Giovelli's Hideout!

SlypheSlyphe Member Posts: 617 Immortal
Giovelli Rederan. Rich, dangerously good looking, and murderous of course.

A man who's seen his fair share of brawls in his day, Giovelli is a man of quite simple - yet elegant - taste. Throughout his life he's managed to acquire boatloads of coin through less than morally-correct means but as of late has run into a bit of a roadblock: what could he possibly do to entertain himself these days? He's done the whole murdering and pillaging spiel, he's seen and fought creatures that could reasonably rip your average person to shreds... what else could there be?

And then it dawned upon him. He would be the first person to open and maintain a life-threatening attraction filled with grisly carnage for adventurers of all sorts to test their mettle - for a chunk of change of course. He gets to watch all the glorious fights he could possibly imagine equating to lifelong entertainment, and the adventurers get to test themselves in battle.

Welcome to what he likes to refer to as Giovelli's Hideout, a place wherein players can pay a bit of coin to enter and face a plethora of challenges along-side or against their friends and foes. Be warned: Giovelli's Hideout isn't for those unwilling to risk life and limb in their pursuits - death inside will be quite real, and the ill-prepared combatant will find that running out of a salve or herb, unlike in the arena, will more than likely lead to their untimely demise.

---------------------------

After what seems like an eternity, Giovelli's Hideout has been successfully completed! It's our goal that further down the road this place will house a plethora of different games for people to be playing with varying themes, but one common overarching concept - real danger.

For now; however, we've got one game ready - Giovelli's Safari Adventures. You can find out more specifics about the game itself by finding Giovelli within the game, but essentially the premise is simple: spin a wheel to choose an animal, push a button to choose how many you'll be fighting, and fight until you finish off that wave! Each successful completion will up the potential amount of creatures spawned. Participation is rewarded though, as every creature you kill will give you 100 gold!

This is something I've been working on for quiiiiite a while now that admittedly got pushed to the side, but with the help of @Omei I -believe- we got everything polished off and functional. As always, if you find any bugs (I'm looking at you @Moirean) please bug them and if you can, message me the corresponding bug number.

Feel free to leave feedback here!

Comments

  • SlypheSlyphe Member Posts: 617 Immortal
    To those of you that have played so far, I've probably been sneaking in a peak and watching to make sure everything goes well.

    Let me just say that watching people fight the elephants is one of the most hilarious things ever.

    Good job to @Phoenecia and @Neytiri for helping me pick out issues that have cropped up unintentionally!

    Additional thanks to @Damariel for a fantastic eye when it comes to spotting my codederps.

  • PhoeneciaPhoenecia The Merchant of Esterport Somewhere in AtticaMember Posts: 795 ✭✭✭✭✭
    It's not funny when you're getting thrown around that much! :< (but yes, it's still funny)
  • OmeiOmei Member Posts: 751 Immortal
    Phoenecia said:

    It's not funny when you're getting thrown around that much! :< (but yes, it's still funny)

    No it's basically hilarious.

    That and the frogs. Oh those wonderful frogs.
    image

    i am rapture coder
    SlypheFurtum
  • AarbrokAarbrok Breaking things...For Science San Diego, CAMember Posts: 1,405 ✭✭✭✭✭
    edited June 2014
    Its alot of fun, though I did not catch a Chansey in the Safari Zone, and I ran out of Safari Balls.

    But yay! Good work gentlemen.
    (..and ladies, there were probably ladies involved too.)
    SlypheSolaria
  • DamonicusDamonicus Member Posts: 624 ✭✭✭✭
    edited June 2014
    Three boas - one room, blackout and grappled. Much pain..will try again when I have more time.

  • MoireanMoirean Chairmander PortlandMember Posts: 5,612 ✭✭✭✭✭
    - Have mobs/leaderboards adjust per group size. Atm it seems like size doesn't matter, which kinda makes any group smaller than 4 a bit pointless.

    - Maybe include class comps on leaderboards (or individual leaderboards per class). That breakdown would be really cool to see.

    - Don't combine eq knock AND stun AND paralysis, as after a point you can't do anything. Not fun.

    - Simple targetting gets all borky. This is more of a long-standing problem, where if a new aggro mob enters it'll target that one first instead of the one you have nearly dead, but it's really really noticable and deadly here.

    - New skill idea: TAUNT: pulls a mob's aggro onto you. This would be a great way for one person to handle tanking while another heals or does damage.

    - New skill idea: TERRORIZE: fears a mob into an adjacent room.

    - New skill idea: THREATEN: makes a mob think twice about chasing you. Slows their speed of chasing you (ie they won't come in for another 20 seconds or whatever).

