around.
- The amount of credits you will spend will be far greater in value then the cost saving you get from transing Enchantments and making them yourself.
So basically you end up with a highly unprofitable tradeskill where everyone has access to...which does not even provide any extra benefit whatsoever to the Mage. An enchantment will not work better for the Mage, it will not heal you faster or work faster within your hands. So....
Why should I throw credits or RL money to that utterly generic skillset? Now if there was a unique tertiary over there instead, Enchantments would become a mercantile skill...eventually both Enchantments as a tradeskill and Mage as a class would benefit a lot from that change.
Of course designing a new skillset is never easy and requires serious amounts of resources and effort...but those are serious goods that people like me would buy. As a customer, I really do not care for were-stuff or the next fashionable plumage or fluffy new minipet. As long as that Enchantments remain as like that, it would mean the company is not making me spend 300 credits more. In the case of Enchantments becoming a Mercantile skill, it will be a serious skillset worth acquiring, no longer widely accessible via multiclass. And the tertiaries differentiating Ascendril/Sciomancer will encourage people who love those classes to tri-trans instead of sitting at two-trans.
Opportunity cost is exactly the term. But don't be disheartened, we have to make plans that extend over years. And while we arrange priorities based on resources, things like this can be valuable in determining what those resources should be allocated towards.
It's better to just rp the various flavors, while the skills remain the same to prevent imbalance.
1. Monk, like Syssin, is already a neutral class. You want Tekura/Telepathy/Kaido for the Shadow side to use? Well, you can. Just get an apprenticeship. Not that hard. You already have people acting like class vending machines anyway. The guild is tied to Duiran, yes, but the class itself? The abilities themselves aren't explicitly linked to Spirit or Shadow, so you could spin it however you pleased. Why would you need a Shadow-specific Monk class?
2. You've got a slew of classes on the Shadow side that use Shadow-related abilities. You want a physically-oriented class that uses Shadowy abilities? Carnifex. Syssin. Those two already fit the bill quite well.
3. Why another Tekura-based class? I think it's better for classes to have unique skillsets fitting their guild's or their class' theme. Quite frankly, in future revamps either the Sentaari or the Daru will probably be losing Tekura in favor of something unique. Why have yet ANOTHER duplicate skillset in a game where you can multiclass? You want a guild of Dark Monks? Guess what? You can pick up Monk class and join any Shadow side guild.
4. Every guild and class has a theme. What kind of theme would Shadow Tekura users have? That isn't already covered by any other class or guild? You want physically-oriented Shadow users? Carnifex. Syssin. Even certain aspects of Sentaari principles can be applied to certain Shadow-based guilds. The basis for Shadow-side Monks already exists. You just have to not be lazy in RP.
Edit: As mentioned before, you're not likely to see any special Shadow side monk abilities because, again, the class itself is NEUTRAL. Like Syssin. The benefit Monk has over Syssin, however, is that Monk doesn't have any explicit lore ties to Spirit or Shadow. Syssin? Depending on who you ask and how well you know the lore, Syssin abilities are direct gifts from Severn (unless that's been officially retconned).