Since Angwe brought it up....
I mean Cabalist as an organization is fantastic, filled with rich roleplay and pretty amazing folks, we tend to be somewhat in a weird place however combat wise. The class itself is completely behind the times with where current classes are.
Mind you we have strong points (Link, Affliction Curing, Etc)
We have low points (Dependence on some legacy skills that dont thematically fit)
There is a strange disconnect in the way it has been handled, only recently with us getting muddling which mind you does help us in combat to a degree, but generally the only reason I see Cabalist as being a form of overpowered is because no one has really played a combat Cabalist in ...Years.
Diagnose, it is your friend, and the Cabalists enemy.
I know there was a revamp discussed Years ago, and its been pushed aside for Carnifex, Sentinels Twice, Vampires numerous times, Carnifex again, Shamans....and other classes which have needed some dire help.
I just would like to see some love, and maybe Necromancy and Domination to go bye bye.
My questions are:
Is it still a plan?
Do you need help testing and working on it?
Are you open to ideas and suggestions?
(Because I assure you OOC, the Cabal has discussed some thematic ideas and we will help)
@Eleanor @Akaryuterra - both can vouch for me on this.
Comments
2) In addition to the liaisons, we've brought in help from the existing class's users in our Sentinel, Carnifex, Shapeshifter and Rituos revamps, after the big bugs are ironed out. They're very helpful in ensuring consistent thematic fit, user-friendly controls, etc. When we pursue another revamp, we will almost certainly continue that.
3) Ideas and suggestions are mostly covered by number 2, but the question itself is basically negated by number 1. If there's going to be a Cabalist revamp, it's going to be handled internally, basically until the end.
I've never been a Cabalist, but what I do know is that they are well known for their scientific rp. Why not start changing some of the skills during liaison rounds a little at a time to show the gradual learning of these 'new' skills, to replace broken/unused skills instead of waiting for all three skillsets to be recoded at once? I realize that sometimes you can't get a full scope of a class till all the pieces are in place to balance it. But if the guild wants to do all the work (Minus the actual coding of course) and then submit a few reports here and there during Liaison rounds why not? We have liaison's who I'm sure would be happy to test the changes as well as guild members eager to help.
If the guild can come together and settle on a direction of the skills. Get admin's approval of said direction. Then do small org ran events that center around small blocks of guild skills that changed due to the study of whatever the new direction is.
There's a risk that the proposed liaison report will be rejected and there would be a delay between when event happened and the actual code being put in and the potential of it being unbalanced at first until all three skillsets are complete. But that happens even to classes that aren't being 'revamped'.
Would this not be more organic for the organization, seeing as they're not looking for a whole new direction, just skills that better fit their rp? Also, would it not be easier on the coders to do a few skills at a time instead of all three trees? While also allowing guilds waiting for revamps to progress, albeit slowly. But lets face it, it's going to be slow no matter what, we only have a few coders. So it's either wait your turn in the revamp line or do it this way and get tossed a bone during a liaison round.
If this is allowed, care should be taken to not overwhelm our coders. Perhaps only approved guilds can submit said reports after they've completed the whole direction and gained admin approval for said direction.
Domination does not really fit with us at all, in all reality the majority of the guild roleplays some sort of ailment when dealing with chaos, be it allergy, distaste, or general dislike of it. The pacts so to speak are an agreement for the chaos lords to serve us, not some relationship we want to have but more one that is there because it just is...its hard to justify on an in game level.
If anything I would like to see us work away from that, even if it was just a re-skin of our legacy skills to be more thematic, I would be more than happy to write up new messages to see it at least look more science and less...we are the bringers of death...rawr.
I appreciate your input because I have tried to ask liaisons in game, and all I get is...yeah it could use work, but no one fights as Cabalist so its not very important.
Keep asking the liaison's, keep offering and keep working. It -will- pay off. Ask those that aren't liaison's but are known fighters, get their take on what they think is 'wrong' what to do to 'fix' it, etc. Often they can give you some insight you may not have noticed.
I will appreciate others to give feedback as well, because there are things that make Cabalist class very strong and there are also serious things that make it very ...broken. My efforts are always to help bring things to current, and in this instance with what we represent as an organization, so that way when the next bout of "You're a Necromancer, you are THE BAD GUY" comes up...I can legitimately say...well not really.