    - Random idea: sell boosts/buffs to help with the waves (super health crystals, animal traps, etc)

    - Random idea: rewards! Give tokens or something for each round you last (more for more rounds) and let us cash those in for minipets/mounts/artivials, etc
  • MoireanMoirean Chairmander PortlandMember Posts: 5,612 ✭✭✭✭✭
    Hmm, also, I think maybe this could ramp up a bit more smoothly. It goes from easy to insane very quickly.
  • IshinIshin Retired Lurker VirginiaMember Posts: 1,765 ✭✭✭✭✭
    Pretty fun so far. Just went in with Moi and Toz, and I enjoyed it :D Going from 9 creatures to 20 was CRAY though lol :)
    Tell me and I forget, teach me and
    I remember, involve me and I
    learn.
    -Benjamin Franklin
  • TozToz Member Posts: 2,512 ✭✭✭✭✭
    YOLO -> @Ishin dies to eagle.

    Arbre-Today at 7:27 PM

    You're a vindictive lil unicorn
    ---------------------------

    Lartus-Today at 7:16 PM

    oh wait, toz is famous

    Karhast-Today at 7:01 PM

    You're a singularity of unicorns awfulness Toz
    ---------------------------
    Didi's voice resonates across the land, "Yay tox."
  • IshinIshin Retired Lurker VirginiaMember Posts: 1,765 ✭✭✭✭✭
    unicorns you :(
    Tell me and I forget, teach me and
    I remember, involve me and I
    learn.
    -Benjamin Franklin
  • SlypheSlyphe Member Posts: 617 Immortal
    edited June 2014
    The rate at which it ramps up is actually from a coding standpoint pretty moderate. Round one spawns 1-5 creatures, two 5-10, and so on and so forth. It's basically up to the random number gods, but as a result it's easy to see how it can go from 1 creature round 1 to 9 in round two.

    To address a few issues:

    - Scaling to group size
    Right now Giovelli's pretty unique in that it's one of the few-existing things that encourage small groups to go forth together like this, and so it's kind of nice to maintain this originality by encouraging groups.

    That said, @Omei will be looking into splitting up the leaderboard output into sections based on how many people were in your group for the recognition there.

    - Stun/eq knock together
    I've gone ahead and removed both of these and replaced it with a touch of bleeding for flavor.

    - Class comparisons on leaderboards
    I... don't personally know how feasible/easy this is to manage, since Omei's handling the work with this one. Maybe? I'm going to be (hopefully) implementing a command similar to ES that'll show the current status of any events going on. It might be doable to have something like DEATHSTATS/KILLSTATS created but for this, with some careful variable placement!

    - Targeting
    This is a good deal above what I'm capable of toying with!

    - Skill additions
    See above, though I do enjoy the idea and will potentially be using it for a future game! I like the idea of having to guide around/manipulate whatever it is you're fighting.

    - Selling buffs to be used in the arena
    I love this idea, but as it stands there's a current cap on the rounds of 10. If these would be introduced, I might need to up that a bit just to be safe, but likely doable and a good goldsink.

    - Rewards
    The intention of this is really more 'minigame'. It's supposed to be something just to do for fun, and for the competition. It's not intended to replace bashing or questing as a means of getting experience or gold, so this will more than likely not be happening. I am open to looking into an honors line, though.


    This is, essentially, more of an experiment than anything! If this proves to be something generally enjoyed, we'll tweak our approach for future games to try and cater to different interests, but for the most part we want them to remain unique but with the same approach as I stated above under the rewards section.

    EDIT: Due to its experimental nature, and its status as first of its "kind" so to speak, don't be surprised to see things changing within the next few days/weeks. There'll definitely be some tweaking of the mobs and their attacks to hit that sweet spot we're looking for.

  • IshinIshin Retired Lurker VirginiaMember Posts: 1,765 ✭✭✭✭✭
    Honors lines are cool. 'Ishin has survived until the fifth round of Giovelli's Safari Challenge! ...and then eagles.'

    Also, the rewards could be something else. Special clothes, knives, crafting materials, etc. Lot of stuff you guys could give out other than lots of xp or gold.

    Would it be possible to get a uh...spectator's stand type of place? If not, maybe a dial or something that ticks up from 1-10 depending on which round is going on inside. And maybe Giovelli could announce which round you're in??


    I've been having a lot of fun with this so far Slyphe. I like how it's similar to the Survivor arena-game, just more small unit oriented.
    Tell me and I forget, teach me and
    I remember, involve me and I
    learn.
    -Benjamin Franklin
  • TozToz Member Posts: 2,512 ✭✭✭✭✭
    Ishin needs a pet eagle after all this.

