I feel that this system will truly add a level of class and sophistication to the 'come out of your city and fight me one on one, coward' shouting matches.
You say to Orisae, "By Chakrasul's nubile body! Take care."
Edain grins and nods at you.
You pointedly say nothing at all.
Novitiate Orisae Adesso, Voice of Change frowns and says to you, "Ahm.. with all respect, I would rather not."
Edain Tenor says to Novitiate Orisae Adesso, Voice of Change, "You, uh. Yeah. Take care."
Squinting, Edain Tenor says to you, "Do we need to talk, ma?"
You have emoted: Emelle narrows her eye at Edain.
Edain is immediately cowed, and a sheepish grin spreads across his pierced face.
Novitiate Orisae Adesso, Voice of Change says, "Perhaps it is because of the weather. When in doubt, blame the weather, by the Kerrithrim's bloated arse!"
Edain nods his head at Orisae sagely.
Novitiate Orisae Adesso, Voice of Change says, "Oh gracious, I should just leave now."
Our design philosophy for this change was one that's driven us at every level of Aetolian development; that is to say, how could we make it easier for player-killers to interface with the roleplaying side of the game without killing everything that used a custom emote?
In many of our initial field tests, attempts to make emoting more palatable to player-killers - making the ability to custom emote a purchasable artifact, making it a miniskill, granting lesson bonuses for emotes - actually backfired, as once the ability was no longer universally accessible, our control group continued to use custom emotes, while the test groups of player-killers and roleplayers responded with heightened animosity and a tendency to hurl infantile slurs at one another.
Clearly, we needed another solution.
This is the first step in a noble experiment; where instead of bringing the player-killers to the roleplay, we'd bring the roleplay to the player-killers by force. We also believe this change has the added benefit of encouraging roleplayers to step up their game, because here at Aetolia, we believe in challenging our players and respecting their intelligence and resourcefulness.
We know that the change thus far has proved controversial, and there are definitely some bugs to be ironed out, but one day we hope to have a system so sophisticated that all dialogue during love scenes will be replaced by emphatic praise of Haern's macho-man prowess.
You should consider changing stupidity to instead use a custom emote system similar to this AI - perhaps one that, instead of me hitting you with a halberd, would instead have me emote the attack. This way, all fights can be made to contain as much RP as each party desires - want more RP in your fights? Afflict with stupidity!
Arbre-Today at 7:27 PM
You're a vindictive lil unicorn ---------------------------
Lartus-Today at 7:16 PM
oh wait, toz is famous
Karhast-Today at 7:01 PM
You're a singularity of fucking awfulness Toz
--------------------------- Didi's voice resonates across the land, "Yay tox."
---------------------------
Ictinus — 11/01/2021
Block Toz
---------------------------
lim — Today at 10:38 PM
you disgust me
---------------------------
(Web): Bryn says, "Toz is why we can't have nice things."
You should consider changing stupidity to instead use a custom emote system similar to this AI - perhaps one that, instead of me hitting you with a halberd, would instead have me emote the attack. This way, all fights can be made to contain as much RP as each party desires - want more RP in your fights? Afflict with stupidity!
In keeping with Aetolia's recent commitment to social justice, we do not want to implement a change that would correlate roleplaying with mental deficiency. We feel that this is dismissive and erasing of a major portion of our playerbase...
...even though we tentatively acknowledge that it would, in fact, be an accurate portrayal.
To summarize, we may implement this as a feature, but we would first have to change the affliction name to 'temporary mental impairment' so that no offense could be construed from doing so. We are very conscientious about such things in Aetolia.
Can we please rename problematic afflictions such as broken limbs, anorexic, etc.? There's nothing broken about being physically challenged; it's an ableist slur. When my legs are broken I want to be notified that I just received the "handicapable" affliction. Of course that doesn't address how offensive it is that I'm apparently completely incapable of executing an attack from the ground like those people with their standing privilege...
Any chance we can turn if off when talking in Webs? Since they are mostly ment as an OOC medium anyways, it's kinda annoying when every second or third WT is getting highjacked by the new system.
Otherwise, I like it. Seems well thought out and something that can be tweaked and expanded in the future. Nice job.
Webs can be used an OOC and IC medium by our players. As such, I would not expect to see it removed from webs as we are hopeful to promote and encourage roleplay in all forms. Expansive roleplay is our goal!
Perhaps this system could be expanded upon to handle situations where characters are 'daydreaming' - little is more jarring than going to speak with someone, only to have them not respond at all! Maybe players could politely inquire about your day when GREETed, for instance.
Arbre-Today at 7:27 PM
You're a vindictive lil unicorn ---------------------------
Lartus-Today at 7:16 PM
oh wait, toz is famous
Karhast-Today at 7:01 PM
You're a singularity of fucking awfulness Toz
--------------------------- Didi's voice resonates across the land, "Yay tox."
---------------------------
Ictinus — 11/01/2021
Block Toz
---------------------------
lim — Today at 10:38 PM
you disgust me
---------------------------
(Web): Bryn says, "Toz is why we can't have nice things."
Perhaps this system could be expanded upon to handle situations where characters are 'daydreaming' - little is more jarring than going to speak with someone, only to have them not respond at all! Maybe players could politely inquire about your day when GREETed, for instance.
We actually had plans to expand this so that PKers would randomly intersperse their shouting matches with emotes. We have painstakingly researched these emotes and the basis for them by doing motion-capture from movie stars such as Keanu Reeves, Sir Patrick Stewart, and Nicolas Cage, and used the Advanced Roleplay System Enhancer to convert their physical behavior into well-written text. So far we have three flavors of emoting style - James Joyce, Edgar Allan Poe, and Chuck Palahniuk, but we're working on incorporating Aesop in there someplace.
Field tests have been very, very promising, although we had difficulty with the Palahniuk AI consistently breaking our language rules.
Comments
"The smell of dusty fur, sweet smoke, waiting and patience, a thing that time cannot kill. The moth that candles won't burn."
This sums it up pretty nicely
To summarize, we may implement this as a feature, but we would first have to change the affliction name to 'temporary mental impairment' so that no offense could be construed from doing so. We are very conscientious about such things in Aetolia.
I remember, involve me and I
learn.
-Benjamin Franklin
Otherwise, I like it. Seems well thought out and something that can be tweaked and expanded in the future. Nice job.