As per Announce #2407, ylem mines are out for each city on Sapience and offer daily quests for you to undertake for ylem gain, XP, and gold rewards that scale to your level. Some of the upcoming daily quests may be difficult or overtuned, so we'll be reviewing and monitoring your progress in the coming days and weeks.
When we first conceptualized the mines, we wanted to offer something that could allow people who don't have as much interest in PK but would still like to contribute beyond gathering mist from denizens around the world. I hope you enjoy it and it's certainly been a long time coming. Thanks in advance for submitting ideas and bugs in regards to it.
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Comments
It's a long shot but, everyone knows it'll happen at some point.
But I did the quests on Enorian and Spinsereach, I liked them.. Minus the Spinesreach elds chase you down better then Enorian ones did..
Anyone who is going to grief someone outside an opposing cities mine is likely a jerk.
I do have one thing tho.. For a Imap/mudbot person .. The ENTER MINE thing can it give a "You climb down into a mine." line .. So we can better track it as a special exit/entrance. pwetty pwease @Hadrak
I say we give it a chance though and hope it doesn't happen....it really has been a selling point in Spines to get the smaller folks down there.
I remember, involve me and I
learn.
-Benjamin Franklin
They seem pretty broken.
Overseer Breycho has requested you to end the eld invasion and rescue at
least five workers stranded within the tunnels of the Difohr Passage. Be
on your guard, for this shall be a difficult mission to undertake!
It's just much less paperwork to save them.
Objective:
[ ] Miners rescued. Progress: 0 / 7
I'm also getting some feedback that the eld are hitting lowbie players pretty damn hard, but is there a chance I could get some numbers on it? The damage they're dealing is tied to the level scaling and I can't lower it any further without having Razmael mess with that. How are players encountering them at higher levels? Is the damage manageable or are you also getting hit with a brick and just have an easier time recovering? Thanks.
I was thinking each room could be spelunk twice to try uncover unstable deposits. Each room has a chance of unlocking ylem or eld. With a few rooms per month leading to old destroyed areas from mining incidents that disappear after end of the month.
Would make a neat daily quest to go down and safely blow-up certain rooms to try and expand the mine. Then go down there once daily is over to explore those new mine rooms. Since they would disappear by end of the month.