Gold drops from bashing have been reduced to roughly a tenth of what they were in the past. I'm all for letting the player run markets adjust accordingly, but what about things that the players can't control, like commodity prices? City comm shops don't generate their own anymore, so weapons, armor, mending salves, clothing, vials, and pipes will be more costly to produce, just to name a few. On top of that, maintaining and recruiting city guards will suck coffers dry, along with upkeep fees.
With the wealth modification up, I used to be able to make around 50k gold in an hour while bashing high end areas. With current drops, that comes down to 5k. I know most of the player base won't bash nearly as much as I will, but now that gold is harder to attain while non-player controlled prices remain the same, we'll see bashing areas cleared out more often, making gold even -more- difficult to come by.
I understand that gold drops needed to be nerfed, but did it need to be this drastic? Couldn't a reduction of 50% done just as well? If the admins aren't willing to consider upping gold drops, could they at least think about adjusting commodity and city gold upkeep requirements accordingly?
I know we're all still feeling out these changes, but I figured I'd add my input anyway.
EDIT: Redacted. This post was a knee jerk reaction, and I've always been reluctant to change. After some thought, I'm willing to see how this turns out. I like the idea of players having to work harder for having nice things like crafted items. I also like the idea of shop keeping actually being profitable. Necessities in game can still be obtained by in game means, only now you actually have to play the game to get them.
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And some things that require commodities aren't "nice things", they're "necessary things", like weapons and armor...
I get the gold nerf, But people will be complaining that all areas are bashed out a lot more, til the new Areas which was posted in the other topic have been made/released.
I'd feel mean bashing level 80ish areas such as cliffs, drakuum, ollin to make gold as it'll take experience out of them who can only bash them areas.
Average gold per hour bashing: 15k Cheapest credit price on market: 15k Level 1 stat artifact: 500cr 500cr * 15k/cr = 7500k, or 7.5m. 7.5m / .015m/hour = 500 hours. 500 hours / 24 hours/day = ~20.83 days.
So if it's seen as reasonable that it takes almost 21 days of bashing (RL days) to earn a single level 1 artifact, then things are in a good place right now I guess.
I don't think they're done changing things, and I'm hopeful stuff will get better! But right now, nobody has an incentive to buy credits to put into the market because gold is worthless outside of supplies (the new giftbags are a major downgrade, especially since the playerbase isn't big enough to support selling those talisman pieces), and I think the price of credits will stabilize probably at about 15k given nobody is going to be introducing a large amount of new credits any time soon. The game in its current state needs, in my opinion, a goldsink that yields actual rewards instead of gambling with much worse odds/rewards than previously, and until it gets something that makes having gold valuable, nothing will be fixed.
On a different note, fishing is probably more profitable than bashing all the time!
I did some calculations, will this be host to further encouragement to do the mines for sustainability, each mines quest 1000 gold, then having the current decay on amulets be roughly two weeks, and then requiring two weeks of mine participation to make 15000 gold for the amulets.
That being said, things like the artifact gauntlet/goggles, perhaps changing this to a credit price may be a better idea to make it more cost effective, since the gold cost will be quite difficult to reach in a timely manner.
Just some morning forums thoughts.
Thank you.
Gold income has been reduced to a tenth of what it use to be in most areas/quests so yeah. The price definitely needs adjusting one way or the other.
Fun fact: Alternatively, you could just all your stuff decay and never care about clothes again, because who actually looks at the shit people are/aren't wearing??
+100 points to Admin for gold nerfs!
Right. It comes down to what stage you're at in your life. As a poor student I would have earned it in game. As a working single guy on a decent income, I sold credits instead. Now that I have a kid, I don't have the money for credits or the time to earn it in game - so it's lucky I filled a bank account a few years back and get enough interest from that to keep equipped...
For example, I never bought cryptic chests. I didn't even realize anything good came out of them, since I farmed gold for the specific purpose of buying minipets and the like. That being lost as a gold sink has no effect on me, but the sudden downgrade on gold farming is a blatant smack to the face as far as my awareness of it goes.
Sure, it is a privilege and a luxury, but people are going to take notice and complain for the first month of losing it, and then refer back to it whenever something similar but not quite as good comes along. It's human nature to complain. In the end, we'll adjust, adapt, and overcome (or people will quit playing.)
I, for one, will be about more often after I've gotten over the fact that I feel shafted on my revenue generation, especially considering bashing for me has been shifted to simply being Teradrim all.. the.. time... (if I even want to bash) -.- but it just means I'll have to do more exploring to find better income... so thank you, admins, for providing options. I like options.
What it seems like we have is a group of players who are more concerned with themselves than they are for the health of the game. Like rigging the credit market is supposed to be some sort of statement, like the admin don't already know the game's economy has been in a bad place for a long time. You're not punishing them, you're punishing your fellow players.
I'm all for taking a wait-and-see attitude to see how this shakes out, but the fact of the matter is that a lot of things not related to credit economy have just gotten 10 times more expensive as well, and there will be people who never bought cryptic chests or credits who will be affected by that.
We, as players, need to be a bit more reasonable than we have been over the last week. Instead of trying to gouge prices because we're salty, we need to sit down and actually assess what the best thing we can do for the game is. And I have news for everyone, it's not trying to give the admin the ol' middle finger by rigging the markets. That's not going to accomplish anything good.
It's entirely fair for me to expect the players to not actively attempt to screw over the rest of the playerbase because they want to throw a freakin' tantrum because cryptic chests can't be bought with gold anymore.
Tl;dr, you want the situation in the game to get better? Then you need to act with a little thought for someone more than yourself.
Admins are free to change the game in whatever way they think is best, but as paying customer, I don't appreciate being told that I should just be grateful for what IRE chose to give me. That's not how this works, nor is it our job to contort ourselves into whatever behavior best suits the admins. This "admins know best, just shut up and keep giving them your money" attitude is ridiculous.
The real problem, as I said, are inelastic costs that are either hard coded (amulets), or mechanically can't go any lower (most of the curatives).
I'd actually say credits are pretty underpriced right now because people are still holding back gold on the speculation that a goldsink may be released some day. Give it a few months with nothing and I wouldn't be surprised to see credits rise over 20k each.
Even if there was a person buying out credits for under market value and re-selling them at market value calling them out for it is stupid. Why wouldn't you take the arbitrage opportunity. If they can get people to buy the credits at the higher price then the market is at the higher price and the only person derping is the one who sold their credits below market. You can argue that it's possible to abuse the system if you could buy every credit but if you tried that and set your re-sell price above market price nobody would be willing to buy them and they'd just sit there. It'll always stabilize at the equilibrium price and because chests were removed that price is well beyond the reach of the average player.
Like I said in the previous thread, I highly doubt anybody other than the 10+ million club will ever be able to buy significant in game credits until something happens to give gold some value again. The only thing that will always hold value for everyone is credits so a goldsink that pays out bound credits is IMO the only way to re-set the economy. It seems to be IRE policy that gold can never be mechanically turned into credits however so it's looking pretty bleak.
I don't envy Razmael trying to find a solution to this problem.