There are lots of thoughts in this log, so I am making them this color.
Ariadne:
She is a stalwart Yeleni; she stands at an average height, with strong hips and long legs rooting her in a steady stance. Her skin is a rich golden-brown hue, deeply tanned, while thick ebony hair frames her face, pulled back by tangled braids woven here and there with trinkets of the hunt: a bit of antler, a particularly pleasant feather, a few fangs strung together. Her face is oval with high, pronounced cheekbones, a narrow nose and wide lips. Dusky, thick lashes and heavy eyebrows frame indigo, almond-shaped eyes, the hue accented by dark woad tattoos. Starting at the bridge of her nose, the adornments twist across her brow, framing her eyes to curl down towards her neck in a vibrant blue, while matching markings scroll across her shoulders and wrap down her arms to circle her hands in a delicate pattern of abstracted, forestal motifs. She walks with the blessing of Haern. She walks with the blessing of Haern.
(reaching up to her knees) : a pair of tribal, leather-wrapped boots
(unhindering, simple support) : a forest green bandeau top
(serving as bare coverage) : a fur-lined loincloth
Rendar:
An impressive example of his species, this large black wolf is leanly muscular, with long legs and a powerful build. A thick black pelt covers his form, lightening to a dusky silver around the muzzle to frame his piercing yellow eyes in a spray of snowy white. Sharp canines are exposed with each snarl or yawn, while long claws tip each paw; naturally equipped with these razor-sharp weapons, the beast is clearly a savage, fierce hunter, with an alert posture and a keen stare making it clear he is not one to be trifled with. He is called 'Rendar.'
A soothing glade. (Morgun Forest.)
The bright sun shines down, blanketing you with its life-giving warmth. The shimmering waters of the lake lap against the shore invitingly. Guthrim, the reveler is here, enveloped in a cloud of myrrh smoke. Plants having grown within and upon it, a barely-legible wooden sign stands here. A giant monolith lies to the southeast, its octagonally-shaped height bordering the lake.
You see exits leading southeast and west.
Silent lakeshore before the great monolith. (Morgun Forest.)
The bright sun shines down, blanketing you with its life-giving warmth. The shimmering waters of the lake lap against the shore invitingly.
You see exits leading south, northwest, and in (open stone door).
An octagonal room of contorted art. (Morgun Forest.)
The eight equal sides of this room, as well as its floor, are carved from pale granite; though its shape is simple, the light that fills it is dim, and a vast quantity of murals and paintings blot out the underlying stone. Vines and moss have pushed through the floor to form a strange undergrowth, dampening any sound made in the room and rendering footsteps silent. At the room's center, a spiraling stone staircase winds upward, its steps adjoined to a central, vine-encrusted pillar of granite. Above, there is only darkness, broken by occasional, glimmering points of light; it is difficult to see where the stairs lead. A mural of a garden has been scrawled onto the wall, points of bright yellow showing amid tangles of greenery.
You see exits leading north (open stone door), down, and out (open stone door).
A savage, black-furred wolf lets out a low growl as he pads along beside the Sentinel, yellow eyes narrowing as he peers suspiciously around him.
You say to a savage, black-furred wolf, "Easy, Rend...."
mural:
Despite the lack of realism in this mural's style, the bold, childlike strokes of paint that the garden is depicted with convey a sense of utter tranquility; the smell of growing plants and fresh earth emanates from the artwork, and a faint breeze seems to travel through it in spite of its thoroughly inanimate state.
It is strangely weightless.
You have emoted: Ariadne slowly creeps into the temple again - this time, her attention is still caught by the mural, and she ignores the wolf's growls this time to slowly approach it, breathing in deeply as her eyes close. One hand reaches out to touch the paint, fingers lightly skimming across the brush strokes.
You reach out and touch a disjointed mural of a garden.
The paint feels wet under your fingers, the image rippling as if fluid.
You have emoted: Ariadne's fingers pause. Her eyelids flutter, nearly opening...but not quite. They remain shut and she lets out a low, long breath.
Your memories stir, like wind gusting aside long-dead leaves, and you recall the tiny garden, cloistered off among the walls and towers of the Sect. The tiny, bleak rectangle of grey northern sky visible above. The wilted flowers. It was a beautiful enough bit of freedom, back then...
A savage, black-furred wolf's growl turns to a whine as he pads closer to the Sentinel. As the image ripples, the whine sharpens and he opens his mouth to give the woman's leg a gentle sort of bite, teeth grazing the skin - not breaking it, just touching deep enough to leave lurid red lines.
