ANNOUNCE NEWS #2079
Date: 12/25/2012 at 6:05
From: Keroc
To : Everyone
Subj: Templar tweaks - pt 1
Battlefury
============================
- Reworked a few Masteries:
* Longsword: Now gives less penalty for striking shield.
* (New) Shortsword: Your attacks drain less endurance.
* Broadsword: Increased armour reduction while prone to 25%.
* Scimitar: Lowered bleeding amount to 35, down from 40.
* Battleaxe: Slight chance for a minor critical strike.
* Rapier: You can avoid rebounded attacks.
* Mace: Lowered bruising modifier by half.
* Morningstar: Generates a small amount of blade charge on parry.
* Flail: Will cause your target fatigue with each hit.
* Bastard: Zeal and Tempest will attack slightly faster.
* Warhammer: Can build to a higher maximum amount of charges.
* (New) Javelin: You can throw one room further than normal.
- MainGauche now works on all weapons, not just shortswords.
Bladefire
============================
- Retribution is now a stand-alone ability.
- Retribution no longer needs Conviction in order to succeed.
- Blade releases now require balance and equilibrium, but won't consume
either.
- Cripple effects can now be cured with random curing methods.
- Disrupt effects can now be cured with random curing methods.
- Blade charges are now generated based on the penetration stat.
- Removed Conviction.
Dhuriv
============================
- Throatcrush now prevents undead Fitness.
Elemancy/Sciomancy
============================
- Changed Brand effects:
* Spirit/Shadow now deals 40% of damage based on your mana
consumption.
* Mist/Wind now confers a 20% chance to miss.
* Ember/Stone now increases elixir balance instead, and extends
elixir balance time by 1 second, up from .75.
Kaido
============================
- Monks now generate double the kai from their own attacks if they're
using Kainet.
Righteousness
============================
- Protect now only works upon an ally.
Subterfuge
============================
- Shrug now requires balance and equilibrium.
- Shrug now uses 3 seconds of balance.
- Shrug now costs 200 endurance.
- Removed the cooldown on Shrug.
Weaponry
============================
- Throwing now has an actual affect on your miss chance.
Artifacts
============================
- Stability has been reworked:
* New command: STABILITY.
* Grants the mass defence with no timer.
Misceallaneous
============================
- Fitness increased to 150 endurance, up from 12.
- Bow damage from normal arrows now takes into account 50% of armor,
up from 35%.
- Sensitivity damage bonus increased to 40%, up from 33%.
- Serenity, etc, now requires balance in order to use.
- Frost, Caloric, and Venom elixir resistances lowered to 10%, down
from 15%.
- THROW now calculates its damage based on your dexerity, instead
of strength.
- THROW now applies artifact weapon rune effects, such as for
example, serration.
- THROW has been completely rewritten, so please submit a BUG if you
notice something acting out of the ordinary.
- Vanquished the evil demon global variable known as 'at'. Bwahaha!
- Merry Christmas guys!
Penned by my hand on the 9th of Lleian, in the year 379 MA.
Discuss away!
Comments
Most of the Masteries look like they've been nerfed to hell, especially flail which now can be parried, not sure how I feel about that. Losing Conviction is a 500\damage per round nerf, so that one in particular hurts.
Losing the ability to auto-raze with longsword just makes it so we have to code it in, but I'll admit it was nice having double raze for shield and rebounding aura, which is now no longer available since blaze only does rebounding. So now, rebounding + shield takes a Templar down for 2 rounds, not 1 even in longsword mastery.
Retribution change was probably needed, though I don't play around with it much.
I'll be interested to see how the STABILITY change affects things. The javelin changes are nice, I guess, but I still feel like one side of the game is severely gimped in terms of ranged combat versus the other side, and I'm not sure this will help that.
On that note, however, I -love- the serenity change, but I know that's going to annoy a lot of bashers who use it to stay alive.
Also, not sure why Protect was changed since the reject on it didn't require or take eq\balance unlike Lust?
All in all, we'll see how things play out, and am looking forward to the Carnifex balancing that should be coming soon as the Knight classes are finally getting their attention paid.
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
This is part 1..so we'll see. I'm sure Aura Nerfs are the next one up.
Thank you for the answers
Also you take damage my brother just tested for me and got this message with his stability artifact.
----------------------------------------------------------------------------------------------------------------------------------
H:6756(100%) M:5720(100%) W:100% E:99% [csdb eb] +17e
You are breathing heavily.
H:6636(98%) M:5720(100%) W:100% E:99% [csdb eb] -120h (asphyxiation) -2e