So, one of the things I love best about Aetolia is being able to create our own storylines, plots, schemes and even organizations. I always thought it was cool that undeadhouses could be founded from scratch - it meant that we, as players, could leave our own mark on history. Now, houses themselves got bloated and scattered but they are basically the equivalent of vampire guilds, so paring them down definitely made sense...
...but that cool, grassroots, player-created system is still a really cool idea. Why not take the concept and apply it to player organizations overall? Have it start with a clan and, once the clan meets a quota of activity among its members, they can then submit a proposal to become an official organization.
Example things an official organization can include:
- Listed in a directory
- Optional automated induction through a NPC in Delos
- Ranks, favors
- Leadership style (maybe include a few choices they can pick from, eg democratic, council, etc)
- Credit kickbacks
- Org buildings
- Secret toggle (assassin's society? Spy organization?)
- Help file
This has a lot of replayability and versatility - Areka could turn Iron Hill into a fully-functional mini-city. I could make the Impire a real thing. Xavin could start a crafting cartel. Big families could become an official thing. The official nature of it would make it easier for others to join and participate in, and things like org perks and privs would help make it more fun and less stressful/heavy to shoulder leadership/guidance of.
Beyond that, it could introduce options for conflict. In addition to the player-driven stuff where official organizations treat and clash with one another, you could even include mechanical options, like activity rankings or challenges akin to pack battles. Maybe there could even be some option for a small-scale conflict mechanic with org territory claims.