Tripwire Combat and Curing System
Valid and accurate points have been brought up below.
The last version of Tripwire, 2.20, is now free to download here.
Tripwire in its current form will no longer be updated. The code is going to be used as the basis of a new system, Source. For more details on Source, a free, open-source, developer driven system please visit this thread.
I have taken over the design, maintenance, and expansion of this system from Kaeus. It is once again available for distribution. A new version, 2.20 is available for existing owners, please reference the Tripwire Clan for details as the older distribution system is no longer being used.
This is a system designed for Mudlet. This will require you to use the latest Mudlet version (2.1) and enable GMCP.
The pricing scheme is changing.
Version 2.09 is now open source, though very buggy as is it fairly old. Feel free to use the system, learn from it, play with it, etc. Support however, will not be provided, neither will updates. It can be downloaded at, Google Drive
Clan membership to the Tripwire Support clan is 200cr, membership includes all updates, support and new features as they are added. We will also be actively developing requested features from clan members.
Current clan members are already ready to go!
Full GMCP integration
Living and Undead Curing
Ability to Ignore Afflictions in Curing
Supports All Curing Methods (Tree, Focus, etc)
Auto Defense Maintenance
Enemy Affliction Tracking
Combat Ready System Toggles
Command Queue System
Localized Custom Settings
Mudlet Mapper that uses the Game's XML with easy to use room additions
Scalable and Dynamic User Interface
Different UI Color Schemes
Word Highlighting system that requires no triggers!
If you would like to purchase this system or if you require any assistance you can reach me ingame @Paithan or on the forums here.
Major thanks go to the following people for the initial development of this system:
Kaeus, [email protected], Akimoto, Ezalor