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Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
@Irruel, poke me in-game, and I might be able to go through a few ways to have triggers and functions run more quickly. Some of it might be raw latency, in which case there's nothing really to be done but find ways to improve your connection, but sometimes it's Mudlet catching way too many things. If you're using Tripwire, I have a suspicion that that will have something to do with it.
There are ways to make triggers concat faster and functions be lighter, though!
the way she tells me I'm hers and she is mine
open hand or closed fist would be fine
blood as rare and sweet as cherry wine
This issue of lag is stupendous at times, to the point I have entered a room and froze up so badly that before the system can heal one thing I have fallen behind by several afflictions. There is something causing it and I am not smart enough in this area to figure it out. If you figure it out please let us know so it can be addressed.
I did the 'force compression off' thing. What is it for? and cheers.
Abhorash says, "Ve'kahi has proved that even bastards can earn their place."
Hi @ashmerI'm aware of how to optimise scripts and, in particular, triggers. I've offered to update all of TW's triggers with non-regex trigger gates (and for the hell of it, optimise some of the regex patterns while at it) but Kaeus says it is more likely the scripts they run than the patterns themselves, so he would prefer me to just point out the problem scripts and let him optimise them.Having said that, thankyou for the offer and if I do manage to narrow down a specific script I may well take you up on that offer.I got a surprising answer on the Mudlet forum overnight. Someone called Fetaera suggested repeating my tests with MCCP turned off. I just did this, and it is hugely better.http://forums.mudlet.org/viewtopic.php?f=9&t=4494&p=20799#p20799If anyone is interested in the details of my testing and how I was doing it, the above link has more details. I'll have to wait for a team fight before I know whether I still need to do some optimising or not, but for anyone that has seen that scrambled text/raw gmcp look while in intense spam (following mudbotters that move especially quick - looking at you @teani - managed to do it to me.)Open up preferences (alt+p) click on the 'special options' tab, and select the 'force compression off' checkbox. Save prefs, close mudlet (save) and return.
Moirean said:Yeah, I saw that post, but I can't make it work. Trying to echo back anything from Comm.Channel is just producing blank stuff, even if I trigger on every gmcp event. CMUD just isn't getting any info from Aetolia under Comm.Channel.whatever
Yeah, I saw that post, but I can't make it work. Trying to echo back anything from Comm.Channel is just producing blank stuff, even if I trigger on every gmcp event. CMUD just isn't getting any info from Aetolia under Comm.Channel.whatever