    Arbre-Today at 7:27 PM

    You're a vindictive lil unicorn
    ---------------------------

    Lartus-Today at 7:16 PM

    oh wait, toz is famous

    Karhast-Today at 7:01 PM

    You're a singularity of unicorns awfulness Toz
    ---------------------------
    Didi's voice resonates across the land, "Yay tox."
    SlypheMoirean
  • IshinIshin Retired Lurker VirginiaMember Posts: 1,765 ✭✭✭✭✭
    ...I'd be glad with a minipet eagle whose 'dance' is like, "CAWW CAWW" and then it whacks Ishin with its talons. Would be quite accurate -_-
    Tell me and I forget, teach me and
    I remember, involve me and I
    learn.
    -Benjamin Franklin
  • TozToz Member Posts: 2,512 ✭✭✭✭✭
    So! While I'm dead, my own thoughts:

    Level 1-5, newbs. Lets the kids play too. Mob examples:
    - Peevish Pixies (rarely hit with peace/pacifism)
    - Irritable Imps (can web you rarely)
    - Prickly Pigs (prone+stun)
    - Warrior Wombats (???)
    - etc.

    Level 6-10, stuff midbies can handle. If you beat level 5, you can START at level 6 the next time so long as you lead the group.
    - Vicious Vampires (mesmerize/tfix?, maybe 2 affs occasionally)
    - Lecherous Lepers (loki)
    - Shaky Shapers (aoe damage? Reflect one if it gets low?)
    - Drunken Dwarves (make you drunk? Idk)
    - etc.

    Level 11-15, same stuff it is now. Same as before.

    Level 16-20, I have no idea. But you get the idea!

    Also, instead of x mobs that do y, maybe also include the chance for a 'special' mob? Like instead of 20 hyenas coming to loki you to death, a big one shows up instead. Certain progs (not unlike the Valakakaakaiwala whatever (why is Duiran stuff always hard to spell? I want a mob named Bob to try to take over the world) prog that let you writhe to escape him) to make the fight one that can be LEARNED instead of just bashed.



    ALSO:
    Giovelli's Safari Adventure Leaders

    Rounds/Players

    _7 Toz, Ishin and Moirean
    _7 Giovelli

    Get dunked. Ishin didn't even help, he just d/c'd then screamed and cried when the eagles came out.

    Arbre-Today at 7:27 PM

    You're a vindictive lil unicorn
    ---------------------------

    Lartus-Today at 7:16 PM

    oh wait, toz is famous

    Karhast-Today at 7:01 PM

    You're a singularity of unicorns awfulness Toz
    ---------------------------
    Didi's voice resonates across the land, "Yay tox."
    MoireanOmei
  • SlypheSlyphe Member Posts: 617 Immortal
    First and foremost, let me just say that @Toz and @Moirean win the award for most entertaining duo to watch. I'm also impressed with how quickly you guys learned how to game it for maximum tanking!

    ...That said, nerf shields OP OP. Expect to see a relatively small chance of shield stripping in the near future by at least one of the animals.
    Ishin said:

    Honors lines are cool. 'Ishin has survived until the fifth round of Giovelli's Safari Challenge! ...and then eagles.'

    Also, the rewards could be something else. Special clothes, knives, crafting materials, etc. Lot of stuff you guys could give out other than lots of xp or gold.

    Would it be possible to get a uh...spectator's stand type of place? If not, maybe a dial or something that ticks up from 1-10 depending on which round is going on inside. And maybe Giovelli could announce which round you're in??


    I've been having a lot of fun with this so far Slyphe. I like how it's similar to the Survivor arena-game, just more small unit oriented.

    Re: Rewards
    I'm still not 100% convinced that's the way I want to go with it, but I'll think on it.

    As for spectator stands, that's something I'm really trying to figure out how to do, because I'd love that. The dial that tracks the round is something easily doable, as is the ability for Giovelli to announce the round. Those will be in unicorns.

    For now though, I have to be up for work in 3 hours. I stayed up just long enough to convince myself nothing would break while I sleep, so don't you jerks break anything.

  • TozToz Member Posts: 2,512 ✭✭✭✭✭
    edited June 2014
    image

    That's how I won, that on loop. Forever. ^

    Also, yeah Moi and I have a habit of cheating abusingLOCATING LOOPHOLES.

    Arbre-Today at 7:27 PM

    You're a vindictive lil unicorn
    ---------------------------

    Lartus-Today at 7:16 PM

    oh wait, toz is famous

    Karhast-Today at 7:01 PM

    You're a singularity of unicorns awfulness Toz
    ---------------------------
    Didi's voice resonates across the land, "Yay tox."
  • MoireanMoirean Chairmander PortlandMember Posts: 5,612 ✭✭✭✭✭
    I'm guessing the gorillas do balance knock? Is there a way that you guys can put in a CD for those types of attacks? Being off-bal or eq for ages and just watching yourself die...not very tactical, just frustrating.
  • OmeiOmei Member Posts: 751 Immortal
    Oh my god, you beat round seven?
    image

    i am rapture coder
    Slyphe
  • IshinIshin Retired Lurker VirginiaMember Posts: 1,765 ✭✭✭✭✭
    edited June 2014
    I HELPED!

