I used to code systems and sell them; it turned out to be unsustainable.
I used to make my system available and support it for free - that also turned out to be unsustainable, and ultimately resulted in my quitting the game for a little while.
I may not be around forever, but while I'm here I do want to contribute as much as possible. The whole point for me of coding the above was to make combat easier to enter and more enjoyable - unfortunately, it mainly allowed people to bypass the most fulfilling part of IRE combat, which is building and testing your own code and theory. There are moments where you want to pull the hair out of your head and shout and scream, but when you GET SOMETHING TO WORK it's an absolute high. I'm sure there's a lot of you that know what I'm talking about.
So, in service of that, what I want to know is:
What frustrates you about building a system? You've wanted to start PK in Aetolia, but there's a learning curve that you haven't been able to summit yet. What is it? Is it curing? Offense? Tables? Not knowing where to start? Starting, but getting stopped by the first handful of bugs that crop up that aren't solved easily? Unable to get clear or effective answers from other people about code?
I want to know!
the way she tells me I'm hers and she is mine
open hand or closed fist would be fine
blood as rare and sweet as cherry wine