It's been something I have wanted to see in Aetolia for the past 10 years now but never bothered putting the idea up before. I think it would add a lot of flavor to the game to have the option to speak in your city language and set an accent as an automatic prefix/suffix to says.
I know it is not an original concept since it is in a few other IRE games to my knowledge but it would be neat if anything.
Avatar of Fyrren drawn by the amazing Sessizlik.
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Avatar of Fyrren drawn by the amazing Sessizlik.
Cute-Kelli by @Sessizlik.
I totally agree that accents, and city languages/dialects should be a thing. And I've been sneakily, and steadily trying to create Spirean jargon over the course of my tenure as CL. Some of which has been adopted/adapted by others in the city, and others which have not.
I'd love to see this as a mechanical thing, that'd be awesome. My only concern is that it might become tiresome if every single thing Kelliara said looks like this "Looking irritated, Kelliara says in a thick Spirean accent, in troll, "I'm a huge grump, grr grr grr."
Cute-Kelli by @Sessizlik.
- To be more constructive, however, languages themselves would be interesting, though having cross-linguistic accents could become very muddled (like speaking Spanish with a German accent - try to envision how that would sound!).
Omei gives the corpse of a headless cadaver to you.
Omei offers you a quick wink.
Reason being, Z has a half-facemask and I'd like to be able to use that as an rp thing when he talks.... but i'm too lazy to type out 'say (speaking from behind a mask) X' every damn time.
Like a Spirean language would end up, for example an aetolian-ankyrean bastardisation hybrid. So like part of the framework for understanding would be there anyway. I'd say make it so the language could be studied to a certain point but never outright mastered by anyone not in the city.
Enough that an Enorian listener might get the gist of what two Spirean are talking about but not know EXACTLY what is being said/miss certain complexities.
(Just using Spinesreach as an example)
Cute-Kelli by @Sessizlik.
That said, I disagree with making the languages exclusive. While I may not be this skilled, Sato has mastered pretty much every known language to date except for one or two (because I just don't have access to learning them), it is a bit silly to think that she'd be unable to pick up language lingo.
Still... Mutter.
I just disagree with the way Achaea uses city languages. (especially the whole, you quit one city, join another, and completely lose all knowledge of the previous city language through the forces of... plot?)
Even if they are not completely new languages, but dialects of the specific region, it would be even more awesome if it depended on how long you had lived there. Say you move from Spinesreach to Duiran. You still speak with a Spirean accent. Then, as you stick around, listen more to the people in the region, you learn more and more, and eventually your SAYACCENT will switch over to the new one, because that's what you are accustomed to.
Perhaps the previous accent will be stored among languages, so that you can still understand it if you once knew it fluently.
So very few of our characters have backstories in which they were really raised in the cities they presently live (or even were members of initially), so for everyone to have an accent of the city they live in doesn't really make sense, either. A lot of our characters would more reasonably have "a trollish accent", "a mhunnish accent", "a kelki accent" or some variety within the racial spectrum.
I feel like what would make the most sense (were this to be a mechanical thing) would be for everyone to be able to pick one accent for their character to have (either a major city, a village or a race depending on their individual backstory) that they could choose to use or not. I really like @Teani 's idea of making it work like muttering - and of the idea of "if living long enough in a certain city, gain the option of that accent, too", but it seems a bit convoluted and even less likely to ever happen.
Opinion.
I don't really care about the idea of city-languages too much. As for accents...well, let's be honest, we don't actually need accents. We can just add them to our everything with they say/mutter/whatever custom styles. Like "say (in a spirean accent) Blah blah blah."
We don't actually need a mechanical thing, just a small culture change to start using it.
Mechanical would be cool, though.
Cute-Kelli by @Sessizlik.
Races already have languages, so I guess it would make sense add them as accents. It would sort of be comparable with coming from different countries. Like me having a faint Scandinavian accent speaking American English, for example. Regional dialect would be more like the difference between American and Aussie English, which is still the same language, just sounding different. Of I would have interacted more with Aussies when learning English, I would probably have been speaking Aussie English with a Scandinavian accent.
I guess it would depend on were your focus lies in your RP. Is it your race or your current home?
To make a game comparison, say you have a Troll that has lived in Duiran for the last few years (RP focus on home, not race). The Troll would be speaking Duiran Aetolian, because that's the Aetolian they are most used to hearing, from chatter in everyday life in the community and whatnot.
You then move your Troll to Enorian, and slowly become assimilated with their way to speak. Eventually you will be speaking Enorian Aetolian, but spending time with your old friends in Duiran will be like speaking with your own family and friends again. It's familiar, (I always fall back to my old regional dialect when speaking with my dad, even though I don't like it) meaning you retain the understanding of the dialect (no filter).
Just a cool concept. Not saying it should be implemented, but it feels like it would be a natural thing. My two cents.