announce 2283 - combat changes, cooldowns whee
ANNOUNCE NEWS #2283
Date: 6/23/2014 at 2:47
From: Razmael, the Synthesist
To : Everyone
Subj: Combat changes
In preparation for an upcoming liaison round sometime next month, I'm releasing a set of much needed
changes that address a few issues we felt would've been brought up in the liaison round anyway. This
allows you to play with the changes over the next few weeks, and make your liaison reports based
around them.
* There now exists a COOLDOWNS command. Currently not supported by all cooldowns, but everything
mentioned in this post utilizes it.
* You can now QUEUE HERB/PIPE/SALVE , to send a command instantly upon recovering one of those
balances.
- Of course, you undead folk can do QUEUE SLICE/TINCTURE/POULTICE.
- This is a trial run. We may expand on this or change it in the future.
* Fitness now has a 20 second cooldown.
* [Subterfuge - Shrug] now has a 20 second cooldown.
* [Shapeshifting - Shed] now has a 20 second cooldown.
* [Desiccation - Scour] now has a 20 second cooldown.
* Lethargy balance cost increase reduced from 40% to 20%. It will also now triple endurance usage.
* Confusion equilibrium cost increased reduced from 50% to 20%. It will also now triple willpower
usage.
* Chaos Orb now has a 3 minute cooldown on being resummoned. Cooldown starts after it dies.
* Hardened bones effect has been changed. No longer reduces bodypart damage. Instead, grants a 25%
chance to resist a mending limb break, and also reduces HP damage from targetted weapon attacks by
15%.
* Sandstorm Slice can no longer interacts with sandstorm if target is at range, unless the sandstorm
is at max level.
* Elemancy/Sciomancy : Bloodboil/Bloodlech
- These skills will now cure paresis first, before attempt to cure two random afflictions, similar
to how it interacts with paralysis currently.
* Illumination : Cleansing
- Now has a 15 second cooldown.
* Naturalism : Panacea
- Now has 15 second cooldown.
- Cannot be used now if you have paresis.
- Eq cost reduced from 4.0 seconds to 3.0.
- Can now be used outside of forest/overgrowth, but will only cure one aff if used this way.
* Primality : Equivalence
- Cannot be used now if you have paresis.
* Telepathy : Cleanse
- Now has a 15 second cooldown.
* Terramancy : Absorb
- Now blocked by paresis
- Cooldown increased from 10 seconds to 15.
Penned by my hand on the 22nd of Variach, in the year 423 MA.
0
Comments
I remember, involve me and I
learn.
-Benjamin Franklin
That kind of talk and we'll get that Dark Carnival/Milenko clan bullshit again.
palms.
You thrust your palms forward and a stream of blue light crackles forth to strike out at Kelliara.
As the stream strikes, she is immediately surrounded by the crackling energy.
Equilibrium Used: 3.72 seconds
H:87% M:100% E:100% W:99% Mad:0% Stance:None XP:18% [csdb -b]-++- [eas ftr]
Kelliara's left arm breaks in half.
Kelliara uses Shapeshifting Hardened Bones (left leg).
Kelliara looks mildly stressed in pain, but her left leg resists breaking.
Kelliara's left leg breaks in half.
H:87% M:100% E:100% W:99% Mad:0% Stance:None XP:18% [csdb -b]-++- [eas ftr]
Kelliara's right arm breaks in half.
Kelliara's right leg breaks in half.
Kelliara's legs give way as her left leg breaks.
The crackling blue energy surrounding Kelliara disappears.
Yeah boy. Works vs kai cripple too
I remember, involve me and I
learn.
-Benjamin Franklin
Delicious delicious stealth upgrades.