I was going to ask in the short combat questions thread but I'm not so sure it's a short question with a short/easy answer. How are we supposed to fight in retardation vibe? I'm a bit stumped as to what I should be doing. I refuse to believe the solution is to run and not fight in it because it seems to me, based on a glance over their skillsets and what I've been told, that the vibe is one of the core mechanic to the class as is.
Any tips and hints to help me out would be appreciated. (Also, this is not the complain and whine about the vibe thread. I'm looking for actual help and tips for what could be done.) I originally thought that it shouldn't be much different than normal combat since retardation's effect (as far as I know anyway) is simply adding a 1.5 second delay to all commands for both users. And yet...it appears to be so much more than that as I get steamrolled while within the vibe.
¤ Si vis pacem, para bellum. ¤
Someone powerful says, "We're going to have to delete you."
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Retardation will be changing to a cooldown-based ability, where once the effect is embedded, it will only last for 30 seconds, with another 30 before the vibration can be placed again. While active it will not eat other vibrations, however each vibration has a chance on each instance to be 'muted', essentially cutting out a third of all of the vibration ticks.
To give them new alternatives outside of retardation (given this major nerf), they are receiving a new crystal (octahedron) which may be directed on an independent balance to 'strike tones' from single vibrations at a target, doing a minor magical effect (including single afflictions, knockdowns, specific defense strips). Striking the town, however, will put that vibration on a short cooldown, muting its effect if the vibration would fire before the crystal can be used again. There is a different tone effect for each vibration, so it will require some exploration. The octahedron ceases to spin in retardation vibrations, so this balance is completely outside of that effect.
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
Surprisingly I've survived Xiuh in Retard with doing my limb offense several times (not recently, I haven't PvPed in a bit), mostly because I'd just keep his arms broken, and that let me get ahead on him. Isto would drop Retardation and holos then run..that was just mean.
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
Haven, to answer your question, I think it's a coding phenomenon. I haven't coded for it yet, 'cause I'm waiting to see what we do with retardation, but you pretty much have to pre-load your offense by 1.3-1.5 seconds, or eat a delay in your offense. Now, the reverse proves true for the Sciomancer, who has an equally tricky time tracking stuff, but what usually wins out in the end are passives, and spamming too many actions.
Like, as a Bloodborn, I'm toying with the idea of pre-envenoming my scythe, and limiting my dwhisper tree somewhat so that even if they cure something right before I send the next one down the line, it'll be bad news for them. Confusion, epilepsy, stupidity, paralysis, et cetera, are all good things.
There's the issue with passives, but for you, as a Luminary, I'm pretty sure spiritwrack will eat Xiuhcoatl's lunch and make him like it. You just have to, like he said, code for it, and test it, play with it, and work it out until you have it down.
As far as the wildfire discussion that always crops up in close proximity to Retardation, I've got a few things.
1) Retardation, as far as "tough things to code against," I think is pretty damn tough. Part of my experience with it is also Xiuhcoatl being a wily bastard who's put a million hours into building, tweaking, and refining his technique. Yes, people say it's trolly and abusive, but the dude really really knows what he's doing.
2) I think this is one of those things you have to be really really careful with. Outside of retardation, as far as I can tell, Sciomancer offense is laughable at best. They just plain don't afflict enough, and with statpack changes, damage routes across the board got the nerf hammer straight to the nuts. I'm not saying Retardation doesn't need to be changed, but I think it should be intelligently tested. I almost daily (at least on those days that I go on my fun little killing sprees) have people complain about aspects of the Bloodborn offense that are easily coded against. For example, people dying to Annihilate when their health is 80% or above means that your sipping priorities are way way off. (Again, this is just my experience, and I'm not disputing the other changes already in place in the Liaison Reports) It's really easy to call something OP when you have no idea how to deal with it, when there is, in fact, a way to deal with it. I've done it before (ahem, Shamans) and I don't believe it will stop, I just have a niggling concern that it's going to find its way into the way skills are actually coded, and some of the complexity of IRE combat will be lost - which is why it's so G.D. fun in the first place. You will never find this level of complexity, involvement, or strategy in any game with graphics, anywhere.
