ANNOUNCE NEWS #2524
Date: 3/24/2016 at 5:48
To : Everyone
Some more guard tweaks for you:
- Increased complacency loss per guard death to ~0.75%, up from ~0.5%.
* This won't be absolute due to the nature of Rapture not handling decimals
well, but should be roughly close.
- If a city is below 5% complacency, guards gain an extra 20% damage bonus.
- If a city is below 5% complacency, complacency recovery rate is reduced to
1% until the threshold is passed.
And just as a reminder, from CHANGELOG 1182:
- Removed the 5% complacency gain from using GUARDS RETURN.
We'll continue to monitor the situation as it progresses. We're not super fans of constant raids, and think players should get a break now and then.
Figured I'd comment since I've come back more recently and read a fair bit of guard deaths due to, primarily, one person. Kudos to @Trikal
for having success at this just as @Daskalos
did against Spinesreach, but like with Daskalos, these issues aren't really going to be resolved by making guards stronger (or more accurately in @Daskalos
' case: altering the mechanics behind a certain sigil). The thing is that there's no real penalty for someone so far into endgame and what happened was repeated suicide rushes into guards while no one was around.
Fixing this is actually pretty simple. Deaths to guards in enemy territory should just result in the raider not being able to do damage to guards if they keep repeatedly dying to them. Repeated deaths in enemy territory should probably also result in the max vitals of any individual being lowered for a period of time as a deterrence from just doing it over and over. Imperian took a relatively similar approach. Guard raids are still fairly alive and well over there, just not overwhelmingly so. Problem solved. Guard raids are still viable here but the constant off-hour suicide rushes aren't.
Edit: If you want a roleplay reason as to why someone's max vitals would be lowered, just do an emote that a part of that person's soul or whatever gets jacked by the org's respective pylon. Ylem is one hell of a drug, man.