Hello everyone.
I've been out of the game for a few years now and was thinking of coming back and had a few questions. I've been trying to think of where best to pick up at again and would like your help. I've usually played magic types, mainly casters, and was curious about the different guilds that fit this role. Of note, I'm strongly interested in the Sciomancers and Ascendril. I'm also curious about the general state of the world. So my questions:
1. Besides the "shadow" vs "spirit", what themes do the two above mentioned guilds tend to follow and how do they stack up against each other?
2. Where does a good amount of RP and story seem to be happening both at the moment and in general?
3. What other guilds might fit into the caster role, and how does their RP stack up against others?
4. What types of quests are in the game now? When I had left, it seemed most of them were just kill creature A give to person B.
5. What are the opinions on combat/hunting for caster types?
I welcome any and all insight offered - the good, the bad, and the ugly. Please keep opinions to the questions and categories requested, and don't attack players. I'd like to know strong and weak points if possible. Thanks again
Comments
The mage (scio/ascendril) classes have loads of utility. They're fun to play, and everyone loves to have them around in group pvp.
They suffer a bit in single combat right now, except when they utilise one particularly hated room-effect ability (retardation vibe). Having said that, they are about to undergo (as part of the class liaison process) a comprehensive set of tweaks and changes which it is believed will fix that. Hopefully.
I believe that cabalists/indorani might be a bit weak pvp-wise at the moment, though they're probably just as nice utility-wise as they've always been. I don't really know because I hardly ever see anyone fighting as one, which generally only happens to classes that are in a bad way.
Shamans are well balanced for pvp, and a good choice if the RP appeals to you.
You questioned RP. There is light, shadow and nature. Nature and light both fall on the side of life (in the life vs undeath conflict) but don't always get on perfectly. Shadow/Undeath is basically split between two cities that don't always get on, rather than two angles of RP. I'm not really sure what their RP differences are these days.
For RP, most of Aetolia (maybe all) is strong for it these days, probably more so than at any other point I remember. I can't speak for individual guilds but I wouldn't let that worry you - if you join a guild that is a bit quiet you'll find it easy to stir stuff up and there will be plenty of people in your city to RP with as well. There are also plenty of active PVPers that also like to rp.
Quests... no idea. I haven't gotten around to trying out the new quests/quest system yet.
As far as RP goes, I can say that Spinesreach is rich with it, and if things are quiet it's super easy to stir up. Can't speak for the Sciomancers, but I got the impression it was a bit thin on the ground in there, can't say for sure though. There seem to be plenty of active people in the Ascendril, so you'll likely find people to interact with there.
With the spirit/shadow alignment business... honestly, finding your own character's point and RP is much richer a resource than depending specifically on the thematic stuff.
In terms of quests, there are some pretty interesting new ones around, especially in Mournhold and developing in Stormcaller, but all the ol' traditional bear butt collecting things are still there.