+--------------------------- CHANGELOG ENTRY #583 ----------------------------+
| Entered by: Auresae Date: 2014/07/17 00:06:55 |
+-------------------------------- ADDITION -----------------------------------+
* Tcanna Island now exists, accessible from the Scidve Cove ferry.
* Added HELP TCANNA.
* The offshore translocator now has an exit to Tcanna, and also a new exit that leads back to the mainland.
+-----------------------------------------------------------------------------+
This place was just added and after spending upwards of an hour of mapping it (the layout is pretty crazy), I sort of felt like starting a thread about the area. First of all, I'd like to praise whoever came up with this area, because I like it a lot. For bashing, it is great. Some of the mobs give experience similar to Arbothia/Nal'jin/Spiral, but most of them matches or even exceeds Xaanhal. Just from killing mobs when mapping the place, I got somewhere in the region of 130 corpses, and I'm fairly sure I didn't get nearly all of them. While there's all different sorts of creatures in the area, all can be targeted as 'animal' which makes it less of a hassle switching targets when moving around. Almost no aggro mobs at all. There were a few downsides as well. No gold drops. Some mobs stripped three defenses in one attack. Mobs kept moving around so you'll miss some of them as they wander into rooms you've recently cleared. You have to use the ferry to get there and to get home again.
All in all, this area is pretty fantastic. It's exactly what I personally have been hoping for in terms of new bashing zones. So, well done!
2
Comments
Also, there are approximately 675 total mobs.
i am rapture coder
Two months, 403 rooms, 41 different kinds of mobs (well, 40, the crucified girl doesn't count), and a BUNCH of untrapped errors later, my project is -done-.
Politics
Can we maybe get a turnin for animal corpses with the butcher, like 25 gold per?
I think some of the slaves might be bugged, they are showing as godlike strength.
Also a hint: some of the mobs are flying, guys, so you might not see them all!
If an area generates no gold, it isn't really a gold sink since people can make concoctions and herbs (or organs and other undead garbage) without taking gold out of the game, so I can see why you wouldn't want it to be a gold fountain but it isn't really a gold sink, if that makes sense? Anyways.
The xp is not that much better, really, that I'd want to avoid Tiyen/Xaanhal instead. They offer the same xp plus gold drops, so I'll still be hogging up mobs there over Tcanna.