The mural's strokes unfurl and curl, responding to your thought. For a scant few seconds, the artwork resolves into a depiction of the garden itself, not quite as you remembered it, but close. At the picture's center, the detail is fine, with dewdrops on individual leaves and flower petals you could pluck if they were real. At the outermost edges, the image is a mere foundation of color with nothing but primitive shapes to suggest the garden's perimeter.
You have emoted: Ariadne's eyes snap open at the pain, stumbling backwards. "Rend!" she hisses, twisting about to give the wolf a sharp stare. The beast merely stares right back, unruffled and unconcerned. The two peer at each other for a span.
Sir Hesher enters from the out.
It was far more beautiful than you recalled - that little island of refuge, it blossomed and changed, transforming into something that could almost make you ache. "No," you think, giving a mental sort of head-shake. "That's what She does, that's why you're here, Rend insisted." An then a wistful sort of sigh, just in your thoughts, just for you. Some part of you wants that life back.
Hesher:
A slablike man of density and presence. Sir Hesher's eyes are an intense pale grey, sunken deeply beneath the mesa of his brow. His hair is long, brown and wavy, his beard brushing the plane of his chest. The etchings across his cuir boulli are ornate and tribal, with influences from the Rajamalan language. For defense, the knight keeps a longspear at his disposal, along with a kite shield, painted with religious symbology: a clawed hand clutching a moth.
Heralded by the clinking of chain mail, a man-shaped silhouette falls over you, backlit by the bright moonlight from outside.
You have emoted: Curiously, it is Ariadne who breaks the stare, glancing away from the wolf with a flush. As the man enters, she straightens, hands fumbling towards her waist in a defensive reflex, reaching towards her dhurive.
A savage, black-furred wolf also turns on the man. He's far less clumsy, slinking down into a smooth crouch, muscles coiled and teeth bared. It's evident he doesn't trust this temple - or anyone in it.
"Mmm, no, we're not doing that right now," Sir Hesher says, allowing himself in, making his way to both you and you wolf companion, the stride of a man who owns the place. His eyes snap to the dhurive. With a resigned sigh, he says, "Sooo. I imagine you're wanting to see the Lady."
A savage, black-furred wolf twists his head to glance up at you, before letting out a warning snap at the man, edging himself between the Sentinel and the knight.
You have emoted: Ariadne looks down at the wolf. There's an odd expression on her face. Her hands flex at her waist, finally balling into fists as she lowers her arms, letting her weapon remain secured in the belt. She gives a slow, reluctant nod.
Sir Hesher isn't stupid - he is good enough to fall back a step, but doesn't go for his weapon. If you're sharp, you can catch just a brief roll of the eyes. "Right. Territory. Personal space." Coughing into his throat serves as an introduction. "Well. I'm afraid I'm as good as you're gonna get right now. The Lady upstairs is having, and I quote, 'a vacation beyond the sky.'"
"You owe this to Rend," you think, shoving aside other thoughts - old memories, slowly stirring, feelings and emotions and recollections which have been yawning awake since the first time She favored you - and instead focusing on thoughts of the wolf. You pick an especially vibrant image, one from your last hunt, when he tore an elk's throat out. Blood fountains in a beautiful spray and he is magnificent. You hold onto that picture in your mind.
You, Rendar, and the strange knight are bathed in a violent red glow from behind - the mural must be reacting to your thought again. Sir Hesher confirms this by looking over your head, his eyes widening just a touch.
You have emoted: Ariadne gives a slow nod. "She is hunting," she says after a moment. Her voice is low, and a bit creaky, as if not quiet accustomed to being used. "She is a strong hunter."
Sir Hesher doesn't seem to follow, his brows momentarily obscuring the upper halves of his eyes. "Who's that now, your fine companion there, or ah, Her?" He emphasizes the pronoun with a simple point at the ceiling.
A savage, black-furred wolf eases up at bit. His snarl faded and his hackles lower, although his muscles still remain tense, ready to spring to attack at a moment's notice.
You have emoted: "Her," Ariadne replies, simply. Not a big one for conversation, it seems. "That is why She is a Goddess, is it not?"
The transformation of the mural hasn't escaped a savage, black-furred wolf's notice. His head turns, eying the piece suspiciously. He pads a bit closer to the painting, giving it a cautious sniff, and settles back onto his haunches, letting out a snort. He seems to approve.
"Mmmm," Sir Hesher answers. His voice is just a touch too raspy, and would probably be pleasant otherwise. It has a lot of meat to travel through. His eyes remain on the mural, but go elsewhere when the bloody light fades. "Well. She appeared to Me in tears holding the remains of one of Her whips, so my best guess is She's probably having a nice, long sulk. And you know our blessed Divine and their idea of time."
