Ingram: He is a typical Human and an overall slim individual. Standing just over six feet, he poses a moderately relaxed, overall clean look. His countenance is paled, drawn with two calm, mahogany eyes that rest above a commonplace nose, and his narrowed face ends in a wide mouth with a long jaw. Relatively unmanaged, his hair is cut to medium length, thick, brown, and usually only managed with a hand and a splash of water. His complexion is absent of any tan, and he generally holds himself with a relaxed or lazy demeanor. A half-severed ear on the left side of his head distracts from the general picture of his countenance, and a deep, slender scar travels from the top of his hand to the palm.
(worn on a finger) : a polished gold wedding band
(covering the torso) : an elegant black dress shirt
(covering the torso) : a regal black vest
(over the torso) : a black, tailed coat with crimson trim
(worn on the legs) : a pair of black tuxedo trousers
(worn on the feet) : a pair of black leather swordsman's boots
Emelle: She is a typical Yeleni. Her visible eye, the left, is a pale jade green; its counterpart is covered by the scarf she wears wrapped several times around her head. The small nose and thin, pinkish lips that make up the rest of her countenance are finely sculpted but somewhat unremarkable, lending her little natural expression. Even kept back by the scarf, her thick, chestnut-colored hair falls well past her waist in a wavy mass interspersed with braids and dreadlocks, their lengths heavily laden with various objects: feathers, flowers, beads, charms, and keys, among other things. Protruding prominently from her head is a pair of large, tapered ears, each with a pointed tip that curls back at the apex. Sun-darkened skin describes her upper body, but her legs are ungulate, covered in brown fur and terminating in cloven hooves. Just a shade above an average height, she possesses a willowy frame with an adequate amount of muscle.
(on her left ring finger) : a polished gold wedding band
(wound around her head, covering one eye) : a long, white silk scarf
(worn loosely) : an earthen-hued kimono
(slung over a shoulder) : a tribal pack of honey-colored leather
Upstairs lounge room.
Cosy and warm, this room is well heated by the stone fireplace that has been built into the western wall. Plenty of strange pictures have been placed on the walls, including some artist impressions from the Arionic Tournaments and the Midnight Carnival. The floor has been made from timber for easy cleaning, with a large rug sitting in front of the fire should someone choose to sit down in front of the flames. To the east, a large window views out over the garden below, and in the distance is a beautiful view of the Beryl Sea. In the corner, a stairway leads back down the main room of the pub. A stone fireplace has been built into the wall. A large red couch has been placed here. Emelle Tenor is sitting on the couch playing an artful Salurian lute.
You see a single exit leading down.
Ingram comes up the stairs waving his hand, making a face. He stops a few feet in with a smirk and points at Emelle. "Finally found a lute?"
Whatever "music" Emelle had been making dies away as she sees Ingram. "Hesher made it. It is beautiful, even more than Lin's," she gushes in a rare show of effusiveness, holding an artful Salurian lute out for him to see.
Ingram's boots thump on the floorboards as he crosses over to Emelle in a few long strides, crouching down to sweep his eyes over the instrument. His teeth flash and he lifts his head enough to peer up at her, saying, "It's pretty damn gorgeous. Fitting." He stands back up and pockets a hand, the opposite resting in the small of his back. "What're you playing?" he asks.
A luminous violet moth flutters in towards Emelle, gliding over her as it drops a letter into her hands before flapping away once more.
Emelle pulls the lute into her lap and leans over it to press a kiss to Ingram's forehead. "I don't know," she admits. "A thing. It has been some time since I have played anything at all, I am out of practice." Leaning back against the red cushions, she tilts her head, examining his face with a detached sort of smile. The incoming letter lands on the lute with a quiet thump, and she looks down at it. "He wants us to help him with something," she mentions as she picks up the paper. "Hesher."
In a wide circle around his face, Ingram waves his hand, lipping silently to remind, "Hungover."
"Tea?" Emelle asks again, distractedly; she's rubbing the letter between her fingers with an odd expression on her face.
Emelle opens a sheet of paper with charcoal-smeared edges.
Ingram smirks again and shakes his head, glancing between his knees at his folded hands. He sniffs deeply and gives his face a shake before rising up. "Off we go, then," he says, holding out a hand.
Emelle purses her lips as her eye skims over the letter. Then she folds it back up and tugs a tribal pack of honey-colored leather into her lap, deposits the charcoal-smeared paper into one of its pockets, carefully slides the body of an artful Salurian lute into the bag and closes the top, the instrument's bone neck sticking out. Shifting the pack back onto her shoulder with one hand, she takes Ingram's with the other and stands.
Ingram says, "I assume he's where we last saw him."
(Congregation): Emelle says, "Where should we meet you?"
