So, somewhat inspired by the thread on BB, I've started a project using my vast army of alts to collect the rough APS (afflictions per second) of classes. This is things that show up on hit on affliction_view - so epteth counts, but an arm broken by limb damage doesn't, for instance. So what I'm going to do is try to find a nice, pretty way to display my data, then place a spoiler beneath explaining how I calculated my answers. What I need from you guys is, there are a few classes I don't have access to/am not good enough at to tell, and I need numbers for them.
Some brief notes about my assumptions for collecting this data:
-I'm assuming no artifacts except an EQ crown (I was assured some classes cannot fight without it). No arti weapons, either. +bal or +eq where appropriate.
Calculating ACTIVE APS:
- Everything you can do actively, every round, that delivers an aff is counted. I count Syssin dissipate as 1 affliction per round, I count anything that gives an affliction even if it's a 'worthless' one. I am assuming BEST CASE for all classes. This means if you have an ability that makes you attack 10000 times a second, I'm going to assume that's always running. We are assuming best case only as well, for now - no rebounding, no shield, no stupidity, no clumsiness, nada. Just, if I sat there and let you smack me and you were going all out with every skill possible, how many times could you ACTIVELY afflict me a second? Simple calculation here - if you can only attack 2x a round, and it takes you 4s to get balance back, 2 affs a round / 4 seconds of balance = .5 Record .5 as your Active APS and then note your calculations in a spoiler.
Passive APS Calculation:
- Again we assume best case - for instance, with sentinel I assumed 'opportunity' was running, and resins were burning as well. That doubles ent attack rate and resins tick at a rate of something like 1 every 4 seconds, but you can only use 3 of them. Again, I'm after MAXIMUM BEST APS, and nothing more.
- IF it is an ent with a % chance to proc (ghast, loki hound), I let it hit me 30 times and used that for the percent. For loki hound, for instance, it hit me less than 50% of the time, but I'm lazy so I rounded up - so, 50% of the time hitting say every 4 seconds means I double 4 seconds to 8 (50 * 2 = 100), then divide 1/8.
- For attacks that hit every round on their own (angel battle, pestilence aura, etc.), I'm looking for 1 over the tick rate. That's how many afflictions per second that particular skill is worth.
- For most classes, or at least a good portion, there'll be more than one of these. Add all the APS calculated up, then that is your total for Passive APS.
Finally, add Active and Passive APS up to give the grand total APS of the class. PM/post your results, and I'll edit into the master list. Format should be, if possible, as follows:
Active APS: x
Passive APS: y
Total APS : x+y
[spoiler]
I calculated Active APS by:
I calculated Passive APS by:
Arbre-Today at 7:27 PM
You're a vindictive lil unicorn
---------------------------
Lartus-Today at 7:16 PM
oh wait, toz is famous
Karhast-Today at 7:01 PM
You're a singularity of fucking awfulness Toz
---------------------------
Didi's voice resonates across the land, "Yay tox."
---------------------------
Ictinus — 11/01/2021
Block Toz
---------------------------
lim — Today at 10:38 PM
you disgust me
---------------------------
(Web): Bryn says, "Toz is why we can't have nice things."
Comments
I calculated Active APS by:
Rend/hamstring 2 every 2.79 2/2.79 = 0.717 Bay every 31s for 1 aff
1/31 = 0.032
.717+.032 = .749 Active APS
I calculated Passive APS by:
3 howls every 15s
3/15 = .2
I calculated total APS by:
.749 + .2 = .949[/spoiler]
I calculated Active APS by:
- using a 71/101/168 halberd -2.56 base, 1.5 max, 2 affs/swing 2/2.56 = .781, 2/1.5 = 1.333 I calculated Passive APS by: max speed hound = 50% chance to hit loki, every 4.41 80% soul loss, affs tick every 5 seconds 1/5 = .2 1/8.82 = .113 Total Passive APS = .313 I calculated Total APS by: .313+ (.781 or 1.333)
I calculated Active APS by:
3.48 dwhisper - (3.48 * .07) (crown) = 3.24 3 affs every 3.24 (dwhisper+jab with weapon) 3/3.24 = .926 I calculated Passive APS by: 1 every 8 (yellow bile) 1/8 = .125 50% on ghast, every 5.4, 1/10.8 =.093 Passive APS = .218 I calculated Total APS by: .218+.926 = 1.144
I calculated Active APS by:
2.47 dstab speed+2.47 shadow bal recovery
Bedazzle is 1 aff every 2.47
2/2.47 + 1/2.47 = 1.215
I calculated Passive APS by:
Hypnosis is 1 aff every 4 seconds (3-5 estimation, 4 is average)
1/4 = .25
I calculated Total APS by:
.25 + 1.215 = 1.465
[/spoiler]
Not saying you shouldn't be measuring it, nor that it isn't relevant, but when comparing a vamp with slash/dwhisper/ghast, to a sentinel, you will see two APS figures that are probably wildly different. We then say, oh, but the sent one is a burst rate requiring cooldowns and setup - which renders the comparison obsolete.
I'd say that for burst classes you need the baseline as well as burst rates, and maybe something useful can be learned from that.
Not that it isn't cool that Toz is posting it on the forums, I'm of the opinion that sometimes raw numbers like these can really help someone when they start trying to decide what class they want to play - They can get an idea if a class is limb-based like lycan, pure aff-based like Syssin, or somewhere in between like BB/Lumifairy.
One thing I do disagree with you about, @Hadoryu, is that I don't believe that Toz's numbers are that far divorced from reality. I think they'll prove immensely useful when compared to your idea about showing the actual log, in how the pure mechanical numbers are 'supposed'(right?) to be, theoretically by design, and in how they turn out being in practical application.
I remember, involve me and I
learn.
-Benjamin Franklin