Just had the idea that maybe items like tailored clothing that has steel as part of the commodity used in it's crafting, confer some sort of defensive increase, even if it's less than 1%. Helms to, should in a realistic sense confer some sort of statistical increase in defense.
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Clothes DO offer protection against the weather and elements.
Helms? Eh, if they were given an amount it would be neglible -- I would however like to see Blacksmiths be able to give helms and shoulderwear warmth settings so they could at least offer something other than cosmetics.
Well, it meant that most people were picking the trade skills that offered them the most mechanical benefit, which was usually Tailoring. It meant that Lusternia had a huge influx of tailors and a severe lack of other things like Enchanters. Additionally, it made it difficult to balance around Tailoring. Basically, everyone who wasn't a warrior wore greatrobes for armor and splendourrobes were like full plate for robes in terms of stats, but only a Trans Tailor could make splendors and only for themselves. Unfortunately, we had to balance things around people having splendours, which meant you were at a disadvantage if you didn't pick Tailoring...
It basically just creates a very bad self-fulfilling prophesy and can jack up the economy.