    Also...

    "eagle271180" a large golden eagle. (covered in blood)

    Inner Gate of Spinesreach, yo. :<

    And...

    H:79% M:83% E:100% W:99% Mad:0% XP:91% [csdb eb] [eas ftr]
    "CAW! CAW!"
    H:79% M:83% E:100% W:99% Mad:0% XP:91% [csdb eb] [eas ftr]

    Bastards. <3

    <blockquote class="UserQuote">
    Omei said:

    Oh my god, you beat round seven?



    Go big or go home, Bromei :D
    Post edited by Ishin on
    Tell me and I forget, teach me and
    I remember, involve me and I
    learn.
    -Benjamin Franklin
    Moirean
  • MoireanMoirean Chairmander PortlandMember Posts: 5,612 ✭✭✭✭✭
    Toz and I did. Ishin was just there to make the eagles think we were newbs, so they'd go easy on us. Totally worked. ::D
    Setne
  • IosyneIosyne the LairMember Posts: 529 Immortal
    Just chiming in here regarding your point @Moirean the kinds of rewards/skills structure you're looking for is hopefully going to be something we can address with the raiding system. Giovelli's is more like an adventure or mini-game as opposed to being part of something like that.
    image
    Moirean
  • MoireanMoirean Chairmander PortlandMember Posts: 5,612 ✭✭✭✭✭
    RAIDING OMG RAIDING WHEN DO WANT
    IshinAarbrokAshmer
  • LimLim Member Posts: 603 ✭✭✭✭
    Ciem. :p
  • KiyotanKiyotan spectacular vernacular Summit of the FalconmountMember Posts: 639 ✭✭✭✭✭
    edited June 2014
    Some may say we've lost our way, but I believe we've not gone far enough.
    image
    Ishin
  • NalorNalor UKMember Posts: 774 ✭✭✭
    Dont the Elephants like people? EVERY hit an elephant does knocks you room.. so they'll never get to kill you because your neve in room with them for the group to hit you :/

    Other then that this new thing is AWESOME! Minus I broke it but admin came to rescue within a few minutes of my issue :)
    Mudlet Bashing System for sale. Message if interested
  • AngweAngwe I'm the dog that ate yr birthday cake Bedford, VAMember Posts: 978 ✭✭✭✭✭
    A way to observe whoever's inside (or check if anyone is even in there) would be greatly appreciated.
    image
  • NalorNalor UKMember Posts: 774 ✭✭✭
    edited June 2014
    ARENAWATCH for this place would be awesome!

    Also 25 elephants ... so uncool! :( and 30 crocodiles, How are we meant to hit when all of them break limbs ... lol but so much fun! Salve balance and tree have balances lol.. :P

    An enormous crocodile snaps its head up to clench its mighty jaws upon your arm, fiery pain soon
    shooting its way up the appendage as the bone is easily snapped.
    [ Konai ]: has Leftarmbroken
    Damage done: 103, unblockable.
    An enormous crocodile opens up its wide maw and clamps down upon your legs, giving its head a jerk.
    The abrupt motion sends you toppling towards the ground as a searing pain envelops your lower
    appendages.
    [ Konai ]: has Leftlegbroken
    [ Konai ]: has Rightlegbroken
    from 1 prompt to another :P


    edited: Hmm you can use starburst? That seems silly... with the way starbursts work and instant inking you can starburst, touch starburst, reink starburst then you hve 2 mins to survive before able to touching it again :/
    Post edited by Nalor on
    Mudlet Bashing System for sale. Message if interested
  • MoireanMoirean Chairmander PortlandMember Posts: 5,612 ✭✭✭✭✭
    image
    Slyphe
  • SlypheSlyphe Member Posts: 617 Immortal
    edited June 2014
    For those of you that haven't been keeping up with the changelogs IG:

    - You may now GIOVELLI STATUS to see all the pertinent info there. Who's playing (though it's the same as the board - if you're registered at the beginning, you'll show up on the status whether you die or not as long as one member of the team is still in there), the type of animal you're facing, how many animals remain, and what round you're currently on! This command can be done anywhere!

    - The leaderboard has had its number of slots increased to allow a few more people!

    - Our beloved elephants will now only slap you out of the room 33% of the time!

    And as a bit of a teaser:

    - A command similar to arenawatch will be implemented this weekend, hopefully!

    - There miiiiiight be some nifty new prizes introduced unicorns!

    That said, since I'm so passionate about this project and am enjoying the player response, I've gone ahead and created some 'I LOVE GIOVELLI' shirts that you can purchase here! Exclamation points!

    IshinOmei
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