Alright guys. So, as a blind player, over the years I've come to rely on VIP Mud as my go-to client. It's the one that I know a base level of scripting for, and I've grown used to all of its little quirks and issues.
The problem is, I can't find any sort of endgame content for combat. And from what I've heard, to keep up on this game I'll need some level of automation, if only to free up my attention for the important stuff.
Now. I might be able to script all of this on my own. I can certainly try. But I'm going to have to do a lot of fiddling. I'll probably have to mine lines from project source, and ask a lot of questions, as was pointed out to me when I brought this up in conversation. But I'm still really new.
Could I get some suggestions and tips from endgame players on what they personally think I should be working toward? I've had it mentioned that an automated parrying system will be helpful. I've also been told that I'll need triggers for special cures and things of that nature. Anything you think that is necessary to stack on top of the fir staid system will help.
Once I have this list I'll know what sorts of questions I need to be asking. For example, what do most endgame players feel the best parry systems work off of? A random cycle? A few key locations based on the class I'm fighting? A counter that keeps track of limb hits and moves to the most struck location? Should I abandon auto parrying and handle it myself?
Any and all feedback is appreciated. I imagine that I'll learn some of this as I continue to play. But it rarely hurts to get a head start.
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Once you can accurately cure affs you can start doing stuff based on that.
At the moment I've figured out how to take an affliction as it comes in and set it as a variable, And I've figured out how to create a single variable that holds a list of items. But I'm still flipping through documentation to figure out how to add and remove variables to a list on the fly. Once that's done I can move forward.
I've also stumbled upon a way to create a big list of individual variables that are numbered (Affliction1, Affliction2, Affliction3). That might work if I can add and remove things into those, and have my trigger take an affliction and put it into the first empty slot. But I don't quite know how to do that either.
It seems that I have a long way to go. But one challenge at a time. It'll get done.
From what he's said, the problem with the STATPACKS chart is that it looks like this: The screenreader doesn't say anything for whitespace so it's impossible to know what column the [+] is under.
I've never had to read him Imperian's because it looks like this: Since the 'empty' spaces in this chart are filled in by dashes, he can tell which column the +1/-1s are under.
Whether or not there's a better way to do it, I dunno. Maybe a STATPACKS SCREENREADER or something that has it displayed like "Athletic 14 strength 15 dex 13 con 11 int endurance bonus fire penalty magic bonus" or something similar, with a note at the top of STATPACKS that there's a screenreader-friendly version? I don't use a screenreader myself, so I'm just guessing here.
I want to keep the chart, because it's so nice for sighted players, but I can't imagine that counting the dashes and memorizing the column order is anything but irritating.
Also, Imperian does the HELP ARMOUR file like this: I think it's easier to read and it's screenreader friendly. There's no real need for a chart there.
I'd like to tie in endgame healing, and certain monk abilities to fire automatically when they're needed. But I need to know when that is. So if any of you have these things set up, mind telling me what should trigger the heals to activate?
For things with cooldown I can basically make a variable that tracks yes available for use, and no, on cooldown. Then I just need to flag it to search out specific things in my affliction list to fire on.