CITY SIGILS - Announce 2329
ANNOUNCE NEWS #2329
Date: 10/24/2014 at 19:47
From: Razmael, the Synthesist
To : Everyone
Subj: City sigils
This addition comes from report 1713 from the last liaison round.
The security ministry now has access to a new command section: CITY SIGILS. This allows them to set
up sigil layouts, similar to how guard layouts work, and easily replace missing sigils.
These sigils are drawn from the quartermaster, and the Trade ministry can manipulate monolith, cube,
flame and key sigils just any regular comm. That means they can sell them and buy them from the
city's commodity shop, as well as consign them to the quartermaster for Security's use.
Command overview:
CITY SIGILS VIEW
View the sigil layout for current room.
CITY SIGILS SET [room]
Sets the supplied sigil as being needed in the room. If no room number is supplied, your current
room is assumed.
CITY SIGILS UNSET [room]
Does the opposite of set.
CITY SIGILS LIST
List which rooms have a sigil layout.
CITY SIGILS LIST MISSING
List which rooms have a sigil layout, but are missing sigils according to that layout.
CITY SIGILS LIST UNASSIGNED
List which rooms have no sigil layout.
CITY SIGILS REPLACE
Instantly replace all missing sigils if your quartermaster has the stock.
Penned by my hand on the 2nd of Haernos, in the year 432 MA.
Having dabbled with Enchanting, this makes me really happy, let alone the lot of you who do all of the actual stocking/replacing! Woo!
1
Comments
There, now every room has been resigiled. That is not room for human error, that's not having to coordinate when under attack. That's an easy hide button to literally nix any and all attempts at a invade/raid.
- Raiding has never been easy. Enorian has always been susceptible because of a terrrrrrrible layout and lax guard movements/assignments. I have seen spots in Enorian devoid of proper protections more times then I can count, and unfortunately for Enorian, Spinesreach got into the habit of punishing that err. (As they rightly should.)
- The price of one monolith is 1 gold and 1 silver. This is literally nothing in terms of cost, especially taking into account the NPC villages that nearly always have these commodities for sale. If I have 500 of each sigil in my quartermaster, and you are trying to raid? Well, lets pit my city wealth versus your personal wealth and see who lasts longer.
- This no longer is even something you can reward citizens/councilors for. It took me less then five minutes to map out Duiran's entire area, and now I have a neat little list of what has protection and what doesn't. CITY SIGILS REPLACE will tell you if nothing needs to be replaced now, completely taking out the human(player) aspect of protecting your city.
- All in all I think this further debilitates the conflict/strife of Aetolia. Can't be assed to EYE sigil or TOUCH BELL upon return to haven? It is okay, we'll nix that. Can't go through and enlist citizens to check monolith and cube statuses? It's fine, we got you too. I cringe, oh I cringe.
Just a steady flow of changes that I think take away from a majority of conflict have been taking place that I'm still on the fence about.
However, you're not wrong about this change's detracting from conflict. I just think the solution is for us to keep pushing in our development of better non-raiding conflict rather than withholding helpful city changes to indirectly enable raiding, if that makes sense.
I was joking earlier that I am becoming Moibot, CL2000, programmed with #HROAGH protocol. But. It's kinda true. So much seems to be automated these days and it kinda feels like that takes away windows for ability and skill and enthusiasm to shine.
I don't think the solution is reverting this change - end of the day, it's a QoL upgrade and if admin don't want us raiding, then this change is a helpful way to reach that goal - and yes, it does help stamp out raiding, as killing monoliths when guards and fighters are around is not an easy task and being able to counter it with a button push at range is definitely helping the defenders.
I think, as Oleis said, alternative conflict mechanics is a good idea, but also please consider alternative INVOLVEMENT mechanics. Give us cities some engaging, background busywork we can toss at people - go sway villages to our influence or run caravans to earn comms or recruit scholars or whatever. Lusternia, for all its flaws, does this really well (maybe too well, it can kinda get overwhelming), and Aetolia feels a bit lacking in ways that people can just go out and grind a bit to feel like they are tangibly helping their city/guild/order. Sad as it is, mono sweeps was actually one of the big things you could do here in Aet in that vein.
To address the raiding point one more time, I do think that I'll ensure the sigils can't be reapplied if the city worker is graced. I know it doesn't provide any great deal of counterplay, but it at least does prevent someone reapplying sigils during a raid without risk.
I remember, involve me and I
learn.
-Benjamin Franklin
It's okay, @Oleis. It was a hard adjustment for me too, tbh.
I remember, involve me and I
learn.
-Benjamin Franklin
On a personal note, I'm fine with sigils. It's a huuuuuge pain in the ass to deal with as MoS and there's very little way of figuring out how well you did.
Anywho point being, if you're going to take the raiding approach to why this is a bad idea, you're too late. Raiding is already dead.
I remember, involve me and I
learn.
-Benjamin Franklin