With Grumagh's assault blunted and the Pillars safe once more, the Teradrim have found themselves newly empowered by the skills of the Earthen - gaining Terramancy and Desiccation alongside a newly remade Animation. With this, the revamped Teradrim class has been fully released. Please share your impressions, comments and suggestions in this thread in the aftermath of this event!
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Normal earth batter;
You quickly lash out with your whirling flail, sending the triad of spiked balls to batter a suspicious Xorani patrol in quick succession.
golem recover
Damage done: 1119, blunt.
Balance Used: 2.50 seconds
Gold runes batter:
You quickly lash out with your whirling flail, sending the triad of spiked balls to batter a suspicious Xorani patrol in quick succession.
golem recover
Damage done: 1484, blunt.
Balance Used: 2.50 seconds
This is pretty much with all artifacts except hunt_teradrim. 19 strength and 21 int, so there should be a small difference, but close to 370 points of damage is more than two points of stats would account for. 196 damage flail (level 3 rune on it).
In comparison, carnifex deal about 1,500 damage on a 2,9 balance, Sciomancers about 2,000 with a 3.25 balance, praenomen 2,100 damage at 3.5 balance.
Suggestion:
Figure out why strength and intelligence scales differently. Change it so earth attacks are based on the flail's speed and damage. Make equilibrium recovery propery affect speeds with gold inks (I don't get why equilibrium based attacks would not benefit from it in the first place, anyway, doesn't make any sense to me).
Equilibrium recovery artifact only affects things that use your equilibrium. Gold ink still uses balance, it just draws on your racial equilibrium advantage. 370 damage is actually a pretty good ballpark figure for a +2 int difference, but I'll double check that.
Ironically, Arbre DID only have 8 fingers for awhile...
H:7728 M:7360 E:30864 W:29346 B:100% XP:64% [eb]touch shield
kick golem
You touch the shield tattoo and suddenly a nearly invisible magical shield forms around you.
Equilibrium Used: 4.00 seconds
H:7728 M:7360 E:30900 W:29346 B:100% XP:64% [-b]
You must regain equilibrium first.
H:7728 M:7360 E:30900 W:29346 B:100% XP:64% [-b]
You have recovered equilibrium.
Compare this with:
H:7728 M:7360 E:30900 W:29346 B:100% XP:64% [eb]touch shield
earth batter golem
You touch the shield tattoo and suddenly a nearly invisible magical shield forms around you.
Equilibrium Used: 4.00 seconds
H:7728 M:7360 E:30900 W:29346 B:100% XP:64% [-b]
Your aggressive action causes the nearly invisible magical shield around you to fade away.
Your shielded defence has been stripped.
You must regain equilibrium first.
H:7728 M:7360 E:30900 W:29346 B:100% XP:64% [-b]
You have recovered equilibrium.
EDIT:
Golem twinsoul seems buggy too:
A lava daemon slams one of his rocky fists into your shoulder.
Damage done: 548, unblockable.
Health Lost: 2083, blunt.
Supposedly, it's supposed to remove 10% of the damage, but 548 damage when you lose 2083 health seems like a lot more than 10%. Unless the damage transfer happens before any damage reduction, which also seems very odd.
EDIT2:
Targetting also seems a bit wonky. I sometimes change the target midfight to another mob, which doesn't happen as any other class.
You cannot customise weapons or armour unless they are artifacts, fullplate, elemental staves or Druidic quarterstaves.
The customisation thing worked just fine when my golem first reached level 100. Then, a few days ago, I noticed it was broke.