I'm starting a new thread in here since sometimes we don't really have a full page of ideas and plans for people to look through, instead we might just be curious what the player base might think about a small part of the game.
So to start off, how many of you like/use the combat rankings system? I'm considering adding a couple extra things to it, or just retiring the system and holding onto the best parts of it (logs of duels for example).
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Also 2s, 3s and 5s rankings. That would be super fun, to be able to queue as a group and get ranks with a team of friends.
I started using the Sect of Blades because it has incentives attached to it. I also started using it because I assumed that people who joined would be pretty keen on combat, and that would be where I can get the most practice. Getting a customised deathsight (or eventually the Crown of Omens) is quite a nice perk to work toward, though I think the perks are quite limited.
An observation I have on the Sect of Blades is that it is difficult to find fights after you progress to a certain level. Despite the anonymity, it is often easy to guess who the challengers are, and thus pick your battles.
Another reason I suspect the Sect of Blades is underused is because of the intimidating RP surrounding it. Most people don't look beyond the story to realise that at 200 points a win and 20 points a loss, you need to have epic losses (>10 out of 11 fights) to not breakeven. The lore around is cool and elitist, no doubt, and I wouldn't have thought it a bad idea at the time too. But I guess one unforeseen side effect is that it raises the perceived barrier to entry.
Put these observations together, and I'd think the way ahead would be to provide participation rewards in combat, not just rewards on winning. Rewards contingent on winning, disincentivises participation in battles that you predict you will lose. In contrast, rewards based on participation would have you more likely to give it a chance. I think overcoming fear and intimidation is half the battle won. Only by trying and improving will confidence be built.
The combat community is small enough that I think it needs all the help it can get. Do share with us your ideas! I'm sure we're all pretty keen to help getting it to grow.
This isn't really related to combat rankings, but - in general - Aetolian combat is really lacking objective-based stuff, and the heavy recent influx of AI combined with the disabling of the war system only underscores how little meta-level tactical gameplay there is.
It is easier to farm by colluding with one person than a range of people.
Or uh. Maybe not. But that's how I took it.
I think a problem with that would be if people go inactive.
@Keroc:
I definitely think they should be merged, yeah. Without the 'safe space' of arena spars (or ranked arena spars?), maybe it'll nudge people to put aside the notion that Sect is exclusively for srsbizns competition.
I think a problem with that would be if people go inactive.
@Keroc:
I definitely think they should be merged, yeah. Without the 'safe space' of arena spars (or ranked arena spars?), maybe it'll nudge people to put aside the notion that Sect is exclusively for srsbizns competition.
@oleis Can we please have technique scrolls work on Bloodborn scythes. It is silly they do not given they are a hunting weapon. Please ...please!!!
Abhorash says, "Ve'kahi has proved that even bastards can earn their place."
A number of people have said they would have liked it if the rags from Toxicology would let you apply directly from your fluidcache. With something like 26 venoms, I'm in support of this idea as opposed to simply having rags act like vials. But I also understand that a number of you have likely already created yourself a bunch of rags and sorted out your venom woes, and I don't really want to upset those of you who have already gathered all the necessary materials.
Does this sound like something you guys would like, or would you rather things left alone and for me to work on other things?
Nothing promised at this stage, just looking into interest!
Personally, I'd prefer both rags/vials as venom items, simply because alot of us purchased extra artifact vials for venoms when the changes were made to decay times and everything. Just my opinion.
If someone is going to throw a fit because making it to where 1 rag is needed to draw from your fluidcache (meaning you still have to purchase the venoms) some how invalidates their purchase/grind for the elusive venom rag of ancient fabled legend, then excuse me for being rude, but they need to cry that river, build a bridge, and get over it.
Drawing upon the reserves in your fluidcache, a frosted shot glass fills instantly with a shot of health elixir.
You slam a shot of elixir down your gullet.
The elixir heals and soothes you.
@Draiman, I agree with you there, but people are people and will find a way to get uppity about anything.
Either way, I'd still like options to be able to use a rag or vials.
@Keroc
Also where do you get venom rags as no one seems to make them, sell them nor be able to envenom their weapons right now without them.
Abhorash says, "Ve'kahi has proved that even bastards can earn their place."