Working on playing around with limb based stuff, and I'm curious - do you assume head first, or a limb? Do you spend a few rounds testing parry to see what they do, whether they're a 'follow last hit' person, or a 'parry most damaged'?
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
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Rawr
I remember, involve me and I
learn.
-Benjamin Franklin
My Parry tracker can also toggle between random, so instead of writing a convoluted script, I can just change it up easily between combos to hit a different spot depending on where I'm originally aiming. Also of course, if they're paralyzed or have broken arms, then I just whack away. This is a good reason why in Templar if you can crit bruise left arm, you whack whack whack.
I also have a SEPARATE toggle for pain in the butt parry systems (like citadel or some custom ones similar) that counteracts that as well.
I am limb mastah, no one fastah. I hit hit hit that bastah.
If you can get torso, it's nice for the extra bleed, but unless my liaison reports go through for head/torso, they lack a real 'break' like exterior limbs, which helps hide/slow curing to that body part. So if they're high tier, go for legs/arms, if they're mid tier and their parry/curing isn't super up to snuff, hit that torso and make 'em bleeeeed.
I used to handle it manually. I had three macros which would switch the parry next balance.
One for the head. One for the last limb hit. And one for the opposite side of the last limb hit (i.e. left leg if the last limb was the right leg). I also had the usual set of aliases for all limbs, but rarely needed to use them.
That was effective for a lot of years, letting me adjust to people's patterns. I worried that people would screw me if they chose to target arm-leg-arm-leg, but it was never a problem. The secret was to be patient with the switching.
I guess it could have been coded in but making someone my bitch by parrying them lots (manually) was one of the more satisfying aspects of pvp.
Truly automatic random targeting would have defeated it - sort of. The thing is, if it really is automatic random, then it doesn't matter what parrying system you use, you have equal chance of parrying them no matter what you parry.
Edited: because after Draiman posted, I noticed that I wrote automatic when I meant random, and was referring back to Xiuhcoatl's first post in this thread.
10 years of playing, do believe that is a first for me.
/derail