I know it's been said that this won't be happening, but hear me out and consider reconsidering? With the HUGE range of crafting options we have, being able to toss a shop into a house lets us basically create really creative business options and RP hotspots - and gives house owners incentive to do it, and update/rotate stock, etc, instead of just sinking credits in for a bar that we see nothing back from. Make this something cities or orgs can buy as well, add in the fact that we can edit org buildings, and you have given us some self-sustaining RP hooks that are easy for players to create and edit.
Shops are a limited commodity and it's hard to really customize around them. Given how limited the space is, it basically costs us income to stock RP-ish stuff, so most of us are going to just stock what sells best. Letting us use shops+houses to get more unique and fun and customized craftings out there would make for some really fun areas to stumble across while travelling around. Look at the type of response we've seen from The Lover's Fling - people definitely like RP hotspots and will congregate in fun places, as these help inspire RP. Imagine a side street in Delos filled with different player restaurants! Fun places to go, and I bet you'd see cool stuff like restaurant row nights.
House upgrades like mobs and room features really would let us take the concept and make it really indepth and fun. Some examples of things we could make with these:
- Cafes, restaurants, fine dining, desert parlors, etc
- Wineries or breweries, complete with cool rooms like a vineyard (totally Faerah's idea and it's great)
- Theaters selling things like costumes or concessions
- Brawling pits or coliseums selling concessions
- Bookshops
- Boutique clothing shops/sweatshops full of Imps
- Toy workshops. Firework displays!
- Creepy curio shops/Knockturn Alley-esque shady merchants
- Music halls with instrument shops
- Dance studios
- Gambling halls
- Greenhouses and gardens selling floristry arrangements
- Art galleries
- ETC!
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Comments
At the very least, let the 'bar' and 'restaurant' options (1) use a set number of custom items; and (2) provide a return for the owner. It does not even have to have a stockroom. Perhaps just a cache where the owner inserts the commodities needed to make whatever items are on sale and let them generate.
No curatives, no casks, no enchantments, no armor/weaponry, just custom crafting/talent type goods.
That way we're not adding more stockrooms that hold a billion non-decay items, the standard shops are still special and rare, and we can still have the fun RP aspect of it all.
I like the idea, with the caveat that it doesn't take anything away from churning out what is already in the works.
How do you resolve that in a fair way? What about the people that already bought bars/resturants/mobs addons that sell stuff and now want a shop instead? Would these old house upgrades be refunded? Would it not be better to upgrade the bar/resturant/mob thingies so that the owner of the house is able to replace their wares with designs of their choice without having to go through the hassle of having Razmael or Oleis doing it?
I personally don't own a shop and I probably never will, but I do have a hard time seeing how this would effectively be put in place as purely a roleplay-enhancing feature and not a revenue-generating one (although perhaps this is intended). I sympathize with people that feel frustrated that they can not get a shop for a specific location, so I really think there is some merit to this idea.
I think this would enhance revenue (for IRE, at least) a ton, too - people would be buying credits for the house, for the upgrade, for the craft skills, and it would promote overall RP and activity, which indirectly leads to more credit purchases.
Also, what Moirean is suggesting is not full shops, it's limited, it's an outlet for crafters and a flavor thing.
Would really like to get like a minishop, (Maybe half the stockroom or something?) Instead of 500 stock, make it maxed at 250, or even 200, but could still buy the expansion shelves (Arti sales go up, yeah? *nudge IRE * *nudge*). I know I'd save up for it, heck I worked out to buy this giant House specifically for a Pack dynamic thing, because I literally ran out of artifacts to buy.
If anyone knows me, I've always thought buying houses was a giant waste...and well, now I have nothing left to buy! So being able to add a mini-shop would be awesome. If you do the limit like I suggested, it would still keep the real, location-specific shops as the big commodity at the least.
- The templates cannot be from forging, fletching or woodcraft.
- The stall has a cache where its owner must stock the commodities necessary for the templates to be sold.
- If there's a template that cannot be made based on the stall's cache - it cannot be sold.
- Stall owners would keep the profits of their stall (which would likely never amount to the cost of obtaining one).
- If they fail to adequately stock their stall's cache over a certain time, the stall closes and disappears from visibility. They would have to pay fee to re-open the stall.