You have emoted: Ariadne merely blinks slowly in reply to the man. She remains silent.
"Time." The word skitters across your thoughts, memories rippling to the surface of your mind with each bounce. The dreamwine. The incense. The rush of prophecy, the power it awakened, knowing what lay just one step ahead, the joy of being able to act, certain of what the consequences would be. A quiet ache begins to form.
Sir Hesher can offer you nothing more than a grim, apologetic sort of smile, his moustache bristling. "I know, sweetheart, it's not what you expected. Look, call me Hesher. I prefer Sir Hesher, but seeing as how I kinda lost that right, it's not mandatory. I'm the majordomo."
"I'm looking after the place while She's out," Sir Hesher clarifies hastily, after another up-and-down scan of your body.
Nothing behind you has caught Rendar's attention. The mural must be calm.
You have emoted: Ariadne slowly echoes the word, "May-jer-do-mo." It sounds utterly foreign on her tongue, her low, somewhat rusty voice and awkward pronunciation making it even odder.
"I'm not making a lick of..." Sir Hesher mutters, then smears his leatherclad gauntlet over his face, straightening out his facial hair. Approaching again, very slowly, his hands spread far out of the reach of his spear, he says, "She's gone, young lady. I'm going to have to be - in - charge - for a little while. Does that make sense?"
You have emoted: "Not gone," Ariadne replies, staring blandly at Hesher. Her words don't seem to be spoken from stubbornness or refusal or frustration. They are calm and almost monotone. Matter-of-fact. "She blessed me. She is present, somehow."
A savage, black-furred wolf cocks his head as the man speaks. His ears perk and he seems rather pleased by the knight's announcement. He abruptly flops down into a lazy sprawl, tongue lolling out.
Sir Hesher's eyes linger on the wolf, who seems to be the leader of the two of you, and watches him, even as he speaks to you. "Young lady, you are more than welcome to call Her, but believe you me: I can't find Her. Our representatives can't find Her. The former Eye can't find Her. So I'm going to offer you my stock line, and then I'm going to leave:".
The mural's colors squirm and smear past one another like writhing snakes, individual brushstrokes popping in garish hues as they are squeezed out of shape.
You should be feeling relief at this. "If She is gone, then the problem is solved before it has fully begun," part of you reasons. Yet...some other part of you feels hollow to hear this.
You have emoted: "Art?" Ariadne questions. Her expression is confused.
A savage, black-furred wolf lets out a dismissive snort, rolling onto his side and yawning widely.
Now Sir Hesher seems to be getting somewhere. He actually looks relieved. Tapping his glove pointedly, he recites a well-used and rehearsed line. "Art. An expression or persistent idea that makes one or more persons feel something."
You have emoted: Ariadne's confusion seems to clear at this. "Hunting," she agrees, giving a curt nod. At her feet, the wolf's ears perk up and his eyes roll upwards to regard the knight from his lazy sprawl on the ground. He seems to like the idea of hunting.
Sir Hesher groans, squinting blearily, then casts his eyes to the expansive height of the ceiling, his hands upturned. He seems to ask 'really?' Scratching under his chin, he says, "Hunting is a form of art, sure, if that's what you're getting at. Let me guess: you're pretty good at it?"
You have emoted: Ariadne's gaze travels down to the wolf. "Not as good as a God," she admits. She lifts one shoulder in a shrug, eyes still fixed on the wolf. "Better with Rend." Her eyes slowly shift back to the knight, and she quietly continues, a trace of pride in her voice, "Good enough to fix myself firmly in the here, to lose myself in the kill, as things should be."
A savage, black-furred wolf seems fairly at ease now, either from the discussion of the missing Goddess, talk of the hunt, or simply the absence of any surprises lurking in dark corners. He lets out a sneeze, head shaking, and his tail flops once against the floor in a soft thud. He twists upwards, laying on his belly now, and rests his head atop his paws, eyes focused on the knight.
A savage, black-furred wolf's stare is unwavering, a piercing yellow gaze that rakes over the man's rotund frame. His tongue lolls out again and a hint of hunger enters his eyes as he stares over the immense meaty build of the knight. He sniffs once, sharply.
"Show me," Sir Hesher says. Reaching over his shoulder, he whips out his spear, holding it at arm's length like a wizard holding his ground with his staff. "Believe it or not, I've got what even She says is a pretty good eye. So let me guess, you're here to cozy up to Her, right? Show me your art."
