Just curious, since the topic was brought up, as to what your thoughts are in regards to mage RP and specifically the boundaries (or lack of) when compared to mechanical skills.
For years my favorite characters in books / games have always been mages, and I'm pretty drawn to the whole theme of them. It seems to me there is a somewhat different view as far as some Aetolians are concerned, though.
Obviously I've been wolfing it up for the last however long, but before that I frequently did the same sort of things as Meltas, portraying at least a some level of general ability to manipulate elements and such. It seems like with all the things a mage can do, that shouldn't be far out of reach.
I also don't feel like it would be absurd to be able to RP at least some of the things we can enchant an item to do, but this really could be my lack of understanding as far as enchanting goes. I get that there is more of a ritualized process involved with enchantment, but I sort of attributed that to the act of actually putting it on an item semi-permanently.
Thoughts?
Comments
tl;dr: http://tvtropes.org/pmwiki/pmwiki.php/Main/FunctionalMagic
Magi practice Force Magic, Cabalists practice Rule Magic, Shamans/Luminaries/Templars/Indorani practice Theurgy.
The 'magic' that Sentinels practice isn't so much 'magic' as a combination of mysticism (brought on either by ancestor worship or plain ol' self confidence) and practical scientific methodology combined with physical discipline, not unlike the what martial artists such as the Daru and the Sentaari are capable of.
I'll let someone else get into Carnifex, if this whole tangent isn't enough of a derail already. I find this subject fascinating and apologize in advance for bringing the thread off the rails.
Sentinel 'magic' has less to do with outside forces and more to do with one's own mindstate. 'You can become the avatar of the predator's rage, if you let yourself go' sorta thing.
I Sort of like Angwe's explanation for the types of magic that the various classes practice, though I feel that that depiction is just too sweeping. At their heart, the mage classes practice elemental magic which, due to the nature of Aetolia's elements (or rather their apparent nature), is very polarized with Spirit and its supporting elements in opposition to Shadow and its supporting elements. There's a little cross-over when it comes to what the two classes can do, though. Both can make water, for example, but their methods are different. Sciomancers cast a spell called condensate which separates all water out of the air around them, while Ascendril seem to tap their channel with the plane of Water and literally summon pure elemental water to where they are.
From a traditional RPG perspective, both mage classes have a great deal of what is in the typical mage's repertoire. Light/darkness spells, including focused forms that can be used as an attack, flash-bang evocations, forceful blasts of elemental energy that don't harm but simply knock around their target, and area-effect abilities that cause harm in various ways. You can extrapolate from their that a practiced mage might be capable of a great deal, depending on their area of focus. That said, I personally feel that there are, or should be, boundaries as to what a mage is capable of. Ascendril and Sciomancer both seem to be heavily based on an evoker-style mage, which is to say they evoke various elemental effects and they are, more or less, one off abilities that don't persist all that long, though there are some examples of conjurations in their skillsets, with their elementals and the creation of their staves. So to me, anything that goes beyond what is explicitly laid out in the AB's of each class would take an immense amount of concentration and investment from even the most practiced, powerful mage.
There's a sticking point there, as well, because in most works where there are mages, be it other RPGs or fantasy stories, there are clear hierarchies as to the power of a mage. For example in D&D/Pathfinder, a mage's power is based entirely on how much practical experience that mage has acquired and, in the case of the book-studying wizard, how much research they have managed to pull off on their own or with the help of others. In Aetolia, however, every Ascendril is capable of the same things once they have transcended their abilities. Which begs the question what makes a mage in aetolia more powerful than any other mage? PK ability? Character level? Those don't really come into play all that much. And, from my point of view, a non-combatant character is just as capable of being a powerful mage as someone who is out pking all day. It's just that they don't quite understand how to adequately harness their power in a situation like a fight. It could be tied to the intelligence of the character, since that does relate to their available mana and how damaging their spells can be, I suppose.
I feel like I could grow plants and control them to some degree, for example. I have skills that suggest things like that. Vines flying all over the place and strangling people, skills that quicken the growth of things, shooting spores all over the place, growing flowers INSIDE YOU. Abilities related to prophecy, visions, ripping up animals to see things, HUNTING PEOPLE DOWN with gutbits and bone. Singing songs that make me MAGICALLY TELEPORT. I screw around with lightning so much it's not even funny.
It's not entirely unfair to extrapolate skills or abilities that seem to exist inbetween the gaps in your skills, I think. Especially when you sort of vaguely can see how you might build into those sorts of things with abilities you already have.
I think age/study/practice does affect the power of a mage, or in fact any class.
Not in the raw amount of elemental power they are able to channel, because that is controlled by clearly understood mechanics (skill rank, intelligence, artifacts), but certainly in the amount of fine control they might have over smaller things.
I mean, if 100 years of study and practice doesn't let you figure out how to do a few simple little ice sculptures (or whatever your class's equivalent is), then you've probably been wasting your time.
Excuse the derail, everyone else.