So let's say there's a person in the Sect of Blades that wins every duel they challenge or accept, period. I'm not singling anyone out, since there's multiple people that have been in this position over time. Due to the anonymity of sect challenges, and due to the fact that everyone in the sect can accept a challenge at any time, this means that there's a significant chance of a person being paired up with this totally undefeatable guy. It's driving players to actually ignore sect challenges and not challenge at all, because they know that that one guy that absolutely nobody can beat is going to accept and win. Since you don't gain marks for losing, and you don't gain experience by being defeated by someone over and over again whom you have no chance of besting, there is absolutely no incentive to sect challenge/sect accept when this one particular person is around, because everyone knows they are going to lose against this guy no matter what they do.
How do you solve this problem, and make it so that people can actually enjoy participating in Sect of Blades fights again without having to worry about one completely unstoppable guy accepting and winning every single challenge no matter what?
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Let's take myself for example. I'm a good combatant. I'm not Draiman level, Akara level or even Lait level.... but I'm fairly well (and always getting better). If you're going to go based off of k/d ratio, and I want to feel like big badass and have guaranteed wins, I'll just challenge/accept and purposely lose each fight until my kills are nowhere near my deaths. Then I get to fight with people who are a) either starting out or b) have few kills compared to deaths and just farm the points in that way. Even by doing this, I'll gain far more points than I'll ever lose.
This has already been brought up, god knows how many times, and each argument always ends up being the same ending. The Sect is meant to give anonymity of fights while keeping any sort of negative conflict out of the general populace. If you don't want to fight, you don't have to accept. If you think it's someone you can't beat and don't feel like getting your ass handed to you on a silver platter, don't fight. I really don't feel like the Sect needs to change at all. It's fine with the way it is.
Personally, I don't want to have to spend hundreds of real dollars in order to gain an advantage over one particular person.
I have a shit ton of artifacts and yet you Lait, beat me almost every time. Artifacts don't equate to winning. They help, but they don't equal it.
Edit:
Most times, people co-ordinate with other Sect fighters when they want to fight someone on their tier or just someone who they don't mind losing/winning against. I've had a handful of people ask me to accept their Sect fight because they didn't want to fight you or Akara and they felt they had a better chance of a decent fight with me than with you. It's not a matter of "Don't fight because you suck", its a matter of "Don't do it if you aren't having fun."
PK is already slim as it is. Sect (at peak times) have 10 people. If you break it off into tiers, SOMEONE WILL get left out. And then its no fun for them because they can't fight anyone.
Edit: Teradrim being the exception. Shit is busted.
Additionally, I don't really feel bad for Lait. She still does win a fair amount of fights and most Sect people would say that they can't beat her. Draiman's back and he's kicking ass and taking names, like he always has. Same with Varel. There's always going to be someone better than you.
As much as I'd like to agree with @lait, I think @draiman is right. There just aren't enough fighters for a tiered system. The points are still valid, I just don't know what the answer is.
And before you say they aren't comparable, I would suggest getting smacked by a Teradrim and then having a sdk/ucp/ucp done. The hp damage will be very similar.
Nerf @Varel
I felt that way for a long time, being in old useless Duiran when there were no combatants. I never thought I'd be able to ever in my life beat big name fighters like Mazzion, Xarian, and whoever else instilled the fear of God into everyone at that time. So I rose to the challenge and became one. I had to take plenty of L's to get to the point that I got to, but once I got there, I was able to throw down with the best of them using a 100% manual offense and Citadel's curing. Of course those were different times and the fact that I was wrecking people using fully automated offenses with a manual one speaks volumes. The point is, anyone can climb the ladder with a few simple steps.
1. Believe in yourself. If you have trouble understanding this concept, watch anime.
2. As senpai @Ezalor always says: Log every single fight.
3. Another tip from senpai Ezalor: Read over your logs where you lost. Find out why you lost and make adjustments so that you don't make the same mistake again. As with any competitive video game, whoever makes the fewest mistakes often wins.
4. Don't get upset when you lose. Take it as a learning experience.
5. Believe in yourself again.
6. Dab on your enemies just to instill salt into their very existence after you obliterate them.
The people who are "great" fighters do not really struggle as they're learning I don't think. There might be some bumps in the road, but it's mostly fairly smooth sailing, even when they're losing, which they might early on. And it's because they can always find a way forward pretty easily. If you're actually struggling, it's not a good sign - because this isn't a movie.
Logs really do help though, even with group fights, which are the only fights I care about. I definitely need help with a way forward a lot of the time though. If we're going to wait for me to reinvent the wheel we could be here awhile.
I am not saying you can't improve. I have improved by miles, and hopefully will improve more, but there is basically just no comparison between me and a guy who just gets it.
I cannot begin to tell you how satisfying it was once I got there, and the very same people that told me I'd never be able to kill them refused to fight me because they didn't want to lose.
In short, we can and should strive to get better. Catching up is the part that is usually going to remain out of reach.
But, when I do make myself sit down, analyze and study the outcome of a fight, I always find at least one thing to improve on, and do. I think those who are better are people who are able to consistently make themselves focus and process this information. It's a mindset which requires diligence and being willing to spend mental resources equivocal to studying for school/work/whatever.
I've always been a little bit lazy and it's this laziness which keeps me where I am and probably keeps others where they are too. What I mean to say is the resources to understand the combat system in Aetolia are openly available to everyone, we just don't all have the same amount of time/mental energy to learn the system.
If you want to improve and don't know how, my suggestion is this:
Stop caring about winning or losing and instead PK just for the sake of PK. One of my struggles is keeping up with the pace of a fight. If I go a week or two without fighting, I will see a drastic decrease in this area. When this happens, I have to go through a readjustment period of spamming fights without trying to fix anything beyond getting used to the pacing and sequence of a fight. I do this until I am able to follow what's happening and then I start reading and looking over the logs to see what needs to be changed in my offense/defense.
For what it's worth, I like fighting @Varel for the opposite reason as everyone else: There's nothing to lose in losing to him because everyone thinks he's god-tier anyway. Afterwards, if I ask him something about the fight, he always gives his opinion and I gain new insights as I slowly continue to grow my knowledge of combat.