You have emoted: Ariadne instinctively crouches back and away as the spear is wielded, a low hiss of breath escaping her lips. Her dhurive is in her hands, the wielding motion almost a blur, now that reflexes have kicked in and she's no longer distracted by the painting. Her weight shifts between her legs, swaying back and forth as she gauges the distance between her and the man and her hands slide along the weapon's shaft, settling into a study grip. Finally, she speaks, low and suspicious: "Cozy? What is cozy?"
A savage, black-furred wolf quickly scrambles to his own feet as the Sentinel tenses for battle, ears perked and muscles tightening. He bounds towards her, slinking into a defensive position at her side.
Sir Hesher takes to a possible altercation in calm stride, unshouldering his shield as well, presenting a thickly-clad defensive front. "I mean you're here because you want to sing Her praises, right? Learn what you can from Her, receive blessings and maybe even let Her pluck an eye out of your head. Same as everyone else, right?"
You have emoted: Ariadne takes a slow sidestep, watching the knight carefully. It's clear she's testing his defenses, judging his reactions. "No," she says, voice low. "Rend is..." She spares a glance down towards the wolf, tearing away from her combat-ready stance for handful of seconds, before she smoothly returns to her cautious circling, feet deftly picking her way over the vines and moss. The mural is at her side now.
A savage, black-furred wolf snaps his head sideways, looking up at the woman and lets out a low growl.
You have emoted: "I..." Ariadne quietly corrects. "I am here because She has blessed me. Do not want. Rend-" She swallows. The weapon trembles just a fraction in her hands before her grip tightens. "*I* do not like the feel of Her touch."
Sir Hesher sighs so hard it sounds as if he was punched, and comes just a second away from throwing his spear to the floor, only a tight grip (respect afforded, no doubt, to the violent capacity of Rendar) saving his weapon from the ground. "Then write Her a letter. You can toss it in the lake, same as everyone else."
Is that true? Do you dislike it? Thoughts of it first upon you fill your thoughts suddenly, the sensation of Her blessing, Her realm, course through you. It was brilliant, that touch of prophecy it reawakened in you - and then you remember, with a sudden plummet of emotion, Rend's reaction, stiffening and snarling and backing away. You were foreign and enemy, worse than prey. It took hours to calm him.
You have emoted: Ariadne relaxes a bit as the man's weapon is lowered, although her own dhurive remains firmly wielded. If she is puzzled, or disappointed, or even elated by the reply, she reveals nothing, and merely nods.
A savage, black-furred wolf sniffs at the air and then settles back to sit back on the floor with a disappointed whine as the tension fades from the room. He yawns again.
Sir Hesher sighs again, but this time almost in pity. "I'm sorry. It is what it is, alright? If I can help you in an offici--" Pausing, he takes a moment to search for a simpler word, "If I can help you with following, with, uh... worshipping, uh, -being- an Artist, you can ask me."
A thrill rushes through you at that. Memories spin and you are a child again, dancing across the threads of the future, the near-present laid out before you, all shimmering power and beautiful possibility. "If you followed Her," you caught yourself thinking. "If...you could return to that. A Seeress again, but stronger-" But as your thoughts rotate, all of those pretty tendrils of could-be snaking out, you realize they are empty. Rend is in none of them.
You have emoted: Ariadne is quiet for a long span. It's unclear if she means to reply and is just trying to find the words, or if she's retreated from the conversation. Her hands shift on her weapon, gripping and relaxing on the wood, and the wolf tilts his head, staring up at her. His eyes narrow and then, snakelike and sudden, he's on his feet, bounded between the man and her.
Sir Hesher tosses the two of you one last glance, muttering, "Wolf's too smart for his own good you know."
Sir Hesher leaves to the out.
A savage, black-furred wolf snarls as the man departs. He continues his display, teeth gnashing and eyes rolling, tail lifted and fur stiff, long after the man has gone.
The Monolith has never felt so empty. Even the fae and undine that live here seem crestfallen and lonesome.
You have emoted: Ariadne finally gives a slow blink and lets out a long breath. "Rend..." she murmurs. The wolf twists about, his protective display melting away as his snarl slips into a wounded whine.
You have emoted: Ariadne drops to her knees, placing herself at eye-level with the wolf. "Rend," she whispers again, head bowing as she lets her dhurive fall to the floor with a clatter. "I never-"
A savage, black-furred wolf pads closer, butting the woman's hand with his head. He gives her palm a dry lick and whines again.
You have emoted: Ariadne lets out a soft sigh and nods, retrieving the weapon. Some sort of unspoken communication seems to have passed between her and the beast, and the moment moves on. His ears perk up as she rises and he happily bounds out of the temple, racing ahead of her into the forest beyond.
//Movement spam
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