Player-created organizations
So, one of the things I love best about Aetolia is being able to create our own storylines, plots, schemes and even organizations. I always thought it was cool that undeadhouses could be founded from scratch - it meant that we, as players, could leave our own mark on history. Now, houses themselves got bloated and scattered but they are basically the equivalent of vampire guilds, so paring them down definitely made sense...
...but that cool, grassroots, player-created system is still a really cool idea. Why not take the concept and apply it to player organizations overall? Have it start with a clan and, once the clan meets a quota of activity among its members, they can then submit a proposal to become an official organization.
Example things an official organization can include:
- Listed in a directory
- Optional automated induction through a NPC in Delos
- Bankaccount
- Enemystatuses
- Ranks, favors
- Channel
- Leadership style (maybe include a few choices they can pick from, eg democratic, council, etc)
- Credit kickbacks
- Org buildings
- Secret toggle (assassin's society? Spy organization?)
- NPCs
- Help file
This has a lot of replayability and versatility - Areka could turn Iron Hill into a fully-functional mini-city. I could make the Impire a real thing. Xavin could start a crafting cartel. Big families could become an official thing. The official nature of it would make it easier for others to join and participate in, and things like org perks and privs would help make it more fun and less stressful/heavy to shoulder leadership/guidance of.
Beyond that, it could introduce options for conflict. In addition to the player-driven stuff where official organizations treat and clash with one another, you could even include mechanical options, like activity rankings or challenges akin to pack battles. Maybe there could even be some option for a small-scale conflict mechanic with org territory claims.
Thoughts?
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Comments
On the other hand, it makes me worry. It just does. It'd probably end up being really nice for some people and really crappy for others. But that doesn't stop me from wanting it!
I think the first thing would be to prove to people that you can have an organization like that and make it a valuable piece of the game. I'm sure good IC clans exist, but I know I've not really ever been a part of one. The 'IC' clans I'm a member of are all basically separate city/guild channels to do work on, tbh.
Either way you're going to have to pay for a building. If you've got enough people in your clan, they could chip in and get a building made up. You can do that in cities, no? At the very least, a player house although I do understand that people don't want that to be in any one person's name.
I dunno. It sounds neat.
I can see this seamlessly working into the Faction system that's in the works and becoming the new org standard. Would need some sort of common conflict point though between the organizations that make it out of clanhood.
So basically get rid of Vamp houses and make it opened for living, undead and vampires not just toward vampires...
Also, I don't think that having all these extra organizations would be an easy thing to do or a good thing. Yes it could, and likely WOULD, create alot of conflict between said organizations and the people therein, but then you're going to have to create a whole lot of laws, addendums, etc into each city/guild/house to say, "Well, you can't be part of these organizations because of ." So you'll just end right back up at where we are now.
As for the families becoming an official thing, most large families have a 'family clan' that they communicate in. So you already have that unofficial organization going on, and it is quite easy as it is now, to get into family feuds. Quite easy in fact, as I nearly started a war with the Chaltier line myself.
Yes, this would give more RP options, but in the end, all these extra organizations would just cause a massive headache for the admin and very honestly, would only extend all the other stuff that they want to release if they are always adding stuff for us onto our own newly made organization.
We all have vocations though and those are also important, and could bring some interesting RP arcs between the tethers, as well as potential reasonable conflicts like taxations, research grants/recognitions/ Cartography...etcetera
I know this is a can I probably shouldnt open, but I think it may bring better opportunity
I mean consider what the Pirates of Meropis accomplished in Achaea
That could be our Stormcaller Research Society
A Merchanting/Crafters Guild - Ala Grand Merchant Collective
The Explorers League
There are so many possibilities for affiliations