Sometimes being the 'loudmouth' isn't a bad thing, I think everyone can see you're doing it because you care deeply for your guild and Aetolia. You are not trying to corner our coders or admin, but are looking to generally help everyone. I don't think your post came across as anything near negative.
Moreso just a curiosity and hopeful rant than anything
Re: @Kerryn's suggestions of slowly transforming the class: That's always been an option, as far as I'm concerned. Thematic changes to skills can make a huge difference. I know there was one round where Cabalist reports were denied due to some class changes from our end, but in general, you're always welcome to submit reports like the ones you're describing.
I picked up the class a few months ago. Found it unworkable in PVP. Dropped it.
The latest liaison changes (muddling, practical tweak affs, etc) are a result of my experience playing the class and of my view (or an unfortunately watered down version) of what the class needs to compete fairly against others.
I'm sorry I haven't been able to test further. It's not reasonable or fair to expect me to come up with 300cr for a new class slot and 900cr to tri-trans. And I know no one has that expectation.
I've actually suggested that liaisons should get access (in-game, not the unrealistic bubble of the liaison arena, which is currently anyway defunct) to all classes for the duration of their service. That way, not only can we effectively test all classes, there would also be less of the bias that comes with buffing your own classes and nerfing the ones you don't play.
I'm guessing that that request came across as self-serving, as it wasn't taken seriously. This, despite the fact that I play more classes across tethers than anyone else, or that the game and the liaison process would benefit more from it than I would. So that was unfortunate.
I don't think the latest changes go far enough. I do think the cabal still need, at the least, better curing capabilities, if not a better overall aff rate. However, it is difficult for me to champion all that when the reply can ever be so easily be "have you tested the most recent buffs yet?"
So those are the difficulties I face, and it is by no means for want of trying to make the class work for you guys. I really do hope something gets done.
To be fair, my fellow liaisons put in no less and, in some cases, much more work than I have. Especially behind the scenes bug testing/clearing and testing the current prae revamp/work from before I even came on board.
Being able to play classes firsthand lets you experience the class strengths and weaknesses in live conditions. You avoid blindspots and tend not to over or underestimate a class' capabilities. This matters tremendously in making an informed opinion.
It is also harder to propose imbalancing changes when you know that overbuffing a class would mean someone could use it against you, or overnerfing another would mean you can't enjoy it. This is a good check against bias. You think twice. You don't fight and argue for your 'side' but for the general good of the game.
I've had the privilege of resources (or the curse of addiction) to play multiple classes on alts on both sides. I do think it has put me in a very good position to come up with my opinions. I only hope that others get to experience it too, because it is necessary for what the job requires.
I am envious if anything of alot of folks combat/coding ability...
I make pretty things, not things that win fights xD
I suppose the first step would work on the things hindering there being an opportunity for update and change and then being patient. I speak alot on behalf of the organization only because we are small, we have a position where we could have a combat secretary....but the organization has not had a need for such a thing in RL years. Mainly due to the fact....I think Ezrax and Ashmer were the last people who have legitimately fought as Cabalist, and I think both were some time ago...
I really appreciate everyone giving feedback, if anything it does help me understand processes.
I remember, involve me and I
learn.
-Benjamin Franklin
http://forums.aetolia.com/discussion/417/fallen-and-alchemist-previews/p1
The Alchemy and empowered Tome would easy fit into place that makes science a little more unique AND wouldn't replace numerology.
Chemistry could be a universal mercantile skill, cause....Who doesn't like mixing things that can explode in you're face? Everyone has mutations now even those who don't still have been effected by the pylons to accept racial mutations.
Obviously, its probably a pipe dream, but I really really wish it could come true, a fully science-powered guild would be exciting, specially when its was said its going to have unique mechanical design like blood-borns allowing for diversity in how one alchemist alters their state of being to another. Creating radically different chosen styles to fight.
The idea of a Familiar like a book demon means you have a unique tome tells of you're own method of maddening research into the unknown with studies of demonic, fairy, light, and patterns noticed in the land, etc. To discover inspirations in HOW one conducts their research! It would be awesome to make the book unreadable to anyone but their own person. Forcing others who steal you're personal tome having to use linguistics to 'decipher' the tome((which should takes months at a time))
So you better watch out an look twice DM!
*laughs* D&D at its best