Those are just my two cents on the matter. I'm gonna head for my bunker now.
the way she tells me I'm hers and she is mine
open hand or closed fist would be fine
blood as rare and sweet as cherry wine
the way she tells me I'm hers and she is mine
open hand or closed fist would be fine
blood as rare and sweet as cherry wine
@Xiuhcoatl - I wrote my entire offense, and actually wrote a special mode JUST for fighting in retardation, that launches attacks so that they get delivered the moment I return balance. The problem is that 1) by launching so early, it advances in affliction chains because you haven't had time to cure yet and 2) I often end up rebounding or doing other things because of the delay.
You defend current retardation, which is getting removed, yet anytime I've fought you in retardation, the -moment- I get the upper hand you spam shield and reflect self until plague, which you claim doesn't hit often, double breaks my legs. At that point, you go for a shatter and a behead, and somehow, your shadeling also seemsto double freeze around the same time (the aforementioned bug).
Either way, the point is moot - retardation is getting a nerf, as it needed, and mages are getting other ways to kill that don't rely on gimmicks.
BOLD PREDICTION: Next up, we'll see Xiuhcoatl using Indorani and a whole lot of hangedman.
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
You suggested a nerf to hangedman while also suggesting that it advance your offense. Heck, even the rejection message said:
Decision:
2014/01/09 21:08:04
Hinders with no prerequisite should not advance your offense
You also say that I attack at a 'sluggish pace' outside of combat. I don't understand that, at all, considering I attack off balance. You also spent 2 rounds trying to get an artifact nerfed because it's the only thing that stopped you. You also realize that shatter's timings weren't changed with the combat slowdown, therefore undoing the previous nerf? Shatter is now more powerful than ever.
I would respect you if you didn't use gimmicks to win - for once in your life, run a class the way it was designed, not finding some obscure method to get wins. There is zero skill in turtling until a double limb break happens. It's like old care+healing+judge. It's luck, not skill. It's like you eating slices + herbs at the same time to throw off herb balances. It's a gimmick that no one had thought of before (actually, Eza had, but decided it was too griefy). Didn't mean it was a -good- tactic or even a valid one. It was a gimmick. Your fighting style is gimmicky, and I'm not saying it's not effective. There have been others (being forced to drink absinthe, anyone?) before and there will be others afterwards, but it doesn't mean I have to respect your style of fighting, because I don't. While I don't like fighting Ashmer or Ezalor because current BB are ugh, they're not using gimmicks. And sure, it could be that the Mage class required you to be gimmicky, but you've been gimmicky in every class you've played, a discussion that has been hashed and rehashed so many times that I don't want to do it again. I'm done with this thread. Retardation is getting beat with the nerf stick, so let's see how the changes play out.
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
Edit: I take it back, just contributing to the flame war happening here.
Any other good ideas for fighting someone in retardation, Xiuh?
the way she tells me I'm hers and she is mine
open hand or closed fist would be fine
blood as rare and sweet as cherry wine
I don't know that the original poster's question got answered, though. I think as long as we stop fanning the fires of this - and maybe selectively remove a few flame- or troll- only posts, we can hopefully muster our manners and continue in gentlemanly form.
This is honestly a damn good question, and I believe it hasn't really been answered simply due to the trolling that always happens in such close proximity to it. The purpose of this thread isn't to discuss whether or not current Retardation should stay the way it is, or to question Xiuhcoatl's ability as a fighter, or to make fun of Daskalos. Valdus had already closed that tangent before this got started - the question is HOW do you fight in current Retardation.
If your answer is something like "you don't," or you're going to post specifically about one of the other posters, please don't post here. I'm damn interested in the answer myself, 'cause now my timer's ticking out for pwning Xiuhcoatl under current Retardation.
Ready? Go.
the way she tells me I'm hers and she is mine
open hand or closed fist would be fine
blood as rare and sweet as cherry wine
In theory, classes that afflict multiple times per round should be able to tear apart a mage in retardation simply due to the relatively slow nature of mage's affliction offense, a few outlying abilities/bugs not withstanding. This will largely still be relevant after the coming crystalism changes, but will be less of a bottleneck. Retardation is honestly one of those abilities where you're likely better off manualing your offense.