(Congregation): Sir Hesher says, "Oh, hey, you ready, then?"
(Congregation): Ingram says, "Thoroughly."
(Congregation): Emelle says, "Aye."
Emelle smirks at Ingram.
Emelle gives Ingram a peck on the cheek.
Ingram drinks from a battered iron cup of a toxically pink "Bleeder" cocktail..
Ingram wrinkles his nose and sniffs.
(Congregation): Sir Hesher says, "Welp. I'm at the temple, having my lunch. I didn't expect you to be so johnny-on-the-spot."
(Congregation): Ingram says, "She's punctual."
(Congregation): Emelle says, "When it comes to him, it is better not to have expectations."
Ingram stares implacably at Emelle.
Innocently, Emelle asks Ingram, "What?"
Ingram says, "Lead the way, my sainted, angelic wife."
Emelle rolls her eye at Ingram, still smirking.
[traveling]
An octagonal room of contorted art.
The eight equal sides of this room, as well as its floor, are carved from pale granite; though its shape is simple, the light that fills it is dim, and a vast quantity of murals and paintings blot out the underlying stone. Vines and moss have pushed through the floor to form a strange undergrowth, dampening any sound made in the room and rendering footsteps silent. At the room's center, a spiraling stone staircase winds upward, its steps adjoined to a central, vine-encrusted pillar of granite. Above, there is only darkness, broken by occasional, glimmering points of light; it is difficult to see where the stairs lead. A mural of a garden has been scrawled onto the wall, points of bright yellow showing amid tangles of greenery. Sir Hesher is here, eating from a small box.
A slablike man of density and presence. Sir Hesher's eyes are an intense pale grey, sunken deeply beneath the mesa of his brow. His hair is long, brown and wavy, his beard brushing the plane of his chest. The etchings across his cuir boulli are ornate and tribal, with influences from the Rajamalan language. For defense, the knight keeps a longspear at his disposal, along with a kite shield, painted with religious symbology: a clawed hand clutching a moth.
His mouth stuffed with shrimp and rice, Sir Hesher says, "Mffgh, huwwo. One siggund."
Sir Hesher beats against his chest as he forces himself to swallow.
Ingram tries to restrain his smile as he looks off to the left while scratching at his eyebrow.
Sir Hesher stands up.
Emelle clears her own throat and gives Ingram a side-eye.
Sir Hesher says, "Well, now I look like a right bastard. I should have bought more."
Waving a hand back and forth, Ingram mumbles about a loss of appetite.
Emelle just smiles at Hesher, politely. Too politely.
Sir Hesher stares back at Emelle. If he is unnerved, he makes a point of not showing it. "Alright. Now, I know that the two of you outrank me. If I give orders, even if I ask nicely," he says, eyeing Ingram significantly, "Are we going to have issues?"
"I--.." Ingram blinks and tilts his head, bouncing a shoulder. "Actually assumed you outranked us, but uh..." His voice drops to barely audible, adding, "That's nice to know." Then it picks back up to standard and he says, "No issues."
"I'm not deformed," Sir Hesher points out, matter-of-factly. "Nonetheless, I am afforded a task I do not understand, but one we are to carry out."
Nodding, Emelle gives Ingram's hand a squeeze. "Then we will," she says simply.
What appears to be raucous construction sounds out from outside.
Emelle blinks.
Ingram glances over his shoulder before looking to Sir Hesher, eyebrow lifted.
Sir Hesher's brow drops. "Niuri's tits, apparently I am the only one who felt like taking his time today. Well, we better get started."
Silent lakeshore before the great monolith.
The bright sun shines down, blanketing you with its life-giving warmth. The dark pines give way to the looming height of a great, blank monolith. Carved as if from a single piece of granite, it bears an octagonal shape, eight equal sides facing outward onto the forest and rising upward to a top far above even the tallest trees of the forest. The Morgun is quiet and still here, the natural sounds of the forest dropping away into something close to silence. The shimmering waters of the lake lap against the shore invitingly. Winch, a filthy Pixie reveler is here, hammering boards into other boards. Guthrim, the reveler is here, moving tools and goods about the area. Sir Hesher is here. A comprehensive variety of tools is littered about the site.
You see exits leading south, northwest, and in (open stone door).
Guthrim, a reveler waves. "Heya!"
Guthrim is enshrouded in a number of rags and overcoats, so numerous and tattered that it is difficult to make out the shape of his body beneath; what can be seen, however, lends itself thoroughly to ambiguity. His dark hair is worn long and bound back into a thick, unruly braid, sweeping back from a face that speaks to mixed ancestry. High, jutting cheekbones suggest trollish heritage, while the dapples on his forehead and neck speak to kelki descent. Smears of dark blush cover his cheeks, and a long dress hangs down to his knees, a floral pattern faintly visible beneath the grime that cakes the garment.
Winch, a filthy Pixie reveler pauses to wipe sweat from its face. "Hi!"
Dirty and ragged, as if fresh from the depths of the forest, this Pixie reveler's gender is indiscernible; it stands just under four and a half feet tall, its hair worn in a multitude of long braids. Adorned with bits and pieces of bone, in imitation of jewelry, its grimy skin is covered with scars and brands. In spite of its apparently miserable condition, the creature projects an air of glee and passion, the scent of myrrh hanging in the air around it.
"Lads," Sir Hesher greets, wandering toward a pile of wooden planks.
Ingram lazily strolls out behind Emelle, pocketing his hands and glancing between the two new faces. He briefly pulls a hand from his pants to wave before it returns. "Gentleman," he says, faintly unsure in tone.
Emelle's eye shifts between Guthrim and Winch and that polite smile makes a reappearance as she bows her head. "Hello."
Hoyst, a filthy Pixie reveler arrives last, with a miniature bucket of nails dangling from its little hands. "Sorry I'm late!"
With a small smile, Ingram turns to give Hoyst, a filthy Pixie reveler a tiny wave hello.
Sir Hesher waves Hoyst over, then beckons to Ingram and Emelle. "No, no, nonsense. We hardly have a deadline. Friends, you all know Ingram and Emelle."
Guthrim and the pixies stare blankly at the two of them.
"Myrrhbrains," Sir Hesher mutters. Speaking slowly, he clarifies: "From the Order."
"Ohhh! Order! Heya!" "Hiii!" "Good to meet you!" Guthrim, a reveler and the pixies all speak in near-unison.
Ingram murmurs to Emelle, "Have we ever seen any of them ever?"
Inappropriately, Emelle snorts, amusement pulling her lips into a smirk that looks much more at home on her face than the polite smile ever manages to. She gives Ingram a minute shake of her head, then glances back at the triad with a faint lift of her eyebrow. "Aye, ah, a pleasure..."
Caught a little off-balance, Ingram's head does an odd nod to the left before he pushes through a few false-starts to reply, "Ditto."
Winch, a filthy Pixie reveler says, "But I make the stew! All time! Right over there!"
Winch, a filthy Pixie reveler points south.
You glance towards the south.
The edge of a ragtag tent village.
The bright sun shines down, blanketing you with its life-giving warmth. A patchwork tent stands here, hanging between two tree trunks. A rusty iron cauldron sits here, suspended above a low fire. The side of the monolith rises to the northeast, a flat granite expanse.
You see a single exit leading north.
Guthrim, a reveler says, "I've been standin' outside the whole time. Maybe we're not the myrrhbrains, beardman!"
Sir Hesher seems inclined to agree, if the way he side-eyes Ingram and Emelle is any indication.
Ingram gives Emelle a somewhat worried look before bringing his eyes back to Winch, a filthy Pixie reveler and offering, "And a wonderful stew it is."
Ingram clears his throat.
Ingram says to Sir Hesher, "Hesher?"
Emelle turns over her shoulder, following Winch's indication. Unlike Ingram, she doesn't bother to hide her confusion, instead focusing on something she does know. "Aye, I have seen you here," she mentions to Guthrim offhandedly.
Sir Hesher beckons everyone over, and, once the wee folk have formed a rough circle, begins to speak. Other Pixies have come out of the woodwork, joining in, listening. "Do you remember the days of liberation, when Milady the Artist, the Dreamer, rescued you from your Impish masters?"
This earns a bit of high-pitched murmuring from what has now become a crowd.
Ingram links an arm with Emelle in silence, eyes darting between Sir Hesher and the rest gathered, brow wrinkled in a light, curious, and amused expression.
A hard-working Pixie reveler settles down in a corner to sleep.
Keeping hold of Ingram's arm, Emelle edges closer to Sir Hesher. She looks mildly uncomfortable for some reason, though it might escape notice of anyone who doesn't know her well.
Sir Hesher keeps his eyes on the two order members as he speaks, a patient expression - truly, his only expression - writ on his face. "That's right, wee ones. She gave you a home. She did this because She loves you. It is decreed that you will no longer live in tents. This is the task I was given."
Comments
"The smell of dusty fur, sweet smoke, waiting and patience, a thing that time cannot kill. The moth that candles won't burn."
"The smell of dusty fur, sweet smoke, waiting and patience, a thing that time cannot kill. The moth that candles won't burn."
"The smell of dusty fur, sweet smoke, waiting and patience, a thing that time cannot kill. The moth that candles won't burn."
"The smell of dusty fur, sweet smoke, waiting and patience, a thing that time cannot kill. The moth